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NPC Generator

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Advanced [show]


Megren Grrrmmballhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She very much looks the part of a Detective. Her black crest has been sun bleached extensively. Her gold eyes are slightly larger than normal.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born the only child of a wealthy merchant. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Detective work with an outfit from a few towns over. Detective work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Detective job and began her own company from there.

Motivation: To protect her home; and further expansion of business

Ideals: Entrepeneur. Flaws: Terse. Bonds: Job, Religious, Guardian. Occupation: Detective

Voice: Sleepy voice

Attributes [hide]

Megren Grrrmmballhyst, Female Dragonborn Adept 4
Medium (6'2") Dragonborn, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)9 (-1) 13 (+1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 5000 sp. Rhodochrosite (5 gp). Tiger eye turquoise (5 gp). 1 Masterwork Common Melee.


Social Check DCs


Uadjit Fharngnarthnost, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a husky woman, who prefers to wear black clothing when she does not wear armor. Her rusty crest is greasy and uncared for. Her gold eyes dart from person to person to random spaces in the air.

Personality: She is a Locksmith first and foremost. She believes firmly that knowledge should be universal. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born blind and as such lacked many opportunities for work. From there she went from mercenary job to mercenary job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of her daughter; and she's looking for her big break

Flaws: Ugly, Disease. Bonds: Job, Adventurer, Family. Occupation: Locksmith

Voice: Jittery and nervous

Attributes [hide]

Uadjit Fharngnarthnost, Female Dragonborn Aristocrat 9
Medium (6'2") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 58 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 13 (+1)14 (+2) 14 (+2)15 (+2)
Skills Persuasion +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4

Possessions: 1700 gp. Blue star sapphire (1000 gp). Peridot (80 gp). Malachite (7 gp). Bloodstone (80 gp). Violet garnet (1400 gp). Rhodochrosite (7 gp). Alexandrite (1400 gp). Sard (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Juliana Chatham, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She carries with her a set of nunchakus, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is knotted and matted. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She speaks before she thinks and is too direct. She is a logical person and will generally grow upset if things defy logic and science.

History: Born to a poor family in the city she treasured whatever gifts she got. Juliana liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Juliana fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical. Flaws: Impulsive. Bonds: Poor, Nature. Occupation: Seamstress

Voice: Complex vocabulary, royal

Attributes [hide]

Juliana Chatham, Female Human Barbarian 4
Medium (4'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Nature +3, Stealth +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Banded mail.


Social Check DCs


Gale In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and wears rags and sports a simple walking cane. She sports a flattop fur cut. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A skeptical and narcissistic woman, Gale's first love is herself. Her second love is also herself. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: Born to a Shoemaker, her father struggled to pay the bills. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Her relatives are trying to arrange a marriage; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Artistic, Persistence. Bonds: Poor, Family, Attractive. Occupation: Actor

Voice: Speaks with lips pursed

Attributes [hide]

Gale In the Morning, Female Tabaxi Warrior 4
Medium (4'9") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 15 (+2)16 (+3)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 43000 sp. 1 Climber’s kit. 1 Good lock.


Social Check DCs


Quespa Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: She stands about 6'6" and wears dark leathers with embroidery. Her right hand appears badly burned and disfigured. Her scarlet crest is singed and shortened. Her red eyes are slightly larger than normal.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is harsh and unforgiving.

History: She was raised in a island tribe. There was a wharf not far from home where she often wandered off to fish. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and doesn't want to be a dyer and was forced into it by her family

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Dyer

Voice: Jamaican accent

Attributes [hide]

Quespa Norixius, Female Dragonborn Aristocrat 7
Medium (6'6") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)15 (+2) 15 (+2)16 (+3)
Skills Arcana +5, Investigation +5
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 80 pp. Black velvet mask with numerous citrines (100 gp). Embroidered and bejeweled glove (2000 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Matilda Skelton, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a hammer, but if one is not available she will default to her club. She has no hair. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is lazy, self-centered, vain, and jealous.

History: Matilda was born in the east. At a young age she loved to build and create. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Athletic, Persistence. Flaws: Ugly, Selfish. Occupation: Shipwright

Voice: Spanish accent

Attributes [hide]

Matilda Skelton, Female Human Monk 2
Medium (5'9") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)15 (+2) 14 (+2)11 (+0)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 120 gp.


Social Check DCs


Silent Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a brown coat over a pastel low-cut shirt, and a feathered hat upon his head. He sports a flattop fur cut. His yellow eyes lackadaisically let the world flow into them.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.

History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has money and likes to spend it.

Ideals: Joker, Persistence. Bonds: Attractive, Rich, Guardian. Occupation: Adventurer

Voice: Eastern European accent

Attributes [hide]

Silent Of Spirit, Male Tabaxi Adept 10
Medium (5'0") Tabaxi, Neutral Good (CR 10)
Armor Class 9
Hit Points 36 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)11 (+0) 9 (-1)14 (+2)
Skills Insight +3, Religion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +3 / 3d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 140 pp.


Social Check DCs


Malmûg Fawcett, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'7" has a big stupid grin on his face most of the time. He wears rags and sports a simple walking cane. He wears his golden hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He will rave to anyone who will listen. He would rather hide behind his crafts than deal with other people.

History: Born in a small village he learned the ways of the warrior from his father. Malmûg abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Artistic, Fighting. Flaws: Insane, Shy. Bonds: Poor, Adventurer. Occupation: Guard

Voice: Soft and mumbly

Attributes [hide]

Malmûg Fawcett, Male Half-Orc Expert 8
Medium (6'7") Half-Orc, Neutral Evil (CR 8)
Armor Class 11
Hit Points 23 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)13 (+1) 17 (+3)10 (+0)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Orc, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kallista Felicity, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green tunic with red highlights, and long white pants that bunch up around her shoes. She is bristling with hidden weapons, mostly tridents and kukris. She has no hair. Her eyes are a pleasant red.

Personality: She is a Fortune-teller first and foremost. She believes firmly that knowledge should be universal. She always tries to repair and not replace. It was this mentality that drove her into the Fortune-teller business.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. When money was particularly tight she was walking through alleys when she overheard a Fortune-teller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She struck the Fortune-teller job and began her own company from there.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Persistence, Artistic. Flaws: Ugly. Bonds: Criminal record, Job, Poor. Occupation: Fortune-teller

Voice: Thin and wheezing

Attributes [hide]

Kallista Felicity, Female Tiefling Ranger 8
Medium (5'8") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 9 (-1)17 (+3) 16 (+3)16 (+3)
Skills Insight +6, Investigation +6
Senses Passive Perception 13
Languages Common, Gnoll, Goblin, Sylvan
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1600 gp.


Social Check DCs

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