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NPC Generator

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Advanced [show]


Elegant Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown tunic with grey highlights, and long brown pants that bunch up around her shoes. She has a moderate pudge and is not very fit. Her fur is short and yellow. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born blind and as such lacked many opportunities for work. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Further expansion of business; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Attractive, Adventurer, Job. Occupation: Baker

Voice: Sounds elderly

Attributes [hide]

Elegant Buttons, Female Tabaxi Aristocrat 1
Medium (4'9") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)19 (+4) 18 (+4)18 (+4) 12 (+1)16 (+3)
Skills Intimidation +5, Investigation +6
Senses Passive Perception 11
Languages Common, Sylvan, Ignan, Infernal, Gnome
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 40 pp.


Social Check DCs


Eldeth Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged woman is generally well dressed albeit a few years behind the times, and a wedding ring on her left hand. Her chestnut hair is slicked back into a classic pompadour. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is very quiet and rarely speaks above a whisper. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Retire the richest woman in the north; and wishes to resurrect an old love

Ideals: Entrepeneur. Flaws: Insane, Shy. Bonds: Attractive, In love. Occupation: Architect

Voice: Mousy voice

Attributes [hide]

Eldeth Ungart, Female Dwarf Monk 1
Medium (3'10") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)11 (+0) 14 (+2)5 (-3)
Skills Arcana +2, Performance -1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 40 pp.


Social Check DCs


Sammal Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'7" western man, he wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His purple hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born on a small isolated farm. A few years later when the north was not economically sound they moved to his current location. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Optimist. Bonds: Job, Criminal record, Nature, Immigrant. Occupation: Painter

Voice: Complex vocabulary, royal

Attributes [hide]

Sammal Sanity, Male Tiefling Barbarian 1
Medium (6'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)16 (+3) 17 (+3)14 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Terran, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 500 sp.


Social Check DCs


Altho Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in a clean red cloak covering his clean studded leather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'10" when asserting himself. His brown hair is lengthy and is close to two feet long. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Altho enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born into a rich family. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and wants to open a new tavern

Flaws: Hedonist. Bonds: Attractive, Job, Rich, Debt. Occupation: Glassblower

Voice: Uses lots of figures of speech

Attributes [hide]

Altho Sunmeadow, Male Halfling Barbarian 4
Small (2'10") Halfling, True Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 11 (+0)11 (+0) 13 (+1)8 (-1)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2

Possessions: Just what you see.


Social Check DCs


Quick Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Beneath her clothing is a huge mess of scar tissue. She wears a wide-brimmed hat to hide her balding. She wears an eyepatch.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born a particularly ugly child, much to the horror of her parents. She was taken as a slave by a traveling circus and forced to perform She was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets.

Flaws: Ugly, Hedonist. Bonds: Slave, Guardian. Occupation: Fisher

Voice: Raspy

Attributes [hide]

Quick Plume, Female Tabaxi Barbarian 2
Medium (5'8") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)13 (+1) 12 (+1)19 (+4)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 210 gp.


Social Check DCs


Skirt Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has moderate length beige fur. His otherwise smooth face is marked with small tiny scars.

Personality: He is calm most of the time but flees social interaction. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a forest tribe. His father took him hunting and taught him how to get in the mind of other creatures. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he is terrified, and will act out of fear

Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Rich, Nature. Occupation: Performer

Voice: Spits words with contempt

Attributes [hide]

Skirt Of Winter, Male Tabaxi Rogue 1
Medium (5'7") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 9 (-1)16 (+3)
Skills Perception +1, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 10 pp. Hematite (12 gp). 1 Crowbar.


Social Check DCs


Tod Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears silk and lounges about seductively. His hair is silver, silky, and of moderate length. His eyes are likewise amber.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of northern immigrants he idolized his father. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He moves from town to town, unable to find a place to settle.

Motivation: His spouse's relatives view him with great suspicion; and he uses money and sex appeal to get what he needs

Ideals: Optimist. Bonds: Attractive, Rich, Immigrant, Family. Occupation: Priest

Voice: Speaks with squeezed throat

Attributes [hide]

Tod Deephollow, Male Halfling Druid 9
Small (3'4") Halfling, Lawful Good (CR 9)
Armor Class 12
Hit Points 69 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)7 (-2) 18 (+4)18 (+4)
Skills Nature +1, Performance +7
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15644321000

Possessions: 1900 gp.


Social Check DCs


Furrele Lhamboldennish, Female Dragonborn [Permalink]

Personal [hide]

Description: She has a large green mantle and cape that has been intricately interwoven into her red robe. She is portly but not overly obese. Her crest is short and rusty. Her eyes, though not visible through her cowl, are gold.

Personality: She can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Furrele studied abroad. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Recently the stress of being a Fisher has made it difficult for her to sleep.

Motivation: She has a rivalry with the Church that dominates her actions; and she is unsatisfied with her job

Ideals: Gifted, Joker. Flaws: Insomniac. Bonds: Job, Religious. Occupation: Fisher

Voice: Speaks with back of mouth

Attributes [hide]

Furrele Lhamboldennish, Female Dragonborn Ranger 16
Medium (6'8") Dragonborn, Lawful Evil (CR 16)
Armor Class 14
Hit Points 93 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)12 (+1) 9 (-1)19 (+4)
Skills Insight +4
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 6000 gp. Gold and topaz bottle stopper cork (300 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). Solid gold idol (500 gp). Fire opal pendant on a fine gold chain (1200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Sapphire pendant on gold chain (1200 gp). Golden circlet with four aquamarines (6000 gp). Black velvet mask with numerous citrines (110 gp). An abacus with copper, silver and gold markers (110 gp). Jeweled anklet (1000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). A silver and pearl hairclip (20 gp). Black velvet mask with numerous citrines (110 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). 1 Medium magic item.


Social Check DCs


Oriel Atterton, Female Human [Permalink]

Personal [hide]

Description: She wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She carries with her a set of quarterstaffs on her belt, each one with a sapphire on the hilt. Her auburn hair is heavily combed to the left. She has several tiny sapphire earrings on each ear.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She always tries to repair and not replace. It was this mentality that drove her into the Shoemaker business.

History: From birth she was tutored by a cruel and relentless mentor. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oriel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist, Persistence. Bonds: Rich, Mentor. Occupation: Shoemaker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Oriel Atterton, Female Human Adept 8
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 23 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)8 (-1) 15 (+2)12 (+1)
Skills Investigation +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 700 gp. Obsidian (14 gp). Peridot (70 gp).


Social Check DCs

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