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NPC Generator

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Advanced [show]


Thea Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: She wears suspenders and red workpants. Her shirt is white, and she wears a heavy red leather apron most of the time. Her hair is greying and her face has many wrinkles. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She uses divination through singing.

History: Thea hails from a village terrorized by giants. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She loathes her own lifestyle; and her name or reputation has been wronged in the past by giants, and she desires to right it

Ideals: Justice, Gifted, Logical. Flaws: Depressed. Bonds: Enemies. Occupation: Ploughman

Voice: Ums and uhs a lot

Attributes [hide]

Thea Kettlewhistle, Female Halfling Sorcerer 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 25 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 13 (+1)13 (+1) 11 (+0)4 (-3)
Skills Insight +3, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +0 / 2d6-3, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 500 gp.


Social Check DCs


Patrick Tattersall, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a grey coat with tan slacks. He is bald on top and has large black tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Patrick was born the youngest of three triplets. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well.

Ideals: Logical. Flaws: Ugly, Insomniac. Bonds: Religious, Family. Occupation: Tailor

Voice: growls and snarls, animalistic

Attributes [hide]

Patrick Tattersall, Male Human Commoner 11
Medium (6'2") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 24 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)11 (+0) 17 (+3)12 (+1)
Skills Animal Handling +7
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 1000 gp. Moss agate (13 gp). White opal (500 gp). Obsidian (13 gp). Golden yellow topaz (1000 gp). Carnelian (60 gp). Aquamarine (1000 gp). Rock crystal (60 gp). Eye agate (13 gp). Jet (100 gp). Banded agate (13 gp).


Social Check DCs


Ekk Huxley, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a slight overbite and is overall scrawny. Her brown hair is long and unkept. She is baby faced.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She does not believe in violence as a means to an end. She is a dedicated Map Maker but believes her peers are too gung-ho.

History: Born in a small village she learned the ways of the warrior from her mother. Her childhood dream was to be a Tanner, but she was a colossal failure. After a long history of fighting, Ekk and her spouse have recently divorced.

Motivation: She has money and likes to spend it; and to be a tanner again

Ideals: Pacifist, Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Map Maker

Voice: Sounds elderly

Attributes [hide]

Ekk Huxley, Female Half-Orc Warlock 14
Medium (5'6") Half-Orc, Lawful Good (CR 14)
Armor Class 11
Hit Points 101 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills History +6
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433

Possessions: 2000 gp. An abacus with copper, silver and gold markers (80 gp). Solid gold idol (800 gp). Large well-done wool tapestry (600 gp). Sapphire pendant on gold chain (1400 gp). Brass mug with jade inlays (600 gp). 1 Medium magic item.


Social Check DCs


Seebo Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man is renowned for his bright tan suits and hats and is in decent physical shape. His long black hair reaches down to his waist. He is baby faced.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to loving parents in a slum to the east. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Body Guard for hire.

Motivation: Wants to open a new tavern; and he seems to be bored by most things

Flaws: Impulsive, Mundane. Bonds: Attractive, Poor, Job. Occupation: Body Guard

Voice: Eastern European accent

Attributes [hide]

Seebo Folkor, Male Gnome Paladin 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)10 (+0) 11 (+0)15 (+2)
Skills Nature +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 600 gp. Deep blue spinel (500 gp). Jasper (50 gp). 1 Minor magic item.


Social Check DCs


Mary Perceval Burke, Female Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'0" and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her red hair is styled in orderly dreadlocks. Her eyes are hazel and catlike.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is able to make almost anything out of random pieces of junk.

History: She was born in the north. Mary was born on a far northern desert where she grew up under the tutelage of her mother, an expert Baker. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She wants revenge against brigands; and many brigands want her driven away

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Family, Enemies. Occupation: Baker

Voice: Ums and uhs a lot

Attributes [hide]

Mary Perceval Burke, Female Half-Elf Adept 5
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)9 (-1) 13 (+1)15 (+2)
Skills Athletics +4, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 10000 cp. Black pearl (1000 gp). Golden yellow topaz (1000 gp). Jet (140 gp).


Social Check DCs


Andraste Amakiir, Female Elf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is golden and very short. She is baby faced.

Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. Andraste is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Andraste was born with her father's beautiful face. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Andraste took refuge in the ruined castle and found the beat up sword and armor she uses now. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the west.

Ideals: Entrepeneur. Bonds: Attractive, Family, Nature. Occupation: Mercenary

Voice: Loud with bravado

Attributes [hide]

Andraste Amakiir, Female Elf Barbarian 3
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)9 (-1) 11 (+0)10 (+0)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Great In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has beige fur. Her face is scarred and worn.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: She was born in a small plains village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Many dire rats want her driven away; and money/treasure

Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Enemies, Nature. Occupation: Healer

Voice: Cold and demanding tone

Attributes [hide]

Great In the Wind, Female Tabaxi Wizard 10
Medium (5'2") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 40 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 13 (+1)8 (-1)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134443

Possessions: 130 pp. Golden circlet with four aquamarines (1000 gp).


Social Check DCs


Delebean Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His hair is silver and curly. He has a dull look in his brown eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a white middle class family as the only child. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is terrified, and will act out of fear; and to end his boredom

Ideals: Athletic, Joker. Flaws: Fearful, Mundane. Occupation: Gardener

Voice: Pronounces difficult words wrong

Attributes [hide]

Delebean Silverthread, Male Gnome Paladin 10
Small (3'2") Gnome, Neutral Evil (CR 10)
Armor Class 12
Hit Points 66 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)9 (-1) 9 (-1)18 (+4)
Skills Deception +8, Performance +8
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1100 gp.


Social Check DCs


Gunter Nagel, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is golden and very short. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Shy, Disease. Bonds: Poor, Attractive, Military. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Gunter Nagel, Male Half-Elf Rogue 1
Medium (5'2") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)12 (+1) 11 (+0)13 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 50 gp.


Social Check DCs

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