Caeldrim Withrethin, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. His black hair has been sun bleached extensively. His eyes are a pleasant green.
Personality: He is overprotective of those who hire his services. Animals are drawn to him, and he is able to talk to them.
History: Caeldrim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Many gnolls want him driven away; and to protect his home
Ideals: Gifted, Entrepeneur. Bonds: Guardian, Poor, Enemies. Occupation: Detective
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 6 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 600 sp.
Tomph Landon, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She takes great joy in being the best Scribe in town.
History: She was always a brilliant, if unscrupulous mind. A gifted student she started as a Gardener, but she got bored and became a Scribe. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Sabotage a competitor.
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Enemies, Job. Occupation: Scribe
Voice: Smooth and feminine
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Neutral (CR 13)
Armor Class 10
Hit Points 31 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Elven
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: Silver comb with moonstones (800 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). A delicate brass dragon egg (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cloak Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. Her fur is red and very short. Her eyes are amber and catlike.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born in a small village she learned the ways of the warrior from her father. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has dedicated herself to building a better village for her children.
Motivation: She has passion for adventuring and risk.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Job, Family. Occupation: Scribe
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 75 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +7
Possessions: 900 gp. 1 Minor magic item.
Joser Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many green ritualistic tattoos. He usually wears his red robe and has his sickle always slung over his shoulder. His golden hair is heavily combed to the left. His face is scarred and worn.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. As long as the job gets done he does not care how it got done.
History: Born in the east to a Doctor, Joser learned a great deal about his mother's area of expertise. Joser was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Doctor. He has drifted from career to career and currently works as a Doctor.
Motivation: Wants to open a new tavern; and balancing his hectic life and new doctor responsibilities is difficult
Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Doctor
Voice: High pitched and raspy
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 5000 sp.
Tûhorn Weld, Male Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear white clothing when he does not wear armor. He has wavy brown hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is happy with his job as a Ploughman. He turns his eye from what people do, preferring to live and let live. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born several months after his father was called into army service. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He's also a talented Beggar, but doesn't like to broadcast it.
Motivation: Wishes to resurrect an old love; and his religion dominates his actions
Flaws: Ugly, Impulsive. Bonds: Job, Military, In love, Religious. Occupation: Ploughman
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 52 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: 300 gp. Gold and topaz bottle stopper cork (500 gp). 1 Minor magic item. 1 Minor magic item.
Travok Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time. With a patchy blonde beard and wild blonde hair. He wears an eyepatch.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has never given up on his dancing dream.
Motivation: Regain custody of his daughter.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Immigrant, Family. Occupation: Apothecary
Voice: pre-pubescent
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Orc, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
Frouse Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: An older man who wears a worn and beaten armor, he is not a threatening figure. His tied-back hair is golden. He has a tattooed face.
Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions
Ideals: Impeccable, Fighting. Flaws: Racist. Bonds: Religious, Enemies. Occupation: Detective
Voice: Soft and mumbly
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 15 (+2) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 20 pp.
Robbie Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her golden hair is cut short. She wears large thick round spectacles.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Robbie lived on a farm with her father, near the main road leading to a nearby town. In her 13th year, her parents were killed by a dire rats raid, leaving Robbie alone in the world. After a stint in an orphanage, she was adopted. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To reunite with her absent father; and wants her loneliness to end
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Family, Enemies, Has a crush. Occupation: Unemployed
Voice: Creaky witch voice
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 16)
Armor Class 15
Hit Points 55 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4
Possessions: 7000 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). A necklace of small pink pearls (1000 gp). Golden circlet with four aquamarines (1000 gp). Jeweled electrum ring (8000 gp). Jeweled anklet (2000 gp). Fire opal pendant on a fine gold chain (400 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Large well-done wool tapestry (600 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Gold music box (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Brass mug with jade inlays (600 gp). A small bag of saffron. (100 gp). Large well-done wool tapestry (600 gp).
Kiirith Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a black cloak and cross-gartered pastel stockings. His black crest is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He then took over the family business and is one of the better Bounty Hunter for hire.
Motivation: He's repulsed by the PC; and further expansion of business
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Job, Religious. Occupation: Bounty Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 65 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
