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NPC Generator

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Advanced [show]


Three In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears baggy brown pantaloons and a green scarf. She has no fur. Her copper eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Abrasive and pushy, she has a hard time making friends. She receives visions of the future at random moments

History: Born in the east to a Body Guard, Three learned a great deal about her mother's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and expand her business

Ideals: Gifted. Flaws: Ugly, Addict, Antagonistic. Bonds: Job. Occupation: Body Guard

Voice: pre-pubescent

Attributes [hide]

Three In the Wind, Female Tabaxi Warrior 8
Medium (5'6") Tabaxi, Neutral Good (CR 8)
Armor Class 9
Hit Points 49 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)13 (+1) 15 (+2)15 (+2)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eran Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears rags and sports a simple walking cane. She wears her red hair up in a very large beehive style do. She is baby faced.

Personality: Stoic and calm, she prefers to meditate than take action. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Eran took refuge in the old dungeon and found the beat up crossbow and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is currently in port desperately looking for someone to get her out; and marry her sister to traveling adventurers

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Family, Nature, Slave. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Eran Warmwater, Female Halfling Warrior 9
Small (2'9") Halfling, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 75 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jane Westbrook, Female Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears her blonde hair up in a very large beehive style do. She wears large thick round spectacles.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Retire the richest woman in the south.

Ideals: Joker, Entrepeneur. Flaws: Disease, Insomniac. Occupation: Miller

Voice: Slow speaker

Attributes [hide]

Jane Westbrook, Female Human Warlock 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 10 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Vepar Shame, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing a long, green, dusty cloak. She carries with her a set of hammers on her belt, each one with a jet on the hilt. Her dark red hair is still thick. Her fierce red eyes like to dwell on things.

Personality: She has a massive crush on the younger sibling of the Cook who has hired her part-time. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born to a pair of adventurers, Vepar grew up listening to her mother's many stories. Like her mother and her sister before her, after school she went straight into learning to become a Cook. She now spends her time doing works of charity.

Motivation: Human compassion; and meet up once more with her childhood friend

Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Has a crush, Adventurer, Job. Occupation: Cook

Voice: Creaky witch voice

Attributes [hide]

Vepar Shame, Female Tiefling Fighter 9
Medium (6'3") Tiefling, True Neutral (CR 9)
Armor Class 10
Hit Points 77 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 13 (+1)20 (+5)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +3

Possessions: 1500 gp. A miniature golden chest with tiny emeralds lining the top (110 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). Solid gold idol (800 gp).


Social Check DCs


Jaxi Fharngnarthnost, Female Dragonborn [Permalink]

Personal [hide]

Description: She stands about 6'6" and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her left hand appears badly burned and disfigured. Her brass crest is greasy and uncared for. Her gold eyes peer out from beneath her Stetson green hat.

Personality: Jaxi speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: The child of eastern immigrants she idolized her mother. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered giants who tried to eat her hand. She left for the east, certain she would find work there.

Motivation: She desires power and/or immortality; and she wants revenge against giants

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Immigrant, Enemies. Occupation: Bounty Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Jaxi Fharngnarthnost, Female Dragonborn Expert 8
Medium (6'6") Dragonborn, Neutral Good (CR 8)
Armor Class 10
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)14 (+2) 18 (+4)11 (+0)
Skills Animal Handling +7, Investigation +5
Senses Passive Perception 14
Languages Common, Gnoll, Auran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 70 pp. Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). A roughly beaten golden orb (100 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item.


Social Check DCs


Vaina Meliamne, Female Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a custom-built plate barding that's adorned with tan lining and desert motifs. Her hair is red and very short. Her brown eyes have a joyful gleam in them most of the time.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now spends her time doing works of charity.

Motivation: She's repulsed by the PC.

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Mentor. Occupation: Spice Merchant

Voice: Prounounces S like Z

Attributes [hide]

Vaina Meliamne, Female Elf Fighter 3
Medium (5'3") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)10 (+0) 14 (+2)11 (+0)
Skills Deception +2, Stealth +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Darkwood Shield. 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs


Silgre Oakley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a husky woman, who is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. She has done her best to style her white hair to look like a famous performer. Her eyes are brown and catlike.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has set out to sabotage the competition.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Fighting. Bonds: Rich, Enemies, Family, Job. Occupation: Shipwright

Voice: Speaks in third person

Attributes [hide]

Silgre Oakley, Female Half-Orc Rogue 10
Medium (4'7") Half-Orc, Neutral Evil (CR 10)
Armor Class 9
Hit Points 38 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)12 (+1) 15 (+2)12 (+1)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1

Possessions: 1600 gp. Zircon (40 gp). Lapis lazuli (7 gp). Malachite (7 gp). Rich purple corundum (1000 gp). Tourmaline (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sariel Withrethin, Female Elf [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears tan trousers with yellow and tan striped suspenders. She wears various colorful collared shirts. Her hair is cut close to her head. Her eyes are gray and beady.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is a font of random trivia from the lore and stories she has discovered

History: She was born on a small isolated farm. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. By chance she met her brother recently and the two have been together since.

Motivation: Regain custody of her daughter; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Nature, Family. Occupation: Tailor

Voice: Spanish accent

Attributes [hide]

Sariel Withrethin, Female Elf Adept 3
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 6 (-2)11 (+0) 12 (+1)18 (+4)
Skills Intimidation +6, Stealth +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp.


Social Check DCs


Malquis Hanali, Female Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She does not wear sleeves and tends to eschew shirts when she can avoid it. With wild white hair. Her face is scarred and worn.

Personality: She is overprotective of those who hire her services. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Malquis hails from a village terrorized by goblins. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Days after completing her studies, news broke out that her hometown was attacked by goblins. Malquis was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: Revenge; and she has a crush on the local animal trainer

Flaws: Ugly. Bonds: Guardian, Has a crush, Adventurer, Enemies. Occupation: Stylist

Voice: Low and grunting

Attributes [hide]

Malquis Hanali, Female Elf Cleric 9
Medium (5'4") Elf, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 49 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 12 (+1)17 (+3)
Skills Intimidation +6, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Terran, Draconic
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: Deep green spinel (100 gp). Blue quartz (10 gp). Pink pearl (100 gp). Alexandrite (1200 gp). Chrysoprase (20 gp).


Social Check DCs

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