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NPC Generator

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Advanced [show]


Roge Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a white suit, green shirt, and brown tie. His chestnut hair is unkempt and raggedy. This violet eyed northerner is not easily forgotten.

Personality: He can speak with the recently deceased. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Roge was born the youngest of three triplets. His arcane abilities were realized during a raid on his village. By chance he met his sister recently and the two have been together since.

Motivation: He feels threatened by others; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Family. Occupation: Gardener

Voice: Hard of hearing, loud

Attributes [hide]

Roge Leagallow, Male Halfling Ranger 9
Small (3'4") Halfling, Lawful Good (CR 9)
Armor Class 14
Hit Points 57 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common, Halfling, Infernal
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 110000 cp. Rose (80 gp). Golden yellow topaz (600 gp). Bloodstone (80 gp). Alexandrite (600 gp). Carnelian (80 gp). Onyx (80 gp). Sardonyx (80 gp).


Social Check DCs


Târz Rodney, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in earthy colors with a white and brown handkerchief worn on his left side. He wears his white hair down. His green eyes dart from person to person.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Târz hails from a village terrorized by giants. In his 18th year, his parents were killed by a giants raid, leaving Târz alone in the world. After a stint in an orphanage, he was adopted. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to giants.

Motivation: A deep hatred of giants.

Flaws: Antagonistic. Bonds: Has a crush, Enemies. Occupation: Ploughman

Voice: Dutch accent

Attributes [hide]

Târz Rodney, Male Half-Orc Wizard 7
Medium (5'5") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 11 (+0)12 (+1) 15 (+2)14 (+2)
Skills Acrobatics +3, Athletics +7
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 120 pp. Zircon (20 gp).


Social Check DCs


Cory Hartford, Male Human [Permalink]

Personal [hide]

Description: This man wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case, and sports empty pouches on his belt. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a pair of adventurers, Cory grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Cory took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job

Bonds: Attractive, Adventurer, Nature, Job. Occupation: Sailor

Voice: Dutch accent

Attributes [hide]

Cory Hartford, Male Human Fighter 1
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)14 (+2) 11 (+0)15 (+2)
Skills Perception +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Ignan, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp. Tiger eye turquoise (7 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nalral Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is drawn into a tight pony tail with a cross scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has all his life been fascinated with music.

History: He was raised in a white middle class family as the only child. Nalral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nalral decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Expand his business; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Criminal record, Job. Occupation: Mortician

Voice: Sore throat, cough

Attributes [hide]

Nalral Fireforge, Male Dwarf Expert 11
Medium (4'1") Dwarf, True Neutral (CR 11)
Armor Class 9
Hit Points 30 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)11 (+0) 12 (+1)7 (-2)
Skills History +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3

Possessions: 17000 sp. Chrysoberyl (70 gp). Jet (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mindartis Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has the majority of his body covered in plate. His tied-back hair is white. His fierce violet eyes like to dwell on things.

Personality: He is happy with his job as a Fisher. He turns his eye from what people do, preferring to live and let live. He is obsessed with a lost civilization.

History: Mindartis was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his sister before him, after school he went straight into learning to become a Fisher. He tends to his Fisher job now, and dutifully fulfills any obligations he has.

Motivation: He desires power and/or immortality; and obtaining odd cultural half-elven artifacts is his passion

Flaws: Ugly. Bonds: Job, Adventurer, Poor. Occupation: Fisher

Voice: Raspy

Attributes [hide]

Mindartis Xistsrith, Male Elf Paladin 5
Medium (5'4") Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)12 (+1) 14 (+2)15 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shadow Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time and is in decent physical shape. Her orange fur is braided into rings. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a bit of a xeno-phobe, disliking non-Tabaxis.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her druidic abilities were realized during a raid on her village. She has never given up on her dancing dream.

Motivation: Many gnolls want her driven away; and revenge

Ideals: Gifted, Artistic. Flaws: Antagonistic, Racist. Bonds: Enemies. Occupation: Weaver

Voice: Excited and jittery

Attributes [hide]

Shadow Of Ebony, Female Tabaxi Rogue 6
Medium (6'1") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)6 (-2) 12 (+1)13 (+1)
Skills Investigation +1, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. Moonstone (50 gp). Red garnet (160 gp). Chalcedony (50 gp). Fiery yellow corundum (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Lathalas, Male Elf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of flails, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has wavy golden hair. He wears an eyepatch.

Personality: Aramil is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Adventurer, Military. Occupation: Fletcher

Voice: Middle-eastern accent

Attributes [hide]

Aramil Lathalas, Male Elf Warlock 8
Medium (5'4") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)18 (+4) 8 (-1)15 (+2)
Skills Intimidation +5, Religion +7
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Terran, Dwarven, Giant
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322220000

Possessions: 100000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Read, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. His golden hair is greasy and uncared for. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.

Motivation: Wants to work out more often; and to protect his home

Ideals: Extrovert, Athletic. Flaws: Ugly. Bonds: Job, Guardian. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

Don Read, Male Human Paladin 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)12 (+1) 15 (+2)14 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 110 gp. Red garnet (90 gp).


Social Check DCs


Trym Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a white costume with the symbols of strength on her torso. She has a long golden ponytail with little hanging trinkets. Her amber eyes dart from person to person.

Personality: A skeptical and narcissistic woman, Trym's first love is herself. Her second love is also herself. She believes the world needs to unite to get rid of gnolls once and for all.

History: Born in the north to a Doctor, Trym learned a great deal about her mother's area of expertise. She married young, but lost her spouse to gnolls. She has set out to sabotage the competition.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Enemies, Job. Occupation: Doctor

Voice: Spits words with contempt

Attributes [hide]

Trym Glenfellow, Female Halfling Druid 6
Small (2'9") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 47 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)15 (+2) 10 (+0)13 (+1)
Skills History +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Ignan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 900 gp. Red garnet (50 gp). Aquamarine (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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