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NPC Generator

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Advanced [show]


Latbag Alton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears black trousers with green and black striped suspenders. He wears various colorful collared shirts, and he perpetually has his falchion ready. He has shaved his head bald. His eyes are hazel and beady.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also has developed a complete distrust of the Performer profession.

History: Latbag was raised in a hard working conservative environment. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Latbag's homeland. Latbag decided to take the middle way and become a bodyguard. He became a Doctor soon after.

Motivation: Further expansion of business; and balancing his hectic life and new doctor responsibilities is difficult

Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Job, Immigrant. Occupation: Doctor

Voice: Soft and melodious

Attributes [hide]

Latbag Alton, Male Half-Orc Aristocrat 1
Medium (5'4") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)9 (-1) 10 (+0)9 (-1)
Skills Religion +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 40 gp.


Social Check DCs


Helja Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She typically wears brown cloth garments or leather armor, marred by sweets. Her hair is always cut to a buzz. She has gleaming, smiling hazel eyes.

Personality: Prone to second guessing herself, she comes off as nervous. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born a particularly ugly child, much to the horror of her parents. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Helja grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Helja. She has been a successful dealer in antiques buying low and selling high.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Entrepeneur. Flaws: Ugly, Shy, Impulsive. Bonds: Criminal record. Occupation: Herbalist

Voice: Posh accent

Attributes [hide]

Helja Loderr, Female Dwarf Druid 3
Medium (4'3") Dwarf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 17 (+3)3 (-4) 12 (+1)14 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp. Jet (110 gp). Tourmaline (110 gp).


Social Check DCs


Stacee Underbough, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing left leg. She dresses like a well dressed Sailor does. Her brown hair has been sun bleached extensively. She wears large thick round spectacles.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Stacee lived on a farm with her father, near the main road leading to a nearby town. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sailor. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Marry her brother to traveling adventurers.

Ideals: Disciplined. Flaws: Shy. Bonds: Job, Family. Occupation: Sailor

Voice: Jittery and nervous

Attributes [hide]

Stacee Underbough, Female Halfling Ranger 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)6 (-2) 8 (-1)13 (+1)
Skills Medicine +1, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp. Brass mug with jade inlays (300 gp). 1 Alchemist’s fire.


Social Check DCs


Olrok Ryley, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a white vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is knotted and matted. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the recently deceased. He cannot resist a sob story and will often dote over anyone who has one.

History: He is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted he never wanted to apply himself. He now spends his time doing works of charity.

Motivation: He has money and likes to spend it; and he's attracted to the pc

Ideals: Gifted, Philantrophist. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Mortician

Voice: Farmer accent

Attributes [hide]

Olrok Ryley, Male Half-Orc Rogue 1
Medium (6'5") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 10 (+0)12 (+1) 13 (+1)11 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 4000 cp. 3 Acid flasks.


Social Check DCs


Philomena Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She wears a simple red robe with blue stripes complete with hood. Beneath her clothing is a huge mess of scar tissue. Her golden hair is cut jaggedly and amateurishly. She has hazel eyes.

Personality: She is mildly Halfling supremacist, though she does not identify as such. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Philomena was raised in a hard working conservative environment. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: A strong sense of loyalty to Tiefling people; and she is unsatisfied with her job

Ideals: Gifted. Flaws: Racist. Bonds: Slave, Rich, Job. Occupation: Gardener

Voice: Tuts and clicks tongue

Attributes [hide]

Philomena Jamjar, Female Halfling Expert 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)18 (+4) 9 (-1)18 (+4)
Skills Intimidation +7, Religion +7
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Sylvan, Orc, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. Blue quartz (12 gp). Aquamarine (700 gp). Chrysoprase (30 gp).


Social Check DCs


Korfel Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Fortune-teller does. He is physically well-built. His hair is black and very short. He wears large thick round spectacles.

Personality: His tongue was cut out and he uses sign language. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born blind and as such lacked many opportunities for work. In his youth he was a Courier, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Courier again.

Ideals: Logical, Fighting. Flaws: Disease, PTSD. Bonds: Job. Occupation: Fortune-teller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Korfel Ariessus, Male Elf Cleric 10
Medium (5'2") Elf, Lawful Good (CR 10)
Armor Class 12
Hit Points 75 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)9 (-1) 9 (-1)16 (+3)
Skills Intimidation +7, Nature +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1500 gp. Fire opal pendant on a fine gold chain (2100 gp). Gold and topaz bottle stopper cork (400 gp). Cloth of gold vestments (160 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of shortspears on his belt, each one with a jet on the hilt. He keeps his red hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gunter took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He has drifted from career to career and currently works as a Mason.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Job, Nature. Occupation: Mason

Voice: Eastern European accent

Attributes [hide]

Gunter Marlee, Male Human Cleric 11
Medium (6'5") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 59 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)16 (+3) 14 (+2)14 (+2)
Skills Insight +6, Intimidation +6
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon, Auran
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 3000 sp.


Social Check DCs


Silent In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. His orange fur is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Silent is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is an amazing painter.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He left for the east, certain he would find work there.

Motivation: He would like to get married and retire.

Ideals: Extrovert, Gifted. Flaws: Insane. Bonds: Immigrant. Occupation: Adventurer

Voice: Mumbles to self between sentences

Attributes [hide]

Silent In the Wind, Male Tabaxi Wizard 8
Medium (5'0") Tabaxi, Lawful Good (CR 8)
Armor Class 14
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 12 (+1)13 (+1) 17 (+3)9 (-1)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +1 / 2d10-2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 300 gp. Embroidered and bejeweled glove (3000 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp).


Social Check DCs


Gilbert Lester, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. He wears a top hat to hide his balding. His face is scarred and worn.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a small toy that he constantly fidgets with.

History: Born in a small village he learned the ways of the warrior from his father. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and he has decided he is irredeemable

Ideals: Justice, Fighting. Flaws: Ugly, Addict. Bonds: Rich, Criminal record. Occupation: Jeweler

Voice: Jittery and nervous

Attributes [hide]

Gilbert Lester, Male Human Monk 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 49 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)16 (+3) 12 (+1)14 (+2)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4

Possessions: 400 gp. Freshwater pearl (5 gp). Azurite (5 gp). Black pearl (1100 gp).


Social Check DCs

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