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NPC Generator

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Advanced [show]


Morgran Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His auburn hair is still thick. His violet unseeing eyes seem to look past you.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Morgran was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Wants a kiss; and he wants to get laid

Flaws: Disease. Bonds: Rich, Attractive, Has a crush, Job. Occupation: Miller

Voice: Can't modulate volume

Attributes [hide]

Morgran Holderhek, Male Dwarf Ranger 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)14 (+2) 5 (-3)11 (+0)
Skills History +4, Stealth +2
Senses Passive Perception 7
Languages Common, Dwarven, Druidic, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 370 gp.


Social Check DCs


Barendd Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown vest and prefers green and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: He acts crazy and hedonistic. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in a small mountains village. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Barendd grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Barendd. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture.

Flaws: Ugly, Hedonist. Bonds: Military, Nature, Criminal record. Occupation: Engraver

Voice: Smoker's lung

Attributes [hide]

Barendd Battlehammer, Male Dwarf Warrior 5
Medium (4'3") Dwarf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)11 (+0) 10 (+0)5 (-3)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing the road beaten gear of a warrior. He wears his black fur up. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sun fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting, Athletic, Opinionated. Bonds: Attractive, Adventurer, Rich. Occupation: Carpenter

Voice: Scratchy, weak

Attributes [hide]

Sun Timber, Male Tabaxi Rogue 18
Medium (5'2") Tabaxi, Lawful Evil (CR 18)
Armor Class 10
Hit Points 24 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 6 (-2)13 (+1) 9 (-1)10 (+0)
Skills Arcana +7, Athletics +9
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +9 / 5d6+3, Ranged +6 / 5d6+0, Grapple +9

Possessions: 10000 gp. Gold and topaz bottle stopper cork (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). Gold dragon comb with red garnet eye (800 gp). Jeweled electrum ring (3000 gp). Black velvet mask with numerous citrines (170 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Sapphire pendant on gold chain (1300 gp). A delicate brass dragon egg (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Golden circlet with four aquamarines (4000 gp). Large well-done wool tapestry (600 gp). Silver comb with moonstones (400 gp). Jeweled anklet (1000 gp). Gold and topaz bottle stopper cork (800 gp). Gold dragon comb with red garnet eye (800 gp). Embroidered and bejeweled glove (1000 gp).


Social Check DCs


Astar Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in a clean green cloak covering his clean studded leather. His hair is white, silky, and of moderate length. His gold eyes are passionate and lively.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also has developed a complete distrust of the Shepherd profession.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Astar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Astar's father didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Courier.

Motivation: Wants to open a new tavern.

Flaws: Shy, Antagonistic. Bonds: Attractive, Job, Poor. Occupation: Courier

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Astar Chaos, Male Tiefling Fighter 12
Medium (5'6") Tiefling, Lawful Good (CR 12)
Armor Class 11
Hit Points 79 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)15 (+2) 12 (+1)21 (+5)
Skills Nature +6, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Goblin
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 2000 gp. Solid gold idol (200 gp). Solid gold idol (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Soveliss Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'0". He wears skinny pants and wears a tan and white robe with the hood down, and his gloved hand is found clutching a quarterstaff. His black hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of eastern immigrants he idolized his father. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has set out to sabotage the competition.

Motivation: To be a Slave Trader again.

Bonds: Attractive, Job, Rich, Immigrant, Adventurer. Occupation: Animal Trainer

Voice: Ums and uhs a lot

Attributes [hide]

Soveliss Ofandrus, Male Elf Rogue 2
Medium (5'0") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Werydd Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears grey leather gloves, a grey jacket, and tight pants. Her white hair, when down, is lengthy. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother had invested heavily in several trade routes and wanted her to inherit them. Some 10 years later her spouse died after the birth of her son. Heartbroken, Werydd never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Optimist. Flaws: Addict. Bonds: In love, Rich. Occupation: Bookbinder

Voice: Jamaican accent

Attributes [hide]

Werydd Ungart, Female Dwarf Fighter 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)18 (+4) 8 (-1)9 (-1)
Skills Nature +6, Religion +6
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Halfling, Terran, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 50 gp. 1 Everburning torch.


Social Check DCs


Duvamil Beren, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear tan pants and tee shirts. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has white hair. She has a dull look in her green eyes.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Server arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and to get a good night's sleep

Ideals: Professionalism. Flaws: Insomniac. Bonds: Attractive, Rich. Occupation: Server

Voice: Hissing voice

Attributes [hide]

Duvamil Beren, Female Gnome Rogue 2
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 19 (+4)16 (+3) 11 (+0)15 (+2)
Skills Animal Handling +2, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Undercommon, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Falkrunn Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: A 3'9" northern woman, she wears a brown tunic with violet highlights, and long brown pants that bunch up around her shoes. Her silver hair is braided into rings. Her ears are large.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Her job bores her to no end. She has decided to make it more interesting.

History: Falkrunn was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A gifted student she started as a Carpenter, but she got bored and became a Barrister. She now travels the world, in search of power and loot.

Motivation: She desires power and/or immortality; and to reunite with her old friends

Ideals: Passionate. Flaws: Ugly. Bonds: Adventurer, Criminal record, Poor, Job. Occupation: Barrister

Voice: Sensual and smooth

Attributes [hide]

Falkrunn Goblinbane, Female Dwarf Expert 4
Medium (3'9") Dwarf, Neutral Evil (CR 4)
Armor Class 14
Hit Points 37 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 20 (+5)11 (+0) 13 (+1)15 (+2)
Skills Arcana +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 10 pp. Freshwater pearl (9 gp). 1 Minor magic item.


Social Check DCs


Beast Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'8", this man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has moderate length white fur. He has gleaming, smiling amber eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: The child of northern immigrants he idolized his mother. His mother took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Professionalism. Bonds: Rich, Criminal record, Immigrant, Nature. Occupation: Weaver

Voice: Can't modulate volume

Attributes [hide]

Beast Thundercloud, Male Tabaxi Adept 3
Medium (6'8") Tabaxi, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)8 (-1) 7 (-2)13 (+1)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Magnifying glass.


Social Check DCs

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