Drifting Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears baggy pastel pantaloons and a tan scarf. He has styled his orange fur well, parting it to the right. His eyes are likewise green.
Personality: He is irascible and easily irritated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born in a small plains village. He has had some formal painting training, and achieved minor success. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Drifting never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love; and wants to work out more often
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: In love, Nature. Occupation: Ruler
Voice: Whispers
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 90 gp.
Olunt Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears skinny pants and wears a grey and brown robe with the hood down. He wears his chestnut hair down. His gray eyes dart from person to person to random spaces in the air.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is skeptical of what others tell him and is slow to trust.
History: From birth he was tutored by a cruel and relentless mentor. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable
Ideals: Athletic, Persistence. Flaws: Shy. Bonds: Mentor, Criminal record. Occupation: Locksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1900 sp. 2 Smokesticks.
Egelina Suithrasas, Female Half-Elf [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she likes to wear ponchos typically of a light yellow in addition to tight pants. She has slicked back golden hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now mingles about in high society.
Motivation: Wants to have a good time and be beloved; and she loathes her own lifestyle
Ideals: Fighting, Optimist. Flaws: Insomniac, Depressed, Secretive. Bonds: Rich. Occupation: Baker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 gp. Onyx (40 gp).
Nicor Weary, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fitting clothing which further accentuates his frame. He keeps his long brown hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his white eyes.
Personality: A skeptical and narcissistic man, Nicor's first love is himself. His second love is also himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Nicor was raised in a hard working conservative environment. A gifted student he started as a Bather, but he got bored and became a Blacksmith. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and nothing but the best is good enough for him
Ideals: Impeccable. Bonds: Attractive, Immigrant, Family, Job, Adventurer. Occupation: Blacksmith
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 7)
Armor Class 10
Hit Points 43 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +6
Possessions: 1100 gp.
Randal Barclay, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His red hair is lengthy. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is fixated on the number 81. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a Shipwright, his father struggled to pay the bills. Like his father and his brother before him, after school he went straight into learning to become a Navigator. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Expand his business.
Flaws: Ugly, Insane. Bonds: Adventurer, Poor, Job. Occupation: Navigator
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 5 (-3) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp).
Everard Weld, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears just a grey suit and is in decent physical shape. His black hair is knotted and matted. His amber eyes dart from person to person.
Personality: He has always had a great fascination with Dwarven culture. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in a small desert village. Everard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has never given up on his poetry dream.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Racist. Bonds: Adventurer, Nature. Occupation: Gardener
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Just what you see.
Dharg Clayden, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man likes to wear ponchos typically of a light white in addition to tight pants. His golden hair and beard is wavy and long. His eyes are blue and catlike.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the east to a Performer, Dharg learned a great deal about his mother's area of expertise. A gifted student he started as a Mortician, but he got bored and became a Performer. He hasn't been sleeping well lately.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to open a new tavern
Flaws: Antagonistic, Fearful, Insomniac. Bonds: Poor, Job, Debt. Occupation: Performer
Voice: German accent
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Gilthur Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his chestnut hair in a flapper bob. He has brown eyes and a brown hat with a blue feather.
Personality: He is irascible and easily irritated. He also is a firm believer in the manly ideal.
History: He was born at the edge of vast island. He worked as a nervous Barkeep and found it very stressful. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Impulsive. Bonds: Nature, Job. Occupation: Barkeep
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 96 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 17 (+3) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 3d10-1, Ranged +3 / 3d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 3000 gp. Embroidered silk and velvet mantle with numerous moonstones (2300 gp). Solid gold idol (1000 gp). Old masterpiece painting (400 gp).
Joan Alton, Female Human [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries lances. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her violet eyes peer out from beneath her broad brown hat.
Personality: Joan is depressed about a lot of things. She tends to be a nihilist. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born in the north her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Joan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She feels kind of lost in life.
Ideals: Fighting, Opinionated. Flaws: Depressed. Bonds: Poor. Occupation: Armorer
Voice: Spanish accent
Attributes [hide]
Medium (4'8") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 30 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 18 (+4) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Infernal, Celestial, Orc
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2200 gp. Alexandrite (600 gp). Rich purple corundum (500 gp). Carnelian (40 gp). Deep blue spinel (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
