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NPC Generator

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Advanced [show]


Lone Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she very much looks the part of a Miner. She has styled her cinnamon fur well, parting it to the right. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She always tries to repair and not replace. It was this mentality that drove her into the Miner business.

History: Lone hails from a village terrorized by illithids. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Days after completing her studies, news broke out that her hometown was attacked by illithids. Lone was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: Wishes to resurrect an old love; and further expansion of business

Ideals: Persistence. Bonds: Job, Attractive, Enemies, In love. Occupation: Miner

Voice: Irish accent

Attributes [hide]

Lone Of Clay, Female Tabaxi Paladin 15
Medium (6'5") Tabaxi, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 82 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)5 (-3) 11 (+0)14 (+2)
Skills Deception +7, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1302

Possessions: 700 pp. Solid gold idol (900 gp). Old masterpiece painting (2200 gp). An abacus with copper, silver and gold markers (160 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). 1 Medium magic item.


Social Check DCs


Portia Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a red cloak and cross-gartered black stockings. Her white hair is smooth and relatively long. She wears crescent spectacles with a black brim.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Her father raised her in a mountain cabin. From there she went from mercenary job to mercenary job. She has gone from town to town working and never settling down anywhere, but has fallen for a local Actor. She hasn't told them the truth, but wants to settle down with them.

Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality

Flaws: Antagonistic. Bonds: Poor, Has a crush, Adventurer, Nature. Occupation: Shoemaker

Voice: Dark and ominous

Attributes [hide]

Portia Fatrabbit, Female Halfling Warrior 3
Small (3'0") Halfling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)15 (+2) 11 (+0)8 (-1)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Gilkass Fharngnarthnost, Female Dragonborn [Permalink]

Personal [hide]

Description: She stands about 6'1" and wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her right leg appears badly burned and disfigured. She has wavy brass crest. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is a great chef.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her psionic talents. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and a rival would like her out of the picture

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Courier

Voice: pre-pubescent

Attributes [hide]

Gilkass Fharngnarthnost, Female Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)13 (+1) 18 (+4)11 (+0)
Skills History +3, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 3000 cp.


Social Check DCs


Great In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a lot of dark rich colors, with gold accents. She has moderate length white fur. Her yellow eyes are slightly larger than normal.

Personality: She is mildly Tabaxi supremacist, though she does not identify as such. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Great was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Great decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Bounty Hunter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Her religion dominates her actions; and elven compassion

Ideals: Justice. Flaws: Racist. Bonds: Attractive, Criminal record, Religious. Occupation: Bounty Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Great In the Wind, Female Tabaxi Wizard 3
Medium (6'1") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)12 (+1) 16 (+3)19 (+4)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp.


Social Check DCs


Anselm Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has a large brown mantle and cape that has been intricately interwoven into his tan robe. He has styled his golden hair well, parting it to the left. He has a dull look in his blue eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of northern immigrants he idolized his father. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to work out more often; and meet up once more with his childhood friend

Ideals: Athletic, Impeccable, Gifted. Bonds: Immigrant, Adventurer. Occupation: Baker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anselm Gracey, Male Human Fighter 11
Medium (6'3") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 88 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 17 (+3)17 (+3) 9 (-1)14 (+2)
Skills Insight +3, Religion +7
Senses Passive Perception 9
Languages Common, Infernal, Undercommon, Aquan
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 380 pp. Rich purple corundum (1300 gp). Rich purple corundum (1300 gp). Blue sapphire (1300 gp). Sardonyx (30 gp). Deep blue spinel (900 gp). Malachite (15 gp). Eye agate (15 gp). Malachite (15 gp). Star ruby (1300 gp). 1 Minor magic item.


Social Check DCs


Ghaliver Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a red tunic with green highlights, and long blue pants that bunch up around his shoes. His chestnut hair is knotted and matted. He has several tiny opal earrings on each ear.

Personality: He is overprotective of those who hire his services. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family There was a wharf not far from home where he often wandered off to fish. He has since lost track of the people in his past.

Motivation: An old rival family wants him found.

Ideals: Athletic. Bonds: Rich, Guardian, Criminal record, Nature, Family. Occupation: Sage

Voice: German accent

Attributes [hide]

Ghaliver Wildheart, Male Halfling Wizard 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 27 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)15 (+2) 10 (+0)16 (+3)
Skills Investigation +5, Persuasion +6
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 8000 sp. Jasper (30 gp). Smoky quartz (30 gp). Iolite (30 gp). Citrine (30 gp).


Social Check DCs


Sarah Ramsay, Female Human [Permalink]

Personal [hide]

Description: She is dressed in a clean brown cloak covering her clean studded leather. Her skin is fair and her fingers are delicate and long. She has slicked back blonde hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an apprentice working in her father's forge. She has worked as a Cook like her father before her.

Motivation: She feels kind of lost in life; and to end her boredom

Ideals: Persistence. Flaws: Secretive, Mundane, Depressed. Bonds: Job. Occupation: Cook

Voice: Mousy voice

Attributes [hide]

Sarah Ramsay, Female Human Adept 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)17 (+3) 12 (+1)15 (+2)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Drifting Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a large brown jacket. She has a moderate pudge and is not very fit. She has lavender fur. Her yellow eyes are passionate and lively.

Personality: She acts crazy and hedonistic. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: She is not mentally stable, and does not behave rationally; and she wants nothing more than to rejoin the army

Flaws: Hedonist, Insane. Bonds: Adventurer, Military, Criminal record. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Drifting Candle, Female Tabaxi Druid 3
Medium (5'1") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)9 (-1) 11 (+0)15 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp.


Social Check DCs


Surina Kerrhylon, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. Her scarlet crest is thinning but still full. Her eyes, though not visible through her cowl, are red.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born several months after her father was called into army service. She found a children's book about a Dragonborn Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Surina fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is currently in port desperately looking for someone to get her out; and meet up once more with her childhood friend

Ideals: Fighting. Bonds: Attractive, Military, Adventurer, Slave. Occupation: Herbalist

Voice: Creaky witch voice

Attributes [hide]

Surina Kerrhylon, Female Dragonborn Rogue 1
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 8 (-1)11 (+0) 15 (+2)10 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4

Possessions: 80 gp.


Social Check DCs

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