Liftrasa Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: She typically wears grey cloth garments or leather armor, and she perpetually has her lance ready. Her blonde hair is cut short with large spiked bangs in the front. Her ears are large.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Liftrasa lived on a farm with her father, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Assassin
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 26 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Elven, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1 Half-Plate.
Theirastra Goltorah, Female Elf [Permalink]
Personal [hide]
Description: She wears blue trousers with brown and blue striped suspenders. She wears various colorful collared shirts. She carries with her a set of axes on her belt, each one with a opal on the hilt. Her long black hair reaches down to her waist. She has a dull look in her green eyes.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As long as the job gets done she does not care how it got done.
History: The child of eastern immigrants she idolized her mother. Her mother was very strict, and drilled into her lessons on being the perfect lady. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes
Ideals: Fighting, Professionalism, Impeccable. Bonds: Nature, Immigrant. Occupation: Sailor
Voice: Voice breaks
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 5)
Armor Class 14
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 800 gp. Blue quartz (14 gp). Deep blue spinel (1400 gp).
Umpen Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a blue shirt with thin black vertical stripes and grey pants. He is bald on top and has large white tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.
Personality: He is happy with his job as a Blacksmith. He turns his eye from what people do, preferring to live and let live. The war was a terrible time for him, and Umpen does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a soldier and died while he was still young. Umpen was left his mother's suit of armor and trained in its use and care. He then took over the family business and is one of the better Blacksmith for hire.
Motivation: He feels kind of lost in life; and further expansion of business
Flaws: Ugly, Depressed, Disease. Bonds: Job, Military. Occupation: Blacksmith
Voice: Gruff and masculine
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 9)
Armor Class 15
Hit Points 55 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 10 (+0) | 7 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 90 pp.
Myathethil Iranapha, Female Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a well pressed and immaculate suit (or dress). Her small hat is riddled with cuts and holes. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She took every job she could get her hands on, but the opportunities for Elves in the south were limited. She used her abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she doesn't get along with people that don't share her tastes
Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Adventurer
Voice: Smoker's lung
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Moss agate (12 gp). Citrine (40 gp).
Diggory Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'11". He is constantly adorned with expensive silk clothing, often dyed in bright violet and grey, and wears rings and necklaces with large, colorful gems, and his gloved hand is found clutching a bow. With bright auburn hair and a scraggly beard. His blue eyes are passionate and lively.
Personality: He likes to make people angry or surprised. He is obsessed with a lost civilization.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Like his mother and his sister before him, after school he went straight into learning to become a Painter. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and retire the richest man in the north
Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Adventurer, Job. Occupation: Painter
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 10)
Armor Class 10
Hit Points 38 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
Possessions: 280 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Robbie Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her red hair is cut jaggedly and amateurishly. Her fair skin shows little sign of her aristocratic breeding.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Her mother raised her in a mountain cabin. She moved out south to avoid the crime she committed. She has been a successful dealer in antiques buying low and selling high.
Motivation: Seeks redemption; and to share knowledge with the world
Ideals: Logical, Entrepeneur. Bonds: Attractive, Nature, Criminal record. Occupation: Courier
Voice: Cold and demanding tone
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp).
Bethrynna Hanali, Female Elf [Permalink]
Personal [hide]
Description: She wears a tan tunic with white highlights, and long yellow pants that bunch up around her shoes. She carries with her a set of spears on her belt, each one with a aquamarine on the hilt. She sports brown long hair. Her fierce brown eyes like to dwell on things.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Bethrynna was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A gifted student she started as a Shipwright, but she got bored and became a Performer. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She seems to be bored by most things; and to end her boredom
Ideals: Fighting, Joker. Flaws: Antagonistic, Mundane. Bonds: Poor, Job. Occupation: Performer
Voice: Dark and ominous
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4
Possessions: 100 gp. 1 Half-Plate.
Five Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries a battered club and tarnished monstrous two handed axe as well. Her fur is black and curly. Her copper eyes lackadaisically let the world flow into them.
Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born to a criminal king-pin and mafia family Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. She has recently gotten a pet goose that steals things from people.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Fighting. Flaws: Racist, Forgetful. Bonds: Poor, Criminal record. Occupation: Shepherd
Voice: Slurs words
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 13 (+1) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 500 gp. 1 Minor magic item.
Sun On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears baggy brown pantaloons and a white scarf. He has a penchant for wearing a ring with an oversized opal on his left hand. He wears his lavender fur down. His face is covered beneath a completely black helmet.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born into a rich family. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.
Motivation: Money/treasure.
Ideals: Optimist, Philantrophist. Bonds: Rich, Religious. Occupation: Barrister
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 76 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 9 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 180 pp.
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Their contribution stands as a beacon of hope for all adventurers!