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NPC Generator

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Advanced [show]


Abalaba Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her tied-back hair is silver. Her otherwise smooth face is marked with small tiny scars.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She got into the Spice Merchant business at a young age. She struck it rich when she found rare goods in large quantities. She inherited the family business which she has now maintained for 13 years.

Motivation: She's looking for her big break; and she has money and likes to spend it

Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Rich, Adventurer. Occupation: Spice Merchant

Voice: Switch between two voices

Attributes [hide]

Abalaba Waggletop, Female Gnome Expert 1
Small (3'0") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)15 (+2) 6 (-2)16 (+3)
Skills Arcana +4, Medicine +0
Senses Passive Perception 8
Languages Common, Gnome, Undercommon, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp. 1 Masterwork Common Melee.


Social Check DCs


Vistra Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a grey armored body suit, with a simple brown line shooting up and back down, and a wedding ring on her right hand. Her silver hair is heavily combed to the right. Her violet eyes are slightly larger than normal.

Personality: Cocky and sure of herself, she believes she is the best Stableman born in the past three hundred years. She cannot resist a sob story and will often dote over anyone who has one.

History: Vistra was born with her father's beautiful face. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stableman. She's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Ideals: Philantrophist. Bonds: In love, Job, Attractive. Occupation: Stableman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Vistra Ironfist, Female Dwarf Rogue 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)11 (+0) 12 (+1)14 (+2)
Skills Persuasion +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Vorka Asheton, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has moderate length blonde hair. Her thin eyebrows rest above her beady violet eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A powerful wizard made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has dedicated herself to building a better kind of golem.

Motivation: Meet up once more with her childhood friend.

Ideals: Opinionated. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

Vorka Asheton, Female Half-Orc Adept 5
Medium (4'11") Half-Orc, Neutral Evil (CR 5)
Armor Class 9
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 13 (+1)5 (-3) 11 (+0)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1000 sp.


Social Check DCs


Krimmon Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fine chain shirt which he covers with red colored cloaks and clothing. His red hair, when down, is lengthy. He is very pretty but has cold, dead eyes.

Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Krimmon never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To be a Detective again; and he is not mentally stable, and does not behave rationally

Flaws: Disease, Insane. Bonds: Attractive, Job, In love. Occupation: Locksmith

Voice: Middle-eastern accent

Attributes [hide]

Krimmon Underfoot, Male Halfling Expert 6
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 49 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 19 (+4)14 (+2) 17 (+3)16 (+3)
Skills Insight +6, Investigation +5
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp. Zircon (70 gp).


Social Check DCs


Thamior Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky tan painted plate armor. He has shaved his head bald. His gray eyes peer out from beneath his feathered tan hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Apothecary arts, while his mother instructed him in etiquette, music and courtly manner. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: He loathes his own lifestyle; and he has a rivalry with the church that dominates his actions

Ideals: Opinionated. Flaws: Mundane, Depressed. Bonds: Rich, Religious. Occupation: Apothecary

Voice: Posh accent

Attributes [hide]

Thamior Mellerelel, Male Elf Paladin 2
Medium (4'9") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)13 (+1) 16 (+3)15 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 140 gp. 1 Masterwork Common Melee.


Social Check DCs


Nicor Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a worn and beaten armor. His hair is chestnut and curly. His face is covered beneath a completely black helmet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Sold as a small child to a slaver, Nicor was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He now owns his own business.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Fighting. Flaws: Insomniac. Bonds: Job, Mentor, Adventurer. Occupation: Junk Dealer

Voice: Sleepy voice

Attributes [hide]

Nicor Amuse, Male Tiefling Commoner 1
Medium (6'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)10 (+0) 11 (+0)17 (+3)
Skills Intimidation +5, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: An abacus with copper, silver and gold markers (70 gp).


Social Check DCs


Nimble On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a pastel armored body suit, with a simple tan line shooting up and back down. His white fur is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has never given up on his singing dream.

Motivation: Human compassion; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane, Terse, Racist. Occupation: Locksmith

Voice: Loud with bravado

Attributes [hide]

Nimble On the Water, Male Tabaxi Aristocrat 1
Medium (6'1") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 15 (+2)7 (-2)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp.


Social Check DCs


Emerald Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, she is an attractive figure. She wears a lot of dark rich colors, with gold accents. Her beige fur is drawn into a tight pony tail with a dagger scrunchie. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She is the product a well kept family trust fund and as such has never really known need. A gifted student she started as a Dilettante, but she got bored and became a Bather. She became a Bather soon after.

Motivation: Her relatives are trying to arrange a marriage; and her spouse's relatives view her with great suspicion

Flaws: Sensitive. Bonds: Attractive, Family, Rich, Job. Occupation: Bather

Voice: Thin and wheezing

Attributes [hide]

Emerald Of Ivory, Female Tabaxi Commoner 10
Medium (5'8") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 28 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)17 (+3) 14 (+2)12 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 12
Languages Common, Draconic, Abyssal, Celestial
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 200 pp. A roughly beaten golden orb (120 gp). Golden circlet with four aquamarines (3000 gp). Carved bone or ivory statuette (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).


Social Check DCs


Ownka Morton, Female Half-Orc [Permalink]

Personal [hide]

Description: She prefers to wear flannel. Her golden hair is lengthy and is close to two feet long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She got into the Baker business at a young age. She went to a religious school and was inspired by the priests there in charitable deeds. Since then, she has sought to make the best of life.

Motivation: To be a Map Maker again.

Ideals: Philantrophist, Optimist. Bonds: In love, Job, Religious. Occupation: Baker

Voice: Old Prospector

Attributes [hide]

Ownka Morton, Female Half-Orc Ranger 7
Medium (4'11") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)10 (+0) 10 (+0)11 (+0)
Skills Stealth +4, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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