Baern Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a large grey jacket. He is portly but not overly obese. He has moderate length silver hair. His green eyes are passionate and lively.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Baern took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.
Motivation: He is terrified, and will act out of fear; and a deep hatred of illithids
Flaws: Fearful, Disease. Bonds: Nature, Adventurer, Enemies. Occupation: Soapmaker
Voice: Low and grunting
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 6 (-2) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 380 gp. 1 Masterwork studded leather.
Adelard Roscoe, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tight fitting clothing which further accentuates his frame. His golden hair is smooth and relatively long. His brown eyes have a joyful gleam in them most of the time.
Personality: Adelard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a font of random trivia from the lore and stories he has discovered
History: He was born in the east. He worked as a nervous Body Guard and found it very stressful. He has achieved small success as a Body Guard.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new body guard responsibilities is difficult
Ideals: Athletic, Impeccable, Logical. Bonds: Attractive, Immigrant, Job. Occupation: Body Guard
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 9 (-1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Orc, Auran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Shaena Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a white vest and prefers red and black shirts. Her boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on her belt. Her hair is greying and her face has many wrinkles. Her hazel unseeing eyes seem to look past you.
Personality: She does not believe in betrayal or weakness as things to be tolerated. When she's not drinking or sleeping the drinks off, she's doing painting.
History: Her mother raised her in a mountain cabin. A freak accident while working with her Barkeep father left her crippled. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To share knowledge with the world; and balancing her hectic life and new interpreter responsibilities is difficult
Ideals: Justice, Artistic. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Interpreter
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 11)
Armor Class 14
Hit Points 49 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Gnome
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 1900 gp. Eyepatch with mock eye of sapphire and moonstone (1600 gp). Silver comb with moonstones (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
Thiala Othronus, Female Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 5'3". She wears a tan costume with the symbols of the four houses of cards on her torso. She keeps her long red hair kept up in a rat tail. She has brown eyes.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She enjoys reading and quiet.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She dropped out of school before completing her studies. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Sabotage a competitor; and she has a crush on the local doctor
Ideals: Logical, Gifted. Bonds: Job, Adventurer, Has a crush. Occupation: Mason
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 6 (-2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2800 sp.
Dabbledob Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears tan cloth garments or leather armor. His chestnut hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Sculptor mother left him crippled. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To settle down with his crush.
Flaws: Ugly, Disease. Bonds: Enemies, Has a crush, Adventurer. Occupation: Actor
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 5 (-3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp.
Beiro Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is drawn into a tight pony tail with a cross scrunchie. His eyes, though not visible through his cowl, are blue.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. One day when Beiro was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Beiro was heart-stricken from the event, and his father started working long hours to provde for them. Due to his spouse's obsession with being a Cook they were divorced and he won custody of their son. He worked as a Healer, and he later adopted a second son.
Motivation: He wants revenge against brigands; and doesn't want to be a healer and was forced into it by his family
Ideals: Fighting, Artistic. Flaws: PTSD. Bonds: Family, Enemies. Occupation: Healer
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 90 gp.
Himo Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: This man tends to wear a large tan jacket. He has a penchant for wearing a ring with an oversized amber on his right hand. His golden hair is slicked back into a classic pompadour. His blue eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He feeds upon the attention of others.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Entrepeneur. Flaws: Insane, Disease. Bonds: Rich, Enemies, Attractive. Occupation: Marshal
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Sarah Ridley, Female Human [Permalink]
Personal [hide]
Description: She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sai, but if one is not available she will default to her greatsword. Her skin is fair and her fingers are delicate and long. She wears a colorful flower in her auburn hair. Her violet eyes dart from person to person to random spaces in the air.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: The child of western immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Bonds: Attractive, Adventurer, Immigrant. Occupation: Animal Trainer
Voice: Whispers
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: Chrysoberyl (140 gp).
Baggi Payton, Female Half-Orc [Permalink]
Personal [hide]
Description: She prefers to wear white clothing when she does not wear armor. She carries with her a set of flails on her belt, each one with a emerald on the hilt. She has slicked back auburn hair. Her eyes are violet and catlike.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a very good compulsive liar and kleptomaniac.
History: Baggi hails from a village terrorized by brigands. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Further expansion of business; and seeks redemption
Ideals: Fighting. Flaws: Shy. Bonds: Criminal record, Enemies, Slave, Job. Occupation: Blacksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 160 gp. Hematite (9 gp).
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Their contribution stands as a beacon of hope for all adventurers!
