Alain Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: She wears red painted combat armor at almost all times. Sporting a red mohawk this woman's hair draws a lot of attention. Her green eyes are slightly larger than normal.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: The child of northern immigrants she idolized her mother. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She was granted martial powers by her dying brother.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Fighting, Gifted. Bonds: Immigrant. Occupation: Mason
Voice: Shortens vowels
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 18 (+4) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +3
Possessions: Just what you see.
Sarai Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a white vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her white boots flare out at the collars. She wears a deerstalker hat to hide her balding. She wears a mask on her face.
Personality: She is business-like. She takes instructions and follows them to the letter. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Sarai lived on a farm with her father, near the main road leading to a nearby town. She has chosen to use the inheritance that was left to her frivolously. She was always very intelligent and has formed a secret society of philosophers.
Motivation: Marry her brother to traveling adventurers; and wants to raise her children well
Ideals: Professionalism. Flaws: Secretive. Bonds: Rich, Family. Occupation: Miner
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Goblin, Aquan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. Silver comb with moonstones (500 gp). Large well-done wool tapestry (600 gp). Black velvet mask with numerous citrines (30 gp). 1 Minor magic item.
Claira Elsing, Female Half-Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'9" has a big stupid grin on her face most of the time. She wears a shirt that is too small, which lets her gut show, with a ratty yellow coat over it. Her black hair is matted, messy, and big. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While she acts the brute, she is far gentler than she would appear. She cannot resist a sob story and will often dote over anyone who has one.
History: Claira hails from a village terrorized by brigands. Her parents enrolled her in a Bard school at a young age so that she could practice her martial talents. She was granted martial powers by her dying brother.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and someone believes her a fraud
Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Beggar
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 3 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 5 (-3) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 30000 cp. Star ruby (600 gp). Chrysoprase (80 gp). Black pearl (800 gp). 1 Minor magic item.
Mara Holimion, Female Half-Elf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair is brown, silky, and of moderate length. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She can speak with the recently deceased. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born blind and as such lacked many opportunities for work. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She has recently gotten a pet goose that steals things from people.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Gifted. Flaws: Addict, Disease. Bonds: Attractive, Criminal record. Occupation: Map Maker
Voice: Farmer accent
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 18 (+4) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Just what you see.
Egelina Dumph, Female Human [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She wears a colorful flower in her blonde hair. She wears large thick round spectacles.
Personality: She is a Glassblower first and foremost. She believes firmly that knowledge should be universal. She is a great chef.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. From her teen years she was always beautiful and desirable, so people have always doted on her. She now owns her own business.
Motivation: Balancing her hectic life and new Glassblower responsibilities is difficult.
Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Attractive, Job. Occupation: Glassblower
Voice: Slurs words
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Druidic, Goblin, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. Brown-green garnet (120 gp). 1 Masterwork Common Melee.
Flask Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. Her fur is cut close to her head. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Sold as a small child to a necromancer, Flask was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She helped her father out around the business and became quite the natural. She became a Spice Merchant soon after.
Motivation: Wants to work out more often; and wants to open a new tavern
Ideals: Philantrophist, Athletic. Flaws: Forgetful. Bonds: Mentor, Job. Occupation: Spice Merchant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 9)
Armor Class 14
Hit Points 51 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 16 (+3) | 19 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Undercommon, Orc
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1100 gp. Alexandrite (800 gp). Black star sapphire (1400 gp). Carnelian (30 gp).
Keyleth Burrows, Female Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned female wears tattered old clothes. She is tall, broad shouldered and powerfully built. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her amber eyes have a joyful gleam in them most of the time.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was raised in a white middle class family as the only child. After coming to the age of reason, Keyleth took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has since lost track of the people in her past.
Motivation: An old rival family wants her found.
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Job, Family. Occupation: Doctor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 7)
Armor Class 11
Hit Points 32 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Norkruuth Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a monstrous two handed axe on his belt. His copper crest is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He is a bit of a xeno-phobe, disliking non-Dragonborns.
History: Born in a small village he learned the ways of the warrior from his mother. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Tiefling compassion.
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Immigrant, Has a crush. Occupation: Sculptor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 15)
Armor Class 12
Hit Points 148 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 17
Languages Common, Orc, Gnome, Undercommon
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
Possessions: 800 pp. Alexandrite (1400 gp). Blue star sapphire (400 gp). Tourmaline (130 gp). Deep blue spinel (1400 gp). Hematite (13 gp). Rich purple corundum (400 gp). Eye agate (13 gp). Fiery yellow corundum (400 gp). Obsidian (13 gp). Chrysoberyl (130 gp).
Silvo Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a long, white, dusty cloak. He carries with him a set of hammers on his belt, each one with a jet on the hilt. His white hair is smooth and relatively long. His gray eyes peer out from beneath his broad white hat.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Silvo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He got into the Armorer business at a young age. He moved out south to avoid the crime he committed. He inherited the family business which he has now maintained for 11 years.
Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac
Ideals: Fighting, Impeccable. Flaws: Hedonist. Bonds: Job, Criminal record, Rich. Occupation: Armorer
Voice: Hollow voice
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Sylvan, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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