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NPC Generator

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Advanced [show]


Panana Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: She wears a fancy blue dress, and she perpetually has her glaive ready. Her long white hair reaches down to her waist. She wears a mask on her face.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of a Apothecary, who enjoyed hunting, Panana was taken on many hunting expeditions. She was taken as a slave by a traveling circus and forced to perform Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Panana fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Logical. Bonds: Attractive, Nature, Slave. Occupation: Dilettante

Voice: Pronounces difficult words wrong

Attributes [hide]

Panana Fabblestabble, Female Gnome Warlock 6
Small (3'2") Gnome, Lawful Evil (CR 6)
Armor Class 12
Hit Points 52 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)9 (-1) 15 (+2)12 (+1)
Skills Medicine +5, Nature +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Aquamarine (1600 gp). Pink pearl (120 gp). Tourmaline (120 gp). Eye agate (9 gp). 1 Minor magic item.


Social Check DCs


Dell TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She tends to wear a large red jacket. She carries with her a set of greataxes, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her brown hair is still thick. She has several tiny amethyst earrings on each ear.

Personality: Her tongue was cut out and she uses sign language. She misses her home and complains about the freezing weather, even in summer.

History: She served in the navy to pay for her family's outstanding loans. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She has decided she is irredeemable.

Ideals: Fighting. Flaws: Disease. Bonds: Rich, Immigrant, Military, Criminal record. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Dell TellPenny, Female Halfling Aristocrat 5
Small (2'9") Halfling, Lawful Evil (CR 5)
Armor Class 14
Hit Points 26 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)17 (+3) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Investigation +5, Performance +5
Senses Passive Perception 11
Languages Common, Halfling, Elven, Ignan
Attacks Melee -1 / 2d4-4, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Chem Terror, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a green coat over a black low-cut shirt, and a deerstalker hat upon his head. His hair is greying and his face has many wrinkles. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He has always had a great fascination with Half-Elven culture. He is lazy and tries to find solutions quickly.

History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dilettante work with an outfit from a few towns over. Dilettante work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Dilettante.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Racist, Lazy. Bonds: Criminal record, Job. Occupation: Dilettante

Voice: Spanish accent

Attributes [hide]

Chem Terror, Male Tiefling Rogue 9
Medium (6'5") Tiefling, True Neutral (CR 9)
Armor Class 13
Hit Points 24 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)9 (-1) 15 (+2)12 (+1)
Skills Investigation +2, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 7000 sp.


Social Check DCs


Callie Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'1" when asserting herself. Her white hair is styled in orderly dreadlocks. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She can speak with the recently deceased. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She's since become an addict/alcoholic.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Gifted. Flaws: Addict. Bonds: Rich, Criminal record. Occupation: Knight

Voice: Pronounces O like U

Attributes [hide]

Callie Greenleaf, Female Halfling Barbarian 3
Small (3'1") Halfling, Chaotic Neutral (CR 3)
Armor Class 15
Hit Points 29 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +6, Animal Handling +2
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Auran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +2

Possessions: 200 gp.


Social Check DCs


Sarah Atterton, Female Human [Permalink]

Personal [hide]

Description: This southern woman wears a worn and beaten armor. Her clothes are grease stained in places. She wears her silver hair down. Her amber eyes dart from person to person to random spaces in the air.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She works hard and plays hard.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Courier father left her crippled. She left for the south, certain she would find work there.

Motivation: Wants to raise her children well; and regain custody of her son

Flaws: Hedonist, Disease. Bonds: Poor, Immigrant, Attractive. Occupation: Soapmaker

Voice: Can't modulate volume

Attributes [hide]

Sarah Atterton, Female Human Aristocrat 6
Medium (5'10") Human, Lawful Evil (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)15 (+2) 7 (-2)11 (+0)
Skills Perception +1
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 900 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Sapphire pendant on gold chain (1500 gp). 1 Minor magic item.


Social Check DCs


Vistra Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she prefers to wear brown pants and tee shirts. She wears her silver hair down. Her eyes are brown and catlike.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is obsessed with a lost civilization.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From her teen years she was always beautiful and desirable, so people have always doted on her. After a long history of fighting, Vistra and her spouse have recently divorced.

Motivation: She is greedy; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer, Rich, Attractive. Occupation: Bowyer

Voice: Low rumbling, strings words together

Attributes [hide]

Vistra Loderr, Female Dwarf Warrior 7
Medium (3'9") Dwarf, Neutral Evil (CR 7)
Armor Class 9
Hit Points 85 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 18 (+4)8 (-1) 12 (+1)14 (+2)
Skills Athletics +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +5

Possessions: 7000 sp. Solid gold idol (700 gp). Silver comb with moonstones (700 gp).


Social Check DCs


Orsik Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man wears a brown costume with the symbols of the sun god on his torso. His clothes are grease stained in places. His black hair is lengthy and is close to two feet long. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a logical person and will generally grow upset if things defy logic and science.

History: Orsik was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Apothecary

Voice: Cold and demanding tone

Attributes [hide]

Orsik Frostbeard, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)15 (+2) 18 (+4)12 (+1)
Skills Sleight of Hand +4, Survival +6
Senses Passive Perception 14
Languages Common, Dwarven, Gnome, Ignan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 500 sp. Tiger eye turquoise (5 gp). Sard (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Gardain Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a faded coat and loose pants complete with deerstalker hat. His hair is auburn and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gardain took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Ideals: Philantrophist. Bonds: Nature, Guardian, Family. Occupation: Soapmaker

Voice: Slurs words

Attributes [hide]

Gardain Goldfinder, Male Dwarf Paladin 8
Medium (4'4") Dwarf, Chaotic Good (CR 8)
Armor Class 10
Hit Points 71 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 13 (+1)7 (-2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Ignan, Elven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 600 gp. Jet (90 gp). Lapis lazuli (4 gp). Rhodochrosite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Staurheim, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tattered old clothes. He has done his best to style his chestnut hair to look like a famous performer. His eyes are gray and he is always smoking a pipe.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their son. He worked as a Healer, and he later adopted a second son.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Persistence. Flaws: Ugly. Bonds: Family, Military, Slave. Occupation: Healer

Voice: Old Prospector

Attributes [hide]

Geoffrey Staurheim, Male Human Adept 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)17 (+3) 16 (+3)12 (+1)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common, Orc, Dwarven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 1000 cp.


Social Check DCs

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