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NPC Generator

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Advanced [show]


Mastema Divinity, Female Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a fancy green dress. Her hair is blue and very short. Her red eyes dart from person to person.

Personality: Mastema speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Born in the south to a Interpreter, Mastema learned a great deal about her father's area of expertise. When Mastema reached her early adolescence her Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and several ex partners dislike her way of doing things and want revenge

Ideals: Impeccable. Bonds: Attractive, Enemies, Job, Military, Adventurer. Occupation: Interpreter

Voice: Speaks with a cold

Attributes [hide]

Mastema Divinity, Female Tiefling Warlock 5
Medium (5'4") Tiefling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)14 (+2) 9 (-1)13 (+1)
Skills History +5, Stealth +5
Senses Passive Perception 9
Languages Common, Giant, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 500 gp.


Social Check DCs


Artin Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She sports brown clothing, slightly heavier than average wear. She sports a flattop hair cut. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She also is a firm believer in the womanly ideal.

History: She served in the navy to pay for her family's outstanding loans. When money was particularly tight she was walking through alleys when she overheard a Apothecary hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has dedicated herself to building a better world.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Flaws: Impulsive. Bonds: Poor, Attractive, Adventurer, Military. Occupation: Apothecary

Voice: Smooth and feminine

Attributes [hide]

Artin Orcfoe, Female Dwarf Cleric 3
Medium (3'11") Dwarf, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)9 (-1) 14 (+2)7 (-2)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Karg Blyth, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is generally shirtless and showing off his tattooed chest. His hair is red and very short. His fierce green eyes like to dwell on things.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with a lost civilization.

History: Sold as a small child to a necromancer, Karg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Karg took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Athletic, Disciplined. Bonds: Adventurer, Mentor, Nature, Job. Occupation: Healer

Voice: Smooth and feminine

Attributes [hide]

Karg Blyth, Male Half-Orc Adept 1
Medium (5'6") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)10 (+0) 16 (+3)7 (-2)
Skills Athletics +6, Deception +0
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 400 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp).


Social Check DCs


Aym Absence, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is very fat, and dresses in collared shirts and wears a proper scarf over her head. Her red hair is long and unkept. Her fierce white eyes like to dwell on things.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Aym was born in the south. At a young age she loved to build and create. Through the years after Aym was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Aym's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Aym and her spouse have recently divorced.

Motivation: Retire the richest woman in the south; and she's repulsed by the pc

Ideals: Persistence, Entrepeneur. Flaws: Ugly, Antagonistic, Fearful. Occupation: Mason

Voice: Puts emphasis on the wrong words

Attributes [hide]

Aym Absence, Female Tiefling Rogue 12
Medium (5'1") Tiefling, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 65 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Arcana +5, Insight +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 1000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Carved bone or ivory statuette (50 gp). Solid gold idol (900 gp). Gold dragon comb with red garnet eye (1700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Yurgunn Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears long strands of ruby and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her red hair is lengthy. She wears large thick round spectacles.

Personality: Eccentric and domineering, Yurgunn will drive conversation. She is skeptical of what others tell her and is slow to trust.

History: She was born in the north. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and she is greedy

Ideals: Athletic, Extrovert. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Servant

Voice: Italian accent

Attributes [hide]

Yurgunn Rakankrak, Female Dwarf Wizard 3
Medium (4'2") Dwarf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)13 (+1) 10 (+0)7 (-2)
Skills Deception +0, History +3
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. Chalcedony (60 gp). Obsidian (6 gp).


Social Check DCs


Cloak Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears loose pants and a collared shirt complete with sweater beneath his coat. His fur is lavender and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He does not trust anyone and sleeps with one eye open.

History: He was born in the south, but his parents moved at a very young age to the north. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the south, certain he would find work there.

Motivation: His religion dominates his actions; and to get a good night's sleep

Ideals: Justice. Flaws: Insomniac. Bonds: Attractive, Immigrant, Religious. Occupation: Ruler

Voice: Hollow voice

Attributes [hide]

Cloak Plume, Male Tabaxi Aristocrat 7
Medium (5'0") Tabaxi, True Neutral (CR 7)
Armor Class 11
Hit Points 76 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)12 (+1) 13 (+1)8 (-1)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 70000 cp. Sapphire pendant on gold chain (1900 gp). 1 Minor magic item.


Social Check DCs


Trail Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized pastel coat. She carries with her a set of tridents on her belt, each one with a emerald on the hilt. Her fur is beige and curly. She wears large thick round spectacles.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Gifted from a young age, Trail studied abroad. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has recently gotten a pet goose that steals things from people.

Motivation: A rival would like her out of the picture; and she has comitted a past crime that haunts her to this day

Ideals: Fighting, Philantrophist, Gifted. Bonds: Criminal record. Occupation: Layabout

Voice: Pirate accent

Attributes [hide]

Trail Shore, Female Tabaxi Barbarian 2
Medium (6'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)12 (+1) 11 (+0)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 120 gp.


Social Check DCs


Jacoba Quinten, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing right leg. She sports yellow clothing, slightly heavier than average wear. Her hair, while still mostly black, has prominent grey streaks. Her green eyes are slightly larger than normal.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is currently in port desperately looking for someone to get her out; and she has passion for adventuring and risk

Flaws: Fearful. Bonds: Guardian, Slave, Adventurer. Occupation: Unemployed

Voice: Slow speaker

Attributes [hide]

Jacoba Quinten, Female Half-Elf Bard 4
Medium (5'0") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)7 (-2) 15 (+2)10 (+0)
Skills Religion +0, Sleight of Hand +3
Senses Passive Perception 12
Languages Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Oppleby Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'8" when asserting himself. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: Overbrimming with self-confidence, Oppleby isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to loving parents in a slum to the east. He was taken as a slave by a traveling circus and forced to perform He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Impeccable. Bonds: Poor, Job, Slave, Guardian. Occupation: Baker

Voice: Scottish accent

Attributes [hide]

Oppleby Pilwicken, Male Gnome Wizard 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)13 (+1) 16 (+3)10 (+0)
Skills Medicine +5, Stealth +2
Senses Passive Perception 13
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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