Orryn Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears blue leather gloves, a blue jacket, and tight pants. His long black hair reaches down to his waist. His eyes are amber and catlike.
Personality: Overbrimming with self-confidence, Orryn isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He has a minor phobia of water and hates getting wet.
History: Gifted from a young age, Orryn studied abroad. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He feels threatened by others; and he is greedy
Ideals: Impeccable, Gifted. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Sailor
Voice: Soothing and warm
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 94 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +7
Possessions: 380 pp. Star ruby (400 gp). Eye agate (13 gp). Banded agate (13 gp). Golden yellow topaz (400 gp).
Helja Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her long white hair is drawn into a two foot long braid. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Sold as a small child to a slaver, Helja was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She has chosen to use the inheritance that was left to her frivolously. After months of barely getting by, Helja managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is a bit of a kleptomaniac
Ideals: Athletic. Flaws: Secretive. Bonds: Rich, Criminal record, Mentor. Occupation: Sculptor
Voice: Slow speaker
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 17 (+3) | 15 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Draconic
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 400 sp. Black pearl (400 gp). Azurite (16 gp).
Pyntle Turen, Female Gnome [Permalink]
Personal [hide]
Description: She wears blue leather gloves, a blue jacket, and tight pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'2" when asserting herself. She wears a colorful flower in her chestnut hair. She has a tattooed face.
Personality: She has always had a great fascination with Half-Elven culture. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: She has money and likes to spend it; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Slave, Rich. Occupation: Marshal
Voice: Slow speaker
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 11000 cp.
Wiggens Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear flannel, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'5" when asserting himself. His auburn hair, when down, is lengthy. His face is covered beneath a completely black helmet.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Wiggens was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is unsatisfied with his job.
Ideals: Justice. Flaws: Mundane. Bonds: Family, Job. Occupation: Tanner
Voice: Low and grunting
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 100 gp.
Falkrunn Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She dresses in grey turtlenecks beneath a black coat with pastel slacks. She is bald on top and has large white tufts of hair around her ears. She wears large thick round spectacles.
Personality: Falkrunn is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She never wears the same outfit twice, unless she absolutely has to.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To end her boredom.
Ideals: Athletic, Extrovert, Artistic. Flaws: Ugly, Mundane. Occupation: Bellfounder
Voice: Boston accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 700 sp.
Fenriz Guilt, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His hair is black, silky, and of moderate length. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. As long as the job gets done he does not care how it got done.
History: Fenriz lived on a farm with his father, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since lost track of the people in his past.
Motivation: Regain custody of his son; and an old rival family wants him found
Ideals: Passionate, Professionalism. Flaws: Addict. Bonds: Attractive, Family. Occupation: Dilettante
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 34 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Ignan, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.
Naill Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has a auburn handlebar mustache and slicked back auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of a Weaver, who enjoyed hunting, Naill was taken on many hunting expeditions. A gifted student he started as a Weaver, but he got bored and became a Shoemaker. He has worked as a Shoemaker like his father before him.
Motivation: Wants to work out more often; and to be a weaver again
Ideals: Gifted, Athletic. Flaws: Ugly. Bonds: Nature, Job. Occupation: Shoemaker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 3 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 5 (-3) | 5 (-3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Windy In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and typically wears brown cloth garments or leather armor. He sports a flattop fur cut. His green eyes have a joyful gleam in them most of the time.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Windy was born in the west. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Dilettante and occasionally as a mercenary.
Motivation: His relatives are trying to arrange a marriage; and meet up once more with his childhood friend
Ideals: Entrepeneur, Persistence. Bonds: Job, Adventurer, Family. Occupation: Dilettante
Voice: Italian accent
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 37 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Druidic, Halfling
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 2200 gp. Blue quartz (13 gp). Chrysoberyl (140 gp). Peridot (20 gp). Bloodstone (20 gp). Hematite (13 gp).
Hecat Knack, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears bulky black painted plate armor. Her hair is purple and curly. Her fierce white eyes like to dwell on things.
Personality: She is irascible and easily irritated. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: The child of western immigrants she idolized her father. Hecat was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Hecat decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Antagonistic. Bonds: Criminal record, Immigrant, Enemies. Occupation: Doctor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
Possessions: 40 gp.
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