Nemeia Sanctuary, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a green costume with the symbols of death on her torso. She has wavy chestnut hair. Her eyes are likewise white. Her teeth are white and perfect.
Personality: She hates brigands. She views them as having robbed her home of its proper glory. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Nemeia was raised in a hard working conservative environment. Her mother was very strict, and drilled into her lessons on being the perfect lady. She ran away from her former home and has been making her living as a Dilettante for the past few years.
Motivation: To be a Servant again; and she wants revenge against brigands
Ideals: Impeccable. Bonds: Immigrant, Attractive, Enemies, Job. Occupation: Dilettante
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 17)
Armor Class 13
Hit Points 105 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal, Terran
Attacks Melee +4 / 5d4-2, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 1500 pp. Eye agate (10 gp). Blue quartz (10 gp). Moonstone (30 gp). Malachite (10 gp). Moss agate (10 gp). Silver pearl (140 gp). Alexandrite (600 gp). Alexandrite (600 gp). Moss agate (10 gp). Lapis lazuli (10 gp). Rich purple corundum (1000 gp). Star rose quartz (30 gp). Amethyst (140 gp). Jade (140 gp). Smoky quartz (30 gp). Sardonyx (30 gp). Brown-green garnet (140 gp). Black pearl (600 gp). Eye agate (10 gp). Sard (30 gp). Banded agate (10 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Beast Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: A 5'4" eastern woman, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her black fur is kept up in a ponytail inside a wide-brimmed hat. She is baby faced.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. The war was a terrible time for her, and Beast does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Gifted from a young age, Beast studied abroad. Her father had invested heavily in several trade routes and wanted her to inherit them. She was granted divine powers by her dying brother.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Gifted. Flaws: Sensitive, Depressed. Bonds: Military, Rich. Occupation: Barkeep
Voice: Raspy
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp. Hematite (14 gp).
Ronobe Intellect, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a tight fitting black shirt and pants. She wears a colorful flower in her silver hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born in the north, but her parents moved at a very young age to the east. Cursed with a spirit at a very young age, Ronobe has worked very hard to control her curse. She moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and to be a marshal again
Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Job, Immigrant. Occupation: Miner
Voice: Boston accent
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 44 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 7000 sp.
Paymon Skill, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a large black jacket. His silver hair is long and unkept. His red eyes lackadaisically let the world flow into them.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A few years later when the north was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to get laid.
Ideals: Impeccable. Flaws: Ugly. Bonds: Has a crush, Adventurer, Religious, Immigrant. Occupation: Priest
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 37 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 11 (+0) | 18 (+4) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Giant, Ignan, Sylvan
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1000 gp. Malachite (9 gp). Smoky quartz (60 gp). Smoky quartz (60 gp).
Nordak Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his hair in dreadlocks. His violet eyes dart from person to person.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He believes the world needs to unite to get rid of gnolls once and for all.
History: Nordak was raised in a hard working conservative environment. When Nordak reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.
Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Flaws: Antagonistic. Bonds: Attractive, Enemies, Job, Military. Occupation: Glassblower
Voice: Thin and wheezing
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 12)
Armor Class 8
Hit Points 110 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 17 (+3) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +2 / 3d10-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 200 pp. Violet garnet (900 gp). Hematite (11 gp). Zircon (40 gp). Red spinel (80 gp). Violet garnet (900 gp). Bloodstone (40 gp). White pearl (80 gp). Deep blue spinel (900 gp). Jasper (40 gp).
William Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He prefers to wear brown pants and tee shirts. His chestnut hair is still thick. His amber eyes are passionate and lively.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a logical person and will generally grow upset if things defy logic and science.
History: William was born in the west. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He has worked as a Sculptor like his father before him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Logical, Persistence. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Sculptor
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp. Jet (80 gp). Rock crystal (70 gp). Blue sapphire (900 gp).
Oriax Fate, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears baggy green pantaloons and a grey scarf. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He keeps his purple hair in a flapper bob. His face is scarred and worn.
Personality: Oriax is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Butcher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'10") Tiefling, Neutral Good (CR 14)
Armor Class 11
Hit Points 46 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 100 pp. Blue star sapphire (900 gp). Black pearl (500 gp). 1 Minor magic item.
Virra Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: This tall, slender woman is wearing the road beaten gear of a warrior. Her hair is brown and curly. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. A friendly and beautiful Gnome, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Sold as a small child to a wizard, Virra was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Some 4 years later her spouse died after the birth of her son. Heartbroken, Virra never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: Someone believes her a fraud; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Mentor, In love, Enemies. Occupation: Carter
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 400 gp.
Duvamil Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she prefers to wear blue pants and tee shirts. She wears a Stetson hat to hide her balding. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Duvamil reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: A deep hatred of goblins.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Military. Occupation: Priest
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 5)
Armor Class 15
Hit Points 47 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 40000 cp.
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