Kipper Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'6" when asserting himself. He has moderate length white hair. He has gleaming, smiling violet eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Kipper hails from a village terrorized by drow. His first spouse was a Blacksmith, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has built up a small fortune and can afford his own way.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist. Bonds: Attractive, Rich, Enemies, Family. Occupation: Baker
Voice: Sore throat, cough
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 9
Hit Points 16 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 12 (+1) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Star rose quartz (60 gp). 1 Minor magic item.
Aramil Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: This man dresses in collared shirts and wears a proper scarf over his head. He has a penchant for wearing a ring with an oversized jet on his right hand. His red hair is cut jaggedly and amateurishly. He has a tattooed face.
Personality: Cocky and sure of himself, he believes he is the best Miller born in the past three hundred years. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He now spends his time doing works of charity.
Motivation: To unite with his sister; and sabotage a competitor
Ideals: Philantrophist, Gifted. Bonds: Rich, Job, Family. Occupation: Miller
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 5000 cp. 1 Darkwood Shield.
Rose Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: This woman is dressed in earthy colors with a red and brown handkerchief worn on her left side. She is muscular with a powerful set of arms. Her hair is long and blonde with streaks of white, and is pulled back with small red clips. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: Prone to second guessing herself, she comes off as nervous. Rose is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Rose was born the youngest of three triplets. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A strong sense of loyalty to Tiefling people; and her relatives are trying to arrange a marriage
Ideals: Fighting, Entrepeneur. Flaws: Shy, Racist. Bonds: Attractive, Family. Occupation: Spy
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 27 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oskar Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a fancy grey suit. His black hair is cut jaggedly and amateurishly. He has a dull look in his brown eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Oskar hails from a village terrorized by dire rats. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He then took over the family business and is one of the better Unemployed for hire.
Motivation: He is wracked by social anxiety; and several ex partners dislike his way of doing things and want revenge
Flaws: Antagonistic, Fearful. Bonds: Attractive, Job, Enemies. Occupation: Unemployed
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 220 gp.
Ella Munggen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she very much looks the part of a Junk Dealer. She wears a wide-brimmed hat to hide her balding. This blue eyed westerner is not easily forgotten.
Personality: Ella speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Further she is a bit of a stoner and is frequently out of it.
History: She was raised in a white middle class family as the only child. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now owns her own business.
Motivation: She doesn't get along with people that don't share her tastes; and balancing her hectic life and new junk dealer responsibilities is difficult
Ideals: Impeccable. Flaws: Addict, Mundane. Bonds: Job, Rich. Occupation: Junk Dealer
Voice: Middle-eastern accent
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 4000 cp. Chrysoberyl (80 gp). Black pearl (900 gp).
Dynamic Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: This eastern woman wears a brown armored body suit, with a simple green line shooting up and back down. Her clothes are grease stained in places. Her gray fur is lengthy and is close to two feet long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep yellow.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: She is a Jackalwere in disguise. A few years later when the south was not economically sound they moved to her current location. She now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural tiefling artifacts is her passion
Flaws: Shy. Bonds: Poor, Immigrant, Adventurer. Occupation: Interpreter
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 8)
Armor Class 13
Hit Points 23 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Finely wrought small gold bracelet (70 gp).
Gorbundus Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a green cloak and cross-gartered brown stockings. His whole body is exceptionally muscular. His crest is rusty, silky, and of moderate length. His skin is flawless and his red eyes scan people very quickly.
Personality: Eccentric and domineering, Gorbundus will drive conversation. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Gorbundus hails from a village terrorized by drow. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by drow. Gorbundus was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Many drow want him driven away; and someone believes him a fraud
Ideals: Extrovert. Bonds: Immigrant, Attractive, Religious, Enemies. Occupation: Bather
Voice: American accent
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 6000 cp.
Zook Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a blue vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is styled in orderly dreadlocks. This blue eyed westerner is not easily forgotten.
Personality: Aggressive, abrasive, and angry, Zook embodies much of what other species detest in the Gnomes. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He got into the Bounty Hunter business at a young age. He worked as a nervous Bounty Hunter and found it very stressful. He has set out to sabotage the competition.
Motivation: Expand his business; and balancing his hectic life and new bounty hunter responsibilities is difficult
Flaws: Ugly, Antagonistic, Fearful. Bonds: Job. Occupation: Bounty Hunter
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 8)
Armor Class 8
Hit Points 39 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 4 (-3) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +0 / 2d10-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 900 gp. Malachite (12 gp). Alexandrite (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sun Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and typically wears a sleeveless long coat of deep pastel leather and dull white iron scale mail. He has white fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Sun enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gifted from a young age, Sun studied abroad. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he has a crush on the local mayor
Ideals: Athletic, Gifted. Flaws: Ugly, Insane, Hedonist. Occupation: Barrister
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 5000 sp.
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