Eberk Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his brown hair in a flapper bob. He wears a mask on his face.
Personality: Eberk is depressed about a lot of things. He tends to be a nihilist. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Eberk was born in the west. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels kind of lost in life; and he has passion for adventuring and risk
Ideals: Persistence. Flaws: Depressed, Impulsive. Bonds: Adventurer, Poor. Occupation: Unemployed
Voice: Relaxed voice
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 140 gp.
Glim Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is knotted and matted. His hazel unseeing eyes seem to look past you.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a pair of adventurers, Glim grew up listening to his father's many stories. Glim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Optimist. Flaws: Disease, Cynical. Bonds: Adventurer, Religious. Occupation: Barkeep
Voice: Voice breaks
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
Ronwe Reverence, Female Tiefling [Permalink]
Personal [hide]
Description: She has a large black mantle and cape that has been intricately interwoven into her red robe. Her dark red hair is unkempt and raggedy. Her red eyes lackadaisically let the world flow into them.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Her mother raised her in a mountain cabin. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Due to her spouse's obsession with being a Sculptor they were divorced and she won custody of their daughter. She worked as a Crown-heir, and she later adopted a second daughter.
Motivation: Wants to raise her children well.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Crown-heir
Voice: Posh accent
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 7)
Armor Class 10
Hit Points 41 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 2000 sp. 1 Minor magic item.
Paela Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears long strands of amethyst and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears her hair in dreadlocks. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She speaks before she thinks and is too direct. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Adventurer arts, while her mother instructed her in etiquette, music and courtly manner. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure.
Ideals: Athletic. Flaws: Ugly, Impulsive, Secretive. Bonds: Rich. Occupation: Adventurer
Voice: Draws out vowels
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 180 gp. 4 Thunderstones.
Artin Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a grey coat over a black low-cut shirt, and a deerstalker hat upon her head. She has slicked back brown hair. Her amber eyes dart from person to person to random spaces in the air.
Personality: Abrasive and pushy, she has a hard time making friends. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was always a brilliant, if unscrupulous mind. Through the years after Artin was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Artin's father didn't care for her much, and the feeling was mutual. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She's repulsed by the PC; and she is a bit of a kleptomaniac
Ideals: Philantrophist, Logical. Flaws: Antagonistic, Insane. Bonds: Poor. Occupation: Doctor
Voice: Stutters
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 240 gp.
Audhild Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a brown armored body suit, with a simple blue line shooting up and back down. She has moderate length white hair. Her fierce blue eyes like to dwell on things.
Personality: Eccentric and domineering, Audhild will drive conversation. She is lazy and tries to find solutions quickly.
History: She was born to loving parents in a slum to the south. She moved from fad to fad and when she turned 15 she discovered writing. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She feels kind of lost in life; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Extrovert. Flaws: Lazy, Depressed. Bonds: Poor. Occupation: Fortune-teller
Voice: Rolls R's
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 9)
Armor Class 9
Hit Points 24 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. Silver pearl (140 gp). Rock crystal (50 gp). Tiger eye turquoise (5 gp). Rose (50 gp). Peridot (50 gp). Fiery yellow corundum (1500 gp). Moonstone (50 gp).
Robbie Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She is typically in her Server uniform. Beneath her clothing is a huge mess of scar tissue. She has a long red ponytail with little hanging trinkets. Her otherwise smooth face is marked with small tiny scars.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She invites people to come help in her community garden.
History: Born to a poor family in the city she treasured whatever gifts she got. Her parents enrolled her in a Fighter school at a young age so that she could practice her arcane talents. She now owns her own business.
Motivation: Balancing her hectic life and new Server responsibilities is difficult; and she'd like to take her coworkers down a peg
Ideals: Gifted, Philantrophist. Bonds: Job, Slave, Poor. Occupation: Server
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp. 1 Masterwork Heavy steel shield.
Cloud Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: This man prefers to wear pastel clothing when he does not wear armor. He is muscular with a powerful set of arms. His black fur is long and unkept. His thin eyebrows rest above his beady yellow eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a rivalry with the Church that dominates his actions; and he is content
Ideals: Joker, Logical. Flaws: Ugly, Antagonistic, Mundane. Bonds: Religious. Occupation: Bowyer
Voice: Irish accent
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 9)
Armor Class 10
Hit Points 40 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
Anakis Wisdom, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is wearing a long, green, dusty cloak. Her blue hair is lengthy and is close to two feet long. Her black eyes peer out from beneath her small green hat.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born at the edge of vast forest. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was always very intelligent and has formed a secret society of freemasons.
Motivation: Balancing her hectic life and new Farmer responsibilities is difficult; and further expansion of business
Ideals: Justice. Flaws: Depressed, Secretive. Bonds: Nature, Job. Occupation: Farmer
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 18)
Armor Class 12
Hit Points 106 (18d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 21 (+5) |
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +10 / 5d6+4, Ranged +8 / 5d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 |
Possessions: 11000 gp. Jasper (20 gp). Onyx (20 gp). Blue star sapphire (1400 gp). Amber (120 gp). Malachite (8 gp). Emerald (1400 gp). Black pearl (500 gp). Onyx (20 gp). Hematite (8 gp). Fiery yellow corundum (1400 gp). Azurite (8 gp). Violet garnet (500 gp). Deep green spinel (120 gp). Rich purple corundum (1400 gp). Banded agate (8 gp). Lapis lazuli (8 gp). Golden yellow topaz (500 gp). Golden yellow topaz (500 gp). Blue quartz (8 gp). Aquamarine (500 gp). Chrysoprase (20 gp). Amber (120 gp). Coral (120 gp). Sardonyx (20 gp). Eye agate (8 gp). Star rose quartz (20 gp). Silver pearl (120 gp). Onyx (20 gp). Aquamarine (500 gp). Banded agate (8 gp). Star rose quartz (20 gp). Tiger eye turquoise (8 gp). Tourmaline (120 gp). 1 Major magic item.
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Their contribution stands as a beacon of hope for all adventurers!
