Morkral Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man tends to wear a large brown jacket. His clothes are grease stained in places. His moppish red hair is in a traditional bowl cut. His skin is flawless and his gray eyes scan people very quickly.
Personality: Aggressive, abrasive, and angry, Morkral embodies much of what other species detest in the Dwarves. A true patriot, Morkral would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Morkral reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Morkral and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Military, Slave. Occupation: Servant
Voice: Can't modulate volume
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 20 (+5) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Trym Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed ceremonial dagger, just in case. Her red hair is styled in orderly dreadlocks. Her eyes are likewise green. Her teeth are white and perfect.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Trym was born with her father's beautiful face. Like her father and her brother before her, after school she went straight into learning to become a Navigator. She ran away from her former home and has been making her living as a Navigator for the past few years.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Athletic, Disciplined. Bonds: Attractive, Immigrant, Job. Occupation: Navigator
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 16)
Armor Class 12
Hit Points 109 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
Possessions: 5000 gp. Black pearl (1500 gp). Red-brown spinel (160 gp). Moss agate (12 gp). Deep blue spinel (1500 gp). Onyx (30 gp). Deep blue spinel (1500 gp). Violet garnet (1500 gp). Star rose quartz (30 gp). Tiger eye turquoise (12 gp). White pearl (160 gp). Black star sapphire (500 gp). Rhodochrosite (12 gp). Blue quartz (12 gp). Sardonyx (30 gp). Violet garnet (1500 gp).
Vicky Shelley, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a grey shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. Her brown hair is heavily combed to the left. Her eyes are brown and catlike.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She also hits on women, regardless of circumstances.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She has gone from town to town working and never settling down anywhere, but has fallen for a local Slave Trader. She hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss; and wants her loneliness to end
Ideals: Gifted. Flaws: Ugly, Greedy, Disease. Bonds: Has a crush. Occupation: Junk Dealer
Voice: Squeaky
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp.
Drenna Yorke, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She has a moderate pudge and is not very fit. She has done her best to style her auburn hair to look like a famous performer. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Drenna took refuge in the old dungeon and found the beat up sai and armor she uses now. Due to her spouse's obsession with being a Server they were divorced and she won custody of their son. She worked as a Butcher, and she later adopted a second son.
Motivation: Someone believes her a fraud; and doesn't want to be a butcher and was forced into it by her family
Ideals: Gifted. Bonds: Attractive, Family, Enemies, Nature. Occupation: Butcher
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'11") Half-Orc, Neutral Evil (CR 6)
Armor Class 14
Hit Points 54 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 1000 sp.
Kasdeya Fluke, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is well dressed, constantly wearing a black suit, brown shirt, and black tie. She keeps her long white hair kept up in a rat tail. Her eyes are gold and she is always smoking a pipe.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Flattery will make her almost putty in your hands.
History: Born to a poor family in the city she treasured whatever gifts she got. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Kasdeya grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kasdeya. Being a Masseuse kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To share knowledge with the world; and she has comitted a past crime that haunts her to this day
Ideals: Joker, Logical. Flaws: Selfish. Bonds: Poor, Criminal record. Occupation: Masseuse
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 19 (+4) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Goblin, Dwarven, Celestial
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 1500 gp. A pair of silk slippers encrusted with tiny pearls. (140 gp). Old masterpiece painting (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Galiena Middleton, Female Human [Permalink]
Personal [hide]
Description: This northern woman is wearing a perfectly clean shirt and pair of pants. Her clothes are grease stained in places. Her auburn hair is slicked back into a classic pompadour. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: A powerful brothel owner made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To be a Adventurer again.
Flaws: Terse, Forgetful. Bonds: Attractive, Poor, Immigrant, Mentor. Occupation: Priest
Voice: Sounds elderly
Attributes [hide]
Medium (4'7") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 47 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 1300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item.
Shump Hartford, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is long and unkept. His gray eyes peer out from beneath his wide-brimmed white hat.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a great chef.
History: He was born into a rich family. He found a children's book about a Half-Orc Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has built up a small fortune and can afford his own way.
Motivation: He's attracted to the PC; and to reunite with his old friends
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Rich, Adventurer, Has a crush. Occupation: Guard
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Evil (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 300 gp. 6 Acid flasks. 3 Holy water. 4 Smokesticks.
Callybon Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She prefers to wear tan clothing when she does not wear armor. Her white hair is slicked back into a classic pompadour. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: A skeptical and narcissistic woman, Callybon's first love is herself. Her second love is also herself. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Callybon was raised in a hard working conservative environment. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has set out to sabotage the competition.
Motivation: To be a Barkeep again; and wants to raise her children well
Ideals: Athletic, Impeccable, Justice. Bonds: Attractive, Job, Family. Occupation: Sage
Voice: Scratchy, weak
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 34 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 7 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Althaea Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: She wears tan trousers with brown and black striped suspenders. She wears various colorful collared shirts. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her white hair is drawn into a tight pony tail with a rose scrunchie. She tend to wears goggles to shield her eyes.
Personality: Stoic and calm, she prefers to meditate than take action. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Disciplined. Flaws: Forgetful. Bonds: Attractive, Religious. Occupation: Unemployed
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
