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NPC Generator

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Advanced [show]


Kelter Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. His hair is black and curly. He is baby faced.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Jeweler business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: To be a Barber again.

Ideals: Justice. Bonds: Job, Family. Occupation: Jeweler

Voice: growls and snarls, animalistic

Attributes [hide]

Kelter Shadowquick, Male Halfling Paladin 2
Small (3'3") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)13 (+1) 11 (+0)6 (-2)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 210 gp. Eyepatch with mock eye of sapphire and moonstone (500 gp). A delicate brass dragon egg (20 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp).


Social Check DCs


Manea Judgment, Female Tiefling [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across her face, she prefers to wear green pants and tee shirts. Her dark red hair is kept up in a ponytail inside a top hat. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep black.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born a particularly ugly child, much to the horror of her parents. Manea was born on a far northern desert where she grew up under the tutelage of her father, an expert Detective. She now spends her time doing works of charity.

Motivation: To get a good night's sleep; and she is unsatisfied with her job

Ideals: Philantrophist, Fighting. Flaws: Ugly, Insomniac. Bonds: Immigrant. Occupation: Detective

Voice: Breathy voice

Attributes [hide]

Manea Judgment, Female Tiefling Cleric 2
Medium (6'5") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)14 (+2) 14 (+2)16 (+3)
Skills Nature +4, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 360 gp. Large well-done wool tapestry (500 gp). Solid gold idol (500 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp).


Social Check DCs


Nimble In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'6" eastern man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has styled his cinnamon fur well, parting it to the left. His blue eyes lackadaisically let the world flow into them.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gifted from a young age, Nimble studied abroad. A gifted student he started as a Stableman, but he got bored and became a Painter. After a long history of fighting, Nimble and his spouse have recently divorced.

Motivation: To be a Stableman again; and he is terrified, and will act out of fear

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Painter

Voice: Squeaky

Attributes [hide]

Nimble In the Morning, Male Tabaxi Druid 1
Medium (6'6") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)11 (+0) 9 (-1)16 (+3)
Skills Athletics +0, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. 1 Banded mail.


Social Check DCs


Riardon Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tan leather gloves, a tan jacket, and tight pants. His tied-back hair is white. His eyes are a pleasant green.

Personality: He snorts whenever he laughs or is feeling confident. He does not believe in violence as a means to an end. He is a dedicated Bellfounder but believes his peers are too gung-ho.

History: He was born in a small island village. Riardon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Pacifist. Flaws: Disease. Bonds: Immigrant, Nature, Religious. Occupation: Bellfounder

Voice: American accent

Attributes [hide]

Riardon Qualanthri, Male Elf Sorcerer 3
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)17 (+3) 9 (-1)14 (+2)
Skills Intimidation +4, Stealth +1
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Infernal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 50 pp.


Social Check DCs


Jelenneth Siannodel, Female Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Elf, and stands approximately 4'8". She wears a faded coat and loose pants complete with Stetson hat, and her gloved hand is found clutching a flail. Her hair is blonde and very short. Her violet eyes peer out from beneath her Stetson tan hat.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a ruthless business woman, a trait she acquired from her father.

History: Jelenneth hails from a village terrorized by gnolls. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Jelenneth was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: Sabotage a competitor; and expand her business

Ideals: Entrepeneur. Flaws: Disease, Racist. Bonds: Enemies, Job. Occupation: Ruler

Voice: Dark and ominous

Attributes [hide]

Jelenneth Siannodel, Female Elf Fighter 3
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Athletics +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp. Blue quartz (14 gp).


Social Check DCs


Roywyn Offund, Female Gnome [Permalink]

Personal [hide]

Description: This woman does not wear sleeves and tends to eschew shirts when she can avoid it. She has a penchant for wearing a ring with an oversized ruby on her left hand. She wears a colorful flower in her white hair. Her fierce violet eyes like to dwell on things.

Personality: Roywyn is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She made a point of taking high paying jobs and getting most of it up front. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Extrovert. Flaws: Disease. Bonds: Rich, Attractive, Adventurer. Occupation: Animal Trainer

Voice: Hard of hearing, loud

Attributes [hide]

Roywyn Offund, Female Gnome Commoner 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 7 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)10 (+0) 17 (+3)8 (-1)
Skills Insight +5, Performance +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Zaffrab Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: A 3'2" eastern man, he very much looks the part of a Dilettante. His moppish silver hair is in a traditional bowl cut. He has violet eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Dilettante business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zaffrab grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zaffrab. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Impulsive. Bonds: Job, Criminal record, Adventurer. Occupation: Dilettante

Voice: Smoker's lung

Attributes [hide]

Zaffrab Humplebumple, Male Gnome Wizard 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)16 (+3) 13 (+1)10 (+0)
Skills Arcana +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome, Elven, Infernal, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 400 gp. 1 Banded mail. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Nuraval Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a well pressed and immaculate suit (or dress). He has styled his white hair well, parting it to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: He speaks before he thinks and is too direct. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A powerful necromancer made him what he is. Nuraval was born on a far southern plains where he grew up under the tutelage of his mother, an expert Cook. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural gnomish artifacts is his passion

Flaws: Impulsive. Bonds: Attractive, Adventurer, Mentor, Immigrant. Occupation: Cook

Voice: Italian accent

Attributes [hide]

Nuraval Ungart, Male Dwarf Monk 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 260 gp.


Social Check DCs


Ida Norton, Female Human [Permalink]

Personal [hide]

Description: This woman wears professional attire, and sports empty pouches on her belt. She wears her hair in dreadlocks. She has gleaming, smiling gray eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is obsessed with finding treasure.

History: She was born blind and as such lacked many opportunities for work. While studying, she fell in love. They married and had a daughter. She now travels the world, in search of power and loot.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, In love. Occupation: Ploughman

Voice: Dutch accent

Attributes [hide]

Ida Norton, Female Human Bard 4
Medium (4'9") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Athletics +5, Nature +4
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp.


Social Check DCs

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