Joser Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He sports red clothing, slightly heavier than average wear. His head has been shaved. His amber eyes peer out from beneath his wide-brimmed red hat.
Personality: He never swears and excessively uses polite adverbs when speaking. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a pair of adventurers, Joser grew up listening to his father's many stories. He found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's since become an addict/alcoholic.
Motivation: To reunite with his old friends; and sabotage a competitor
Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Job, Adventurer. Occupation: Bounty Hunter
Voice: American accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 49 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Terran, Druidic
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. Brass mug with jade inlays (100 gp). A silver and pearl hairclip (100 gp). Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item.
Arara Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her ears are large.
Personality: She is fixated on the number 94. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Arara grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arara. Being a Painter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has decided she is irredeemable; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Slave, Criminal record. Occupation: Painter
Voice: Excited and jittery
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 68 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Gnome, Aquan
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +7
Possessions: 33000 sp. Pink pearl (110 gp). Rhodochrosite (13 gp). Chrysoberyl (110 gp). Azurite (13 gp).
Burana Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a black coat over a brown low-cut shirt, and a small hat upon her head. She has wavy silver crest. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is irascible and easily irritated. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born in the west to a Ruler, Burana learned a great deal about her mother's area of expertise. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To find somewhere to settle down; and further expansion of business
Ideals: Gifted. Flaws: Insomniac, Antagonistic, Mundane. Bonds: Job. Occupation: Ruler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Celestial, Elven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp.
Pyntle Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She wears bulky tan painted plate armor. She has a moderate pudge and is not very fit. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are blue and she is always smoking a pipe.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done she does not care how it got done.
History: She comes from a rich northern family. She has chosen to use the inheritance that was left to her frivolously. She now travels the world, in search of power and loot.
Motivation: To get a good night's sleep; and she's looking for her big break
Ideals: Joker, Professionalism. Flaws: Insomniac. Bonds: Rich, Adventurer. Occupation: Stylist
Voice: High pitched, excited
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 6 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 120 gp. Bloodstone (70 gp). 1 Masterwork Common Melee.
Beloril Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a long, grey, dusty cloak. He sports a flattop hair cut. This amber eyed northerner is not easily forgotten.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He was granted psionic powers by his dying sister.
Motivation: Money/treasure; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Joker, Entrepeneur, Gifted. Bonds: Rich, Criminal record. Occupation: Fisher
Voice: Soft and mumbly
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 370 gp. Chrysoprase (80 gp). Amethyst (70 gp). 1 Darkwood Shield.
Yurgunn Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears skinny pants and wears a brown and pastel robe with the hood down. Her silver hair is singed and shortened. Her eyes are green.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Yurgunn is combative with any and all who dare try her patience in the slightest.
History: Gifted from a young age, Yurgunn studied abroad. A few years later when the west was not economically sound they moved to her current location. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is a bit of a kleptomaniac.
Ideals: Justice, Gifted. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Guard
Voice: Boston accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 9)
Armor Class 10
Hit Points 64 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 19 (+4) | 11 (+0) | 14 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 60000 cp. Aquamarine (400 gp). Hematite (8 gp). Chrysoprase (70 gp). Eye agate (8 gp). Peridot (70 gp). Jade (80 gp). Fiery yellow corundum (400 gp). Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item.
Zephan Beauty, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He very much looks the part of a Ruler. He wears a feathered hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A deeply religious man he believes everything happens for a reason. He uses divination through singing.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ruler arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted divine powers by his dying sister.
Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Bonds: Job, Attractive, Religious, Rich. Occupation: Ruler
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 18 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 600 gp.
Nemeia Conviction, Female Tiefling [Permalink]
Personal [hide]
Description: This woman stands a little under 5'9" and is a bit bulky. She is very muscular particularly in the legs. She wears suspenders and black workpants. Her shirt is blue, and she wears a heavy black leather apron most of the time. She wears her blue hair up. She has a tattooed face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not believe in violence as a means to an end. She is a dedicated Fisher but believes her peers are too gung-ho.
History: She was born in the north. Her father had invested heavily in several trade routes and wanted her to inherit them. She moves from town to town, unable to find a place to settle.
Motivation: She wants to meet her childhood hero; and money/treasure
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Immigrant, Rich, Adventurer. Occupation: Fisher
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 6 (-2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp.
Drifting Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears bulky pastel painted plate armor. She carries with her a set of kukris, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her wide-brimmed hat is riddled with cuts and holes. She has a dull look in her green eyes.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is a font of random trivia from the lore and stories she has discovered
History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Fighting, Logical, Entrepeneur. Flaws: Ugly. Bonds: Enemies. Occupation: Gardener
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 29 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +5
Possessions: 500 gp. Chrysoberyl (90 gp). Moss agate (5 gp). Tiger eye turquoise (5 gp). Banded agate (5 gp). Sard (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!
