Joser Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears a red shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. He receives visions of the future at random moments
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Doctor like his mother before him.
Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and gnomish compassion
Ideals: Gifted. Flaws: Racist, Disease. Bonds: Attractive, Job. Occupation: Doctor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 10
Hit Points 27 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 600 gp.
Mamnen Dread, Male Tiefling [Permalink]
Personal [hide]
Description: 6'4" and muscular, this southern man wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. His white hair is greasy and uncared for. His eyes are white and he is always smoking a pipe.
Personality: Eccentric and domineering, Mamnen will drive conversation. Energy wise he seems alert and responsive.
History: He was raised in a plains tribe. His father took him hunting and taught him how to get in the mind of other creatures. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is unsatisfied with his job; and wants to work out more often
Ideals: Athletic, Extrovert, Professionalism. Flaws: Ugly. Bonds: Nature. Occupation: Cartwright
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 26 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 18 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Orc, Ignan, Infernal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 800 gp. Deep blue spinel (300 gp). Peridot (50 gp). Star rose quartz (50 gp). Peridot (50 gp). Sard (50 gp). Black pearl (300 gp).
Ootah Milton, Female Half-Orc [Permalink]
Personal [hide]
Description: She tends to wear a white poncho over her likewise colored trousers and shirt. She carries with her a set of spears on her belt, each one with a amethyst on the hilt. Her hair is always cut to a buzz. She has a dull look in her brown eyes.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a ruthless business woman, a trait she acquired from her mother.
History: Her parents moved while she was still in utero so she is the first generation to be born here. In her 14th year, her parents were killed by a brigands raid, leaving Ootah alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by brigands. Ootah was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: She wants revenge against brigands; and retire the richest woman in the east
Ideals: Fighting, Justice, Entrepeneur. Bonds: Immigrant, Enemies. Occupation: Herbalist
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
Leucis Despair, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green cloak and cross-gartered black stockings. He is physically well-built. His black hair is still thick. He wears a mask on his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to loving parents in a slum to the south. He was an apprentice working in his father's forge. In the meantime he has taken over work as a Jeweler and occasionally as a mercenary.
Motivation: Wants his loneliness to end; and he wants to get laid
Ideals: Persistence. Bonds: Adventurer, Poor, Job, Has a crush. Occupation: Jeweler
Voice: Raspy
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 47 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Auran, Orc, Aquan
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. A silver and pearl hairclip (80 gp). Black velvet mask with numerous citrines (40 gp). A necklace of small pink pearls (3000 gp). Jeweled anklet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trail Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft violet waves gently in the breeze. His cinnamon fur is drawn into a tight pony tail with a skull scrunchie. He has gleaming, smiling amber eyes.
Personality: Trail hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is a logical person and will generally grow upset if things defy logic and science.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Adept school at a young age so that he could practice his arcane talents. He has built up a small fortune and can afford his own way.
Motivation: To get a good night's sleep.
Ideals: Artistic, Logical, Gifted. Flaws: Insomniac. Bonds: Rich. Occupation: Ploughman
Voice: High pitched and raspy
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 42 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Ignan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 |
Possessions: 14000 sp. Brass mug with jade inlays (500 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). Brass mug with jade inlays (500 gp). An abacus with copper, silver and gold markers (90 gp). Embroidered and bejeweled glove (1000 gp). Jeweled anklet (1000 gp).
Quillathe Cithreth, Female Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her blonde hair is thinning but still full. Her green eyes dart from person to person.
Personality: Eccentric and domineering, Quillathe will drive conversation. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Quillathe lived on a farm with her father, near the main road leading to a nearby town. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Knight soon after.
Motivation: Find a way to reverse the transformation of her brother.
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Knight
Voice: Boston accent
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Aquan, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. Rock crystal (60 gp). Eye agate (7 gp). Brown-green garnet (50 gp).
Alexandre Ramsay, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his long golden hair kept up in a rat tail. His eyes are amber and catlike.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Alexandre was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Alexandre's homeland. Alexandre decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Entrepeneur, Impeccable, Fighting. Bonds: Immigrant, Poor. Occupation: Weaver
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 10)
Armor Class 11
Hit Points 59 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnome, Elven
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 600 gp. Star rose quartz (40 gp). Aquamarine (800 gp). Sard (40 gp). Jet (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Erias Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his long white hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a pair of adventurers, Erias grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.
Motivation: He desires power and/or immortality.
Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: Adventurer. Occupation: Doctor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 18 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Draconic, Druidic, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Eye agate (9 gp).
Pelt Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a pastel collared shirt and green pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His beige fur is greasy and uncared for. His eyes are yellow.
Personality: He is fixated on the number 36. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Pelt was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Detective.
Motivation: To be a Junk Dealer again.
Flaws: Ugly, Insane. Bonds: Job, Religious. Occupation: Detective
Voice: Boston accent
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 63 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Giant, Gnoll, Sylvan
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
Possessions: Brass mug with jade inlays (100 gp). Jeweled gold crown (4000 gp). Golden circlet with four aquamarines (6000 gp). Embroidered and bejeweled glove (4000 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!