Riswynn Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 4'1" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her right leg appears badly burned and disfigured. Her blonde hair has been sun bleached extensively. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Aggressive, abrasive, and angry, Riswynn embodies much of what other species detest in the Dwarves. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village she learned the ways of the warrior from her mother. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Riswynn took refuge in the large cave and found the beat up longsword and armor she uses now. She's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Nature. Occupation: Shipwright
Voice: Low and grunting
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 11)
Armor Class 9
Hit Points 65 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +4
Possessions: 140 pp.
Rinn Aloro, Female Half-Elf [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'2" when asserting herself. Her hair is chestnut and curly. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: While she acts the brute, she is far gentler than she would appear. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Rinn studied abroad. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Since then, she has sought to make the best of life.
Motivation: Wants to raise her children well; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Gifted, Optimist. Flaws: Addict. Bonds: Criminal record, Family. Occupation: Blacksmith
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 7)
Armor Class 10
Hit Points 31 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 10 (+0) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: 40 pp. 1 Minor magic item.
Kali Still, Female Tiefling [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a green suit, grey shirt, and yellow tie. Her dark red hair is singed and shortened. Her red eyes peer out from beneath her small green hat.
Personality: She is happy with her job as a Guard. She turns her eye from what people do, preferring to live and let live. Kali is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born blind and as such lacked many opportunities for work. A gypsy cursed her at a young age, leading to her ugly appearance. She has never given up on her writing dream.
Motivation: Balancing her hectic life and new Guard responsibilities is difficult.
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Job, Family. Occupation: Guard
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 14)
Armor Class 14
Hit Points 78 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 17 (+3) | 17 (+3) | 9 (-1) | 20 (+5) |
Senses Passive Perception 9
Languages Common, Giant, Orc, Undercommon
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4
Possessions: 1000 gp. Silver comb with moonstones (600 gp). Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Gold and ruby ring (6000 gp). Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (1000 gp). Old masterpiece painting (1000 gp). Silver comb with moonstones (600 gp). Black velvet mask with numerous citrines (180 gp). Jeweled gold crown (3000 gp). 1 Medium magic item.
Megren Phrahdrandon, Female Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing a perfectly clean shirt and pair of pants. Her black crest, when down, is lengthy. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She served in the navy to pay for her family's outstanding loans. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She seems to be bored by most things; and she is currently in port desperately looking for someone to get her out
Flaws: Selfish, Mundane. Bonds: Attractive, Slave, Military, Nature. Occupation: Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 6)
Armor Class 10
Hit Points 36 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dalaba Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'4". She wears a tan shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them, and her gloved hand is found clutching a halberd. Her hair, while still mostly auburn, has prominent grey streaks. Her hazel eyes are passionate and lively.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She invites people to come help in her community garden.
History: Dalaba was born the youngest of three triplets. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now spends her time doing works of charity.
Motivation: Wants a kiss; and doesn't want to be a assassin and was forced into it by her family
Ideals: Joker, Philantrophist. Bonds: Family, Mentor, Has a crush. Occupation: Assassin
Voice: Sore throat, cough
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Himo Meliamne, Male Elf [Permalink]
Personal [hide]
Description: 5'1" and muscular, this western man wears very tight pants and wife beaters, though occasionally he sports a blue coat. His hair is cut close to his head. His amber eyes are passionate and lively.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He is a Slaad in disguise. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic, Artistic. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Tanner
Voice: Indian accent
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 6)
Armor Class 13
Hit Points 28 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 3000 sp. 1 Minor magic item.
Pirithin Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: 3'1" and muscular, this northern man dresses well, typically a more casual-formal manner. He wears his brown hair down. His blue unseeing eyes seem to look past you.
Personality: He exudes charisma. He is a tour de force of persuasion. Pirithin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Pirithin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and he wants to meet his childhood hero
Ideals: Athletic. Flaws: Disease, Hedonist. Bonds: Attractive, Poor. Occupation: Bather
Voice: Hissing voice
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 35 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 50000 cp.
Alexandre Merton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears tight fighting clothing, which leaves very little to the imagination. He has dyed his greying black hair a little too much giving a sharp black color. His fierce hazel eyes like to dwell on things.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Alexandre was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Performer. He struck the Performer job and began his own company from there.
Motivation: Further expansion of business.
Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Poor, Job. Occupation: Performer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 14 (+2) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Druidic, Gnome, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp. 1 Darkwood Buckler.
Vicky Lathalas, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a violet cloak and cross-gartered grey stockings. Her golden hair is cut jaggedly and amateurishly. Her green unseeing eyes seem to look past you.
Personality: While she acts the brute, she is far gentler than she would appear. She is able to make almost anything out of random pieces of junk.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was granted divine powers by her dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Fighting, Gifted. Flaws: Disease, Mundane. Occupation: Painter
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 52 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
