Trag Clapham, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'5" eastern man, he wears a weathered and beat up set of banded mail beneath an oversized black coat. He keeps his white hair in a pixie cut. His gray eyes peer out from beneath his small black hat.
Personality: He is almost excessively polite to everyone, even when angry. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Trag hails from a village terrorized by dire rats. He took every job he could get his hands on, but the opportunities for Half-Orcs in the east were limited. He left for the east, certain he would find work there.
Motivation: Revenge; and many dire rats want him driven away
Ideals: Opinionated. Flaws: Shy. Bonds: Enemies, Immigrant. Occupation: Healer
Voice: Stutters
Attributes [hide]
Medium (5'5") Half-Orc, True Neutral (CR 7)
Armor Class 14
Hit Points 58 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 16 (+3) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +7 / 2d8+4, Grapple +5
Possessions: 700 gp.
Fabien Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tan trousers with violet and red striped suspenders. He wears various colorful collared shirts. He wears a top hat to cover his moderate length chestnut hair. He has a dull look in his blue eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also is a firm believer in the manly ideal.
History: He was born several months after his mother was called into army service. His necromantic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and money/treasure
Ideals: Gifted. Flaws: Disease, Impulsive. Bonds: Immigrant, Military. Occupation: Fortune-teller
Voice: Mousy voice
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 400 gp. 1 Minor magic item.
Elegant Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: 6'3" and muscular, this southern woman is wearing colorful clothing, dressed as a Miner. Her fur is beige and very short. Her green eyes dart from person to person.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was born in the south. After coming to the age of reason, Elegant took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She inherited the family business which she has now maintained for 8 years.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and sabotage a competitor
Ideals: Athletic, Gifted. Flaws: Greedy. Bonds: Immigrant, Job, Enemies. Occupation: Miner
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 8)
Armor Class 14
Hit Points 58 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 18 (+4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Gnoll, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
Possessions: 1600 gp.
Vistra Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her red hair is heavily combed to the right. Her brown eyes dart from person to person.
Personality: Vistra speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has all her life been fascinated with music.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Server like her father before her.
Motivation: Wishes to resurrect an old love; and balancing her hectic life and new server responsibilities is difficult
Ideals: Impeccable, Artistic. Bonds: Immigrant, Job, In love. Occupation: Server
Voice: Loud with bravado
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Holy water.
Dagnal Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey tunic with violet highlights, and long yellow pants that bunch up around her shoes. She has a moderate pudge and is not very fit. She wears her hair in dreadlocks. She is baby faced.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Flattery will make her almost putty in your hands.
History: She was born to a criminal king-pin and mafia family When money was particularly tight she was walking through alleys when she overheard a Fletcher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She ran away from her former home and has been making her living as a Fletcher for the past few years.
Motivation: Expand her business; and she is not mentally stable, and does not behave rationally
Flaws: Selfish, Insane. Bonds: Criminal record, Poor, Job. Occupation: Fletcher
Voice: Pirate accent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Ûshbaka Clinton, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.
Personality: Stoic and calm, he prefers to meditate than take action. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to travel the world and help people.
Motivation: Retire the richest man in the south; and he is greedy
Ideals: Entrepeneur, Disciplined, Philantrophist, Logical. Bonds: Immigrant. Occupation: Doctor
Voice: French accent
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 9)
Armor Class 11
Hit Points 45 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Ignan, Draconic
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 1100 gp. White opal (800 gp). Black star sapphire (800 gp). Lapis lazuli (9 gp). Aquamarine (1200 gp). Moss agate (9 gp). Red garnet (40 gp). Violet garnet (1200 gp). 1 Minor magic item. 1 Minor magic item.
Osah Liberty, Female Tiefling [Permalink]
Personal [hide]
Description: A 6'5" western woman, she wears a faded coat and loose pants complete with wide-brimmed hat. Her purple hair is knotted and matted. This silver eyed westerner is not easily forgotten.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Energy wise she seems alert and responsive.
History: Born in the west to a Glassblower, Osah learned a great deal about her mother's area of expertise. Osah was born on a far western forest where she grew up under the tutelage of her mother, an expert Glassblower. She has achieved small success as a Glassblower.
Motivation: Her religion dominates her actions; and to be a stableman again
Ideals: Philantrophist, Professionalism. Bonds: Job, Immigrant, Religious. Occupation: Glassblower
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 55 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 17 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Auran, Dwarven, Goblin
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 1600 gp. Golden yellow topaz (1000 gp). Rhodochrosite (12 gp). Black star sapphire (500 gp). Silver pearl (70 gp). Peridot (60 gp). Moss agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tordek Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and is perpetually draped in fineries, but all of this concealed by his earthly robes.. With a patchy red beard and wild red hair. His green eyes dart from person to person.
Personality: He speaks before he thinks and is too direct. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born the only child of a wealthy merchant. When Tordek reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been saving his money to try and buy his brother's freedom.
Motivation: An old rival family wants him found; and to reunite with his absent mother
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Family, Military. Occupation: Cartwright
Voice: German accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Ignan
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 240 gp. Red-brown spinel (160 gp). Aquamarine (300 gp).
Thamuz Gluttony, Male Tiefling [Permalink]
Personal [hide]
Description: He sports black clothing, slightly heavier than average wear, and he perpetually has his shortbow ready. His brown hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.
Personality: He has always had a great fascination with Gnomish culture. He has a small toy that he constantly fidgets with.
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thamuz fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Racist, Addict. Bonds: Poor. Occupation: Engraver
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Tiefling, True Neutral (CR 4)
Armor Class 9
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Terran, Aquan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +5
Possessions: 200 gp.
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