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NPC Generator

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Advanced [show]


Taklinn Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: 4'2" and muscular, this northern man wears a weathered and beat up set of banded mail beneath an oversized brown coat. His golden hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He misses his home and complains about the freezing weather, even in summer.

History: He was born a particularly ugly child, much to the horror of his parents. When Taklinn reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic. Flaws: Ugly. Bonds: Immigrant, Military. Occupation: Blacksmith

Voice: Nasally tone

Attributes [hide]

Taklinn Fallack, Male Dwarf Ranger 9
Medium (4'2") Dwarf, Lawful Evil (CR 9)
Armor Class 10
Hit Points 76 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 17 (+3)14 (+2)
Skills Animal Handling +6, Athletics +5
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 40000 cp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Golden circlet with four aquamarines (4000 gp). An abacus with copper, silver and gold markers (170 gp).


Social Check DCs


Antrara Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a black broad hat and black clothes, and she perpetually has her trident ready. She has dyed her greying bronze crest a little too much giving a sharp bronze color. She wears crescent spectacles with a black brim.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She can't help but pocket interesting objects she comes across

History: Born in a small village she learned the ways of the warrior from her mother. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She has drifted from career to career and currently works as a Soapmaker.

Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and many drow want her driven away

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Criminal record, Job, Enemies. Occupation: Soapmaker

Voice: Shortens vowels

Attributes [hide]

Antrara Turnuroth, Female Dragonborn Druid 9
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 40 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)15 (+2) 11 (+0)12 (+1)
Skills Performance +4, Religion +5
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: Carnelian (70 gp). Amber (60 gp).


Social Check DCs


Two Llamas Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears baggy brown pantaloons and a grey scarf. She has a moderate pudge and is not very fit. Her white fur is smooth and relatively long. Her face is scarred and worn.

Personality: Prone to second guessing herself, she comes off as nervous. She is obsessed with finding treasure.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Two Llamas took refuge in the large cave and found the beat up shortspear and armor she uses now. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortspear.

Motivation: She wants nothing more than to rejoin the army; and she desires power and/or immortality

Flaws: Ugly, Shy. Bonds: Adventurer, Military, Nature. Occupation: Shoemaker

Voice: Squeaky

Attributes [hide]

Two Llamas Mirror, Female Tabaxi Monk 1
Medium (5'7") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)13 (+1) 15 (+2)9 (-1)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Trail Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a dagger on it. Her fur is black and very short. This hazel eyed easterner is not easily forgotten.

Personality: Trail is depressed about a lot of things. She tends to be a nihilist. She invites people to come help in her community garden.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She struck it rich when she found rare goods in large quantities. She left for the east, certain she would find work there.

Motivation: She is content; and she loathes her own lifestyle

Ideals: Philantrophist. Flaws: Depressed, Mundane. Bonds: Immigrant, Rich. Occupation: Gardener

Voice: Australian accent

Attributes [hide]

Trail Treat, Female Tabaxi Rogue 8
Medium (5'1") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 57 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)10 (+0) 14 (+2)11 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Heward Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. His tied-back hair is golden. His eyes are likewise green. His teeth are white and perfect.

Personality: Aggressive, abrasive, and angry, Heward embodies much of what other species detest in the Humans. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Heward and his spouse have recently divorced.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Opinionated. Flaws: Antagonistic, Mundane. Bonds: Attractive. Occupation: Blacksmith

Voice: Mousy voice

Attributes [hide]

Heward Sheldon, Male Human Commoner 1
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)13 (+1) 11 (+0)6 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 80 gp.


Social Check DCs


Fulbar Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This western man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His clothes are grease stained in places. He has moderate length red hair. He tend to wears goggles to shield his eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born on a small isolated farm. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Insane. Bonds: Poor, Immigrant, Criminal record, Nature. Occupation: Banker

Voice: Sighs a lot, exhausted

Attributes [hide]

Fulbar Kettlewhistle, Male Halfling Ranger 6
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)19 (+4) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Hadley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He prefers to wear grey pants and tee shirts, and his gloved hand is found clutching a shield. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Glassblower for hire.

Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality

Flaws: Shy, Impulsive. Bonds: Military, Job, Adventurer. Occupation: Glassblower

Voice: Uses sign language

Attributes [hide]

Dean Hadley, Male Human Cleric 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)15 (+2) 16 (+3)11 (+0)
Skills Athletics +0, Performance +2
Senses Passive Perception 13
Languages Common, Aquan, Celestial
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 50 gp. 1 Magnifying glass.


Social Check DCs


Skamos Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner, and sports empty pouches on his belt. He has styled his blue hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Skamos was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Persistence, Justice. Bonds: Attractive, Poor, Adventurer. Occupation: Map Maker

Voice: Australian accent

Attributes [hide]

Skamos Ecstasy, Male Tiefling Paladin 2
Medium (6'2") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 9000 cp. 1 Masterwork Common Melee.


Social Check DCs


Dworic Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries a battered sickle and tarnished whip as well. His auburn hair is cut short with large spiked bangs in the front. He has brown eyes and a brown hat with a tan feather.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels threatened by others.

Ideals: Fighting. Flaws: Antagonistic, Fearful, Disease. Bonds: Rich. Occupation: Mason

Voice: Speaks like tongue is numb

Attributes [hide]

Dworic Orcfoe, Male Dwarf Paladin 6
Medium (4'3") Dwarf, Lawful Evil (CR 6)
Armor Class 9
Hit Points 48 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)14 (+2) 13 (+1)12 (+1)
Skills Investigation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Druidic
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: Just what you see.


Social Check DCs

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