Willow Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a white tunic with green highlights, and long black pants that bunch up around her shoes. Her red hair is smooth and relatively long. Her blue eyes peer out from beneath her Stetson white hat.
Personality: She is overprotective of those who hire her services. She is a very good compulsive liar and kleptomaniac.
History: She served in the navy to pay for her family's outstanding loans. Like her mother and her sister before her, after school she went straight into learning to become a Knight. She then took over the family business and is one of the better Knight for hire.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and to be a roofer again
Bonds: Attractive, Poor, Guardian, Criminal record, Military, Job. Occupation: Knight
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 18 (+4) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee -1 / 1d6-3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 180 gp. Bloodstone (40 gp).
Aura Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears silk and lounges about seductively. His fur is white and very short. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Aura was born with his father's beautiful face. His martial abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Disciplined, Gifted. Flaws: Addict. Bonds: Attractive, Family. Occupation: Adventurer
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 12)
Armor Class 11
Hit Points 98 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Goblin, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 4000 gp. Alexandrite (800 gp). Freshwater pearl (7 gp). Tiger eye turquoise (7 gp). Aquamarine (800 gp). Aquamarine (800 gp). Golden pearl (70 gp). Eye agate (7 gp). Iolite (50 gp). Azurite (7 gp). Chalcedony (50 gp). 1 Minor magic item.
Theren Firahel, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tan costume with the symbols of strength on his torso. With a patchy white beard and wild white hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a minor phobia of water and hates getting wet.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He struck the Body Guard job and began his own company from there.
Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Logical. Flaws: Fearful, Insane. Bonds: Job. Occupation: Body Guard
Voice: Slurs words
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 8
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Ignan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Skamos Rapture, Male Tiefling [Permalink]
Personal [hide]
Description: He likes to wear black tank tops with white pants. He is physically well-built. He wears a colorful flower in his blue hair. His gold eyes peer out from beneath his small black hat.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with a lost civilization.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Roofer mother left him crippled. He became a Animal Trainer soon after.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Job. Occupation: Animal Trainer
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 18000 sp. Moss agate (4 gp). Rock crystal (70 gp). Rhodochrosite (4 gp).
Irann Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She is wearing a perfectly clean shirt and pair of pants. She has a very tight haircut. Her eyes are likewise gray.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. As long as the job gets done she does not care how it got done.
History: She was raised in a island tribe. From her teen years she was always beautiful and desirable, so people have always doted on her. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Wants to raise her children well; and marry her sister to traveling adventurers
Ideals: Professionalism. Bonds: Attractive, Nature, Has a crush, Family. Occupation: Dilettante
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1000 cp.
Sarah Wordsworth, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her long red hair is drawn into a two foot long braid. Her gray eyes are passionate and lively.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She enjoys reading and quiet.
History: Born to a pair of adventurers, Sarah grew up listening to her mother's many stories. She worked as a nervous Gardener and found it very stressful. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Gardener
Voice: Slurs words
Attributes [hide]
Medium (4'11") Human, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 63 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: Brown-green garnet (80 gp). Moonstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theodoric Lindsay, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He has a small bristly mustache and wavy white hair. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is able to fit into much smaller and tighter spaces than normal.
History: Theodoric was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. In the meantime he has taken over work as a Shipwright and occasionally as a mercenary.
Motivation: To clean up the streets; and to be a gardener again
Ideals: Gifted. Bonds: Attractive, Job, Adventurer, Guardian. Occupation: Shipwright
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Auran, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 300 sp. 1 Masterwork Common Melee.
Naill Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a broad hat to hide his balding. His amber eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. Around other people he will do his best to conceal his emotions and appear jolly.
History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy.
Flaws: Addict, Shy. Bonds: Rich, Attractive, Mentor. Occupation: Map Maker
Voice: Sounds elderly
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 7000 cp.
Delg Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is unkempt and raggedy. He has a tattooed face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy and tries to find solutions quickly.
History: He was born to loving parents in a slum to the north. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep
Ideals: Joker. Flaws: Ugly, Lazy. Bonds: Poor. Occupation: Fisher
Voice: Draws out vowels
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 62 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 5 (-3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 9000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
