Thodris Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears suspenders and grey workpants. Her shirt is tan, and she wears a heavy grey leather apron most of the time. She keeps her white hair in a flapper bob. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Thodris was raised in a hard working conservative environment. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She left for the west, certain she would find work there.
Motivation: Wants to open a new tavern.
Ideals: Justice. Bonds: Job, Criminal record, Immigrant. Occupation: Jeweler
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 18 (+4) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Draconic, Gnome, Auran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Elama Aloro, Female Elf [Permalink]
Personal [hide]
Description: She has a missing right arm. She dresses well, typically a more casual-formal manner. Her black hair is thinning but still full. Her eyes, though not visible through her cowl, are hazel.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: The child of western immigrants she idolized her mother. Elama was born on a far western island where she grew up under the tutelage of her mother, an expert Hunter. She left for the west, certain she would find work there.
Motivation: She wants nothing more than to rejoin the army; and wants a kiss
Ideals: Passionate. Bonds: Attractive, Military, Immigrant. Occupation: Hunter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Giant, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Dagnal Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: 4'2" and lanky with angular features, she is an attractive figure. She likes to wear ponchos typically of a light brown in addition to tight pants. Her auburn hair is thinning but still full. She has a dull look in her blue eyes.
Personality: Dagnal wants to be seen as a stoic, levelheaded, noble Aristocrat, so she tries to act the part. She does a good job, for the most part... She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.
History: She was born on a small isolated farm. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has been saving her money to try and buy her brother's freedom.
Motivation: Doesn't want to be a Mercenary and was forced into it by her family; and find a way to reverse the transformation of her brother
Ideals: Disciplined, Artistic. Flaws: PTSD. Bonds: Attractive, Family, Nature. Occupation: Mercenary
Voice: Loud with bravado
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 88 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 18 (+4) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Infernal, Gnome, Halfling
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 1000 gp. Fire opal pendant on a fine gold chain (1500 gp). Solid gold idol (200 gp).
Moon Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has dyed her greying gray fur a little too much giving a sharp gray color. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born in the west. She worked as a nervous Merchant and found it very stressful. She ran away from her former home and has been making her living as a Merchant for the past few years.
Motivation: She's repulsed by the PC.
Flaws: Antagonistic, Hedonist. Bonds: Immigrant, Job. Occupation: Merchant
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 40 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
Possessions: 150 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kasdeya Doom, Female Tiefling [Permalink]
Personal [hide]
Description: This northern woman typically wears green cloth garments or leather armor. Her clothes are grease stained in places. She wears a top hat to cover her moderate length silver hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born in the north her family was never financially stable. Her parents enrolled her in a Rogue school at a young age so that she could practice her arcane talents. She struck the Farmer job and began her own company from there.
Motivation: Balancing her hectic life and new Farmer responsibilities is difficult; and she is unsatisfied with her job
Ideals: Gifted. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Farmer
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 11)
Armor Class 10
Hit Points 77 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Auran, Halfling, Elven
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 2700 gp. Solid gold idol (1000 gp). 1 Minor magic item.
Tippletoe Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. Her skin is fair and her fingers are delicate and long. She has a long chestnut ponytail with little hanging trinkets. Her eyes are gray and she is always smoking a pipe.
Personality: She is witty, but her monotone delivery comes off as unnerving She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born the only child of a wealthy merchant. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Guard work with an outfit from a few towns over. Guard work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Guard job and began her own company from there.
Motivation: To be a Locksmith again; and sabotage a competitor
Ideals: Fighting, Joker, Entrepeneur. Bonds: Rich, Job. Occupation: Guard
Voice: Jittery and nervous
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 5 (-3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 4000 cp.
Tagga Shirley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her auburn hair is braided into rings. Her eyes are brown and she is always smoking a pipe.
Personality: Tagga wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She pushes her goals aggressively. She is also a coward if confronted.
History: She served in the navy to pay for her family's outstanding loans. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fletcher work with an outfit from a few towns over. Fletcher work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Fletcher for hire.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new fletcher responsibilities is difficult
Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Military, Job. Occupation: Fletcher
Voice: Raspy
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Good (CR 6)
Armor Class 10
Hit Points 12 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 9 (-1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp.
Aerdeth Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a yellow vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His brown hair is lengthy. His eyes are green and beady.
Personality: Overbrimming with self-confidence, Aerdeth isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: From birth he was tutored by a cruel and relentless mentor. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 7 years.
Motivation: He doesn't get along with people that don't share his tastes; and he is terrified, and will act out of fear
Ideals: Impeccable, Gifted. Flaws: Ugly, Fearful. Bonds: Mentor. Occupation: Bowyer
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 40000 cp.
Zanna Ningel, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She prefers to wear tan clothing when she does not wear armor. She keeps her silver hair in a flapper bob. Her half smiles and violet eyes are beguiling and draw you in.
Personality: Zanna hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She feeds upon the attention of others.
History: Born in the south to a Mayor, Zanna learned a great deal about her mother's area of expertise. She has had some formal painting training, and achieved minor success. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content; and she has a crush on the local server
Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Job, Has a crush. Occupation: Mayor
Voice: Speaks with a cold
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 24000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!