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NPC Generator

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Advanced [show]


Vondal Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his silver hair in a flapper bob. His eyes are a pleasant amber.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Secretive. Bonds: Attractive, Job, Religious. Occupation: Healer

Voice: Whispers

Attributes [hide]

Vondal Brawnanvil, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)16 (+3) 10 (+0)9 (-1)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Gnome, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Dreali Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a long, tan, dusty cloak. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He wears crescent spectacles with a black brim.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Dreali was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He ran away from his former home and has been making his living as a Painter for the past few years.

Motivation: To reunite with his old friends; and to get a good night's sleep

Ideals: Fighting. Flaws: Fearful, Insomniac. Bonds: Job, Adventurer. Occupation: Painter

Voice: Sore throat, cough

Attributes [hide]

Dreali Ilphelkiir, Male Elf Warlock 2
Medium (5'5") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 500 sp.


Social Check DCs


Fibblestib Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing colorful clothing, dressed as a Ruler. He wears a Stetson hat to hide his balding. His eyes are likewise brown.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the south. Fibblestib was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fibblestib decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Ruler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has a crush on the local Seamstress; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Fearful. Bonds: Enemies, Immigrant, Criminal record, Has a crush. Occupation: Ruler

Voice: Mumbles to self between sentences

Attributes [hide]

Fibblestib Gobblefirn, Male Gnome Warrior 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)15 (+2) 12 (+1)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Melech Guile, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His chestnut hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Abrasive and pushy, he has a hard time making friends. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is wracked by social anxiety; and meet up once more with his childhood friend

Flaws: Antagonistic, Fearful. Bonds: Mentor, Immigrant, Adventurer. Occupation: Sellsword

Voice: Breathy voice

Attributes [hide]

Melech Guile, Male Tiefling Barbarian 8
Medium (5'4") Tiefling, Lawful Good (CR 8)
Armor Class 9
Hit Points 69 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)13 (+1) 9 (-1)17 (+3)
Skills Medicine +2, Nature +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1

Possessions: 80 pp. Blue quartz (7 gp). Blue quartz (7 gp). Amber (40 gp).


Social Check DCs


Jebeddo Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a blue poncho over his likewise colored trousers and shirt. His long red hair is drawn into a two foot long braid. He has a tattooed face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Jebeddo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Passionate. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Mayor

Voice: growls and snarls, animalistic

Attributes [hide]

Jebeddo Silverthread, Male Gnome Fighter 9
Small (3'3") Gnome, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 61 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)17 (+3) 8 (-1)10 (+0)
Skills Arcana +6, Performance +3
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Dwarven, Orc
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2

Possessions: 700 gp. Moonstone (40 gp). Moss agate (6 gp). Alexandrite (600 gp). Alexandrite (600 gp). Deep blue spinel (600 gp). Banded agate (6 gp). Sardonyx (40 gp). Smoky quartz (40 gp). 1 Minor magic item.


Social Check DCs


Right-Handed In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man usually wears his brown robe and has his hammer always slung over his shoulder. He is muscular with a powerful set of arms. He has dyed his greying gray fur a little too much giving a sharp gray color. His copper eyes are slightly larger than normal.

Personality: He is very quiet and rarely speaks above a whisper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the west to a Mercenary, Right-Handed learned a great deal about his mother's area of expertise. There was a wharf not far from home where he often wandered off to fish. He has set out to sabotage the competition.

Motivation: Expand his business.

Flaws: Shy. Bonds: Slave, Job, Nature. Occupation: Mercenary

Voice: Low and grunting

Attributes [hide]

Right-Handed In the Wind, Male Tabaxi Monk 8
Medium (6'9") Tabaxi, Chaotic Good (CR 8)
Armor Class 11
Hit Points 66 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)12 (+1) 10 (+0)11 (+0)
Skills Deception +3, Insight +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 60000 cp. Jasper (60 gp). Alexandrite (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azza Speed, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is cut close to her head. Her white eyes have a joyful gleam in them most of the time.

Personality: She is very quiet and rarely speaks above a whisper. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Azza grew up listening to her mother's many stories. Because her mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her father from journeying west to reunite her family. She is searching for what she claims is her rightful reward.

Motivation: She feels kind of lost in life; and she wants to meet her childhood hero

Flaws: Shy, Impulsive, Depressed. Bonds: Immigrant, Adventurer, Enemies. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Azza Speed, Female Tiefling Aristocrat 6
Medium (6'1") Tiefling, Neutral Evil (CR 6)
Armor Class 9
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)12 (+1) 11 (+0)16 (+3)
Skills Stealth +2, Survival +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: 7000 sp. Deep blue spinel (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eldeth Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: 4'2" and muscular, this eastern woman wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a longbow, but if one is not available she will default to her morningstar. Her golden hair is styled in orderly dreadlocks. She wears large thick round spectacles.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is an amazing painter.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an athlete and attended two major summer competitions. She never won. She is searching for what she claims is her rightful reward.

Motivation: To reunite with her old friends; and she desires power and/or immortality

Ideals: Athletic, Disciplined, Gifted. Bonds: Adventurer. Occupation: Guard

Voice: Old thin voice

Attributes [hide]

Eldeth Balderk, Female Dwarf Commoner 8
Medium (4'2") Dwarf, Chaotic Good (CR 8)
Armor Class 14
Hit Points 33 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 12 (+1)12 (+1) 7 (-2)11 (+0)
Skills Arcana +4, Sleight of Hand +7
Senses Passive Perception 8
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4

Possessions: 160 pp. Brown-green garnet (110 gp). Iolite (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halimath Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and he perpetually has his greatsword ready. He has shaved his head bald. His eyes are gray and he is always smoking a pipe.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Halimath was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Farmer job and began his own company from there.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Job, Rich. Occupation: Farmer

Voice: Deep voice with rolling R's

Attributes [hide]

Halimath Dalanthan, Male Elf Barbarian 3
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 11 (+0)15 (+2) 10 (+0)11 (+0)
Skills Investigation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Aquan
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 9000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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