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NPC Generator

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Advanced [show]


Trym Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her chestnut hair is slicked back into a classic pompadour. She wears crescent spectacles with a black brim.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is an amazing painter.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She inherited the family business which she has now maintained for 15 years.

Motivation: Dragonborn compassion; and expand her business

Ideals: Gifted. Flaws: Mundane, Racist. Bonds: Attractive, Job. Occupation: Bricklayer

Voice: Spits and sputters

Attributes [hide]

Trym Fastfoot, Female Halfling Cleric 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)15 (+2) 10 (+0)11 (+0)
Skills Medicine +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Halfling, Elven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 600 sp. 1 Half-Plate.


Social Check DCs


Edge In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears loose pants and a collared shirt complete with sweater beneath his coat. His lavender fur is still thick. His yellow eyes lackadaisically let the world flow into them.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: The child of a Barkeep, who enjoyed hunting, Edge was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He left for the north, certain he would find work there.

Motivation: Wants to work out more often; and retire the richest man in the north

Ideals: Athletic, Entrepeneur. Flaws: Secretive. Bonds: Immigrant, Nature. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Edge In Woods, Male Tabaxi Rogue 5
Medium (6'8") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)15 (+2) 11 (+0)10 (+0)
Skills Investigation +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Gold and topaz bottle stopper cork (700 gp).


Social Check DCs


Soveliss Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears many layers of old clothing at all times. His silver hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the north, but his parents moved at a very young age to the south. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: To get a good night's sleep; and to prove his worth to the world

Ideals: Artistic. Flaws: Ugly, Insomniac, Secretive. Bonds: Poor, Immigrant. Occupation: Doctor

Voice: Deep voice with rolling R's

Attributes [hide]

Soveliss Wasanthi, Male Elf Adept 2
Medium (5'2") Elf, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 10 (+0)13 (+1) 14 (+2)6 (-2)
Skills Medicine +4, Stealth +7
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +5 / 1d6+3, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 180 gp.


Social Check DCs


Corkitron Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red shirt with thin black vertical stripes and white pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. His white hair is thinning but still full. His eyes are likewise amber.

Personality: He is mildly Halfling supremacist, though he does not identify as such. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. Since then, he has sought to make the best of life.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and retire the richest man in the north

Ideals: Entrepeneur, Optimist. Flaws: Racist, Shy, Greedy. Occupation: Spice Merchant

Voice: Creaky witch voice

Attributes [hide]

Corkitron Tallfellow, Male Halfling Expert 6
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 21 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)18 (+4) 15 (+2)9 (-1)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Sylvan, Abyssal, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Beloril Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears rags and sports a simple walking cane. He keeps his long black hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: When he was but 5 years old his parents immigrated from the east. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He is searching for what he claims is his rightful reward.

Motivation: Many goblins want him driven away; and seeks redemption

Flaws: Antagonistic. Bonds: Poor, Adventurer, Immigrant, Criminal record, Enemies. Occupation: Ruler

Voice: Italian accent

Attributes [hide]

Beloril Daraln, Male Dwarf Adept 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Amnon Art, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his white hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the recently deceased. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Tiefling Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hasn't been sleeping well lately.

Motivation: He has decided he is irredeemable.

Ideals: Gifted. Flaws: Insomniac. Bonds: Criminal record, Adventurer. Occupation: Glassblower

Voice: Low and grunting

Attributes [hide]

Amnon Art, Male Tiefling Aristocrat 6
Medium (6'5") Tiefling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 18 (+4)16 (+3) 10 (+0)20 (+5)
Skills Persuasion +8, Religion +6
Senses Passive Perception 10
Languages Common, Orc, Celestial, Draconic
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. An abacus with copper, silver and gold markers (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp).


Social Check DCs


Aramil Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tan shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His brown hair is braided into rings. He wears large thick round spectacles.

Personality: Stoic and calm, he prefers to meditate than take action. He is lazy and tries to find solutions quickly.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Aramil reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aramil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He would like to get married and retire.

Ideals: Disciplined, Fighting. Flaws: Lazy. Bonds: Poor, Military. Occupation: Barkeep

Voice: Excited and jittery

Attributes [hide]

Aramil Suithrasas, Male Elf Commoner 3
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)17 (+3) 14 (+2)14 (+2)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Giant, Draconic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ghaliver Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of flails on his belt, each one with a sapphire on the hilt. His moppish black hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He got into the Map Maker business at a young age. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He struck the Map Maker job and began his own company from there.

Motivation: Wants to open a new tavern; and to be a mortician again

Ideals: Fighting, Gifted. Flaws: Emotional. Bonds: Rich, Job. Occupation: Map Maker

Voice: Sore throat, cough

Attributes [hide]

Ghaliver Sunmeadow, Male Halfling Fighter 16
Small (3'1") Halfling, Lawful Evil (CR 16)
Armor Class 12
Hit Points 115 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)9 (-1) 10 (+0)8 (-1)
Skills Athletics +5, Religion +4
Senses Passive Perception 10
Languages Halfling
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +4

Possessions: 7000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Gold music box (4000 gp). Gold and topaz bottle stopper cork (1800 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Godfrey Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears yellow trousers with violet and brown striped suspenders. He wears various colorful collared shirts. He wears his blonde hair down. He wears round tiny glasses practically rammed into his face.

Personality: He will rave to anyone who will listen. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His mother raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep.

Flaws: Insane, Antagonistic. Bonds: Poor, Mentor, Nature. Occupation: Crown-heir

Voice: Speaks through clenched teeth

Attributes [hide]

Godfrey Arnuanna, Male Half-Elf Warrior 5
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)10 (+0) 10 (+0)17 (+3)
Skills Intimidation +6, Nature +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: Pink pearl (120 gp). Peridot (20 gp). Red garnet (120 gp). Carnelian (20 gp).


Social Check DCs

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