Kathra Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her white hair is styled in orderly dreadlocks. Her violet unseeing eyes seem to look past you.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is an amazing painter.
History: Born in the south to a Mason, Kathra learned a great deal about her father's area of expertise. Brilliant and gifted she never wanted to apply herself. She now travels the world, in search of power and loot.
Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well
Ideals: Gifted. Flaws: Disease. Bonds: Job, Adventurer, Family. Occupation: Mason
Voice: Draws out vowels
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 30 gp.
Phelaia Moral, Female Tiefling [Permalink]
Personal [hide]
Description: 5'8" and muscular, this western woman wears rags and sports a simple walking cane. She keeps her blue hair in a flapper bob. She is very pretty but has cold, dead eyes.
Personality: Her tongue was cut out and she uses sign language. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born the only child of a wealthy merchant. From her teen years she was always beautiful and desirable, so people have always doted on her. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants to work out more often; and she's repulsed by the pc
Ideals: Athletic, Gifted, Entrepeneur. Flaws: Disease. Bonds: Poor, Attractive. Occupation: Bellfounder
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 30 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 1200 gp. Rhodochrosite (8 gp). Black star sapphire (1400 gp). Freshwater pearl (8 gp). Amethyst (50 gp). 1 Minor magic item. 1 Minor magic item.
Bryseis Scorn, Female Tiefling [Permalink]
Personal [hide]
Description: She has a large green mantle and cape that has been intricately interwoven into her red robe. She wears her silver hair up. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is a hateful person. She taunts others and blames them for her problems. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born in the south her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Banker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She's looking for her big break.
Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer, Poor. Occupation: Banker
Voice: Spanish accent
Attributes [hide]
Medium (4'9") Tiefling, Lawful Good (CR 11)
Armor Class 10
Hit Points 59 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 3000 gp.
Ida Sydney, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who prefers to wear grey clothing when she does not wear armor. With wild black hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She exudes charisma. She is a tour de force of persuasion. She receives visions of the future at random moments
History: She was born the only child of a wealthy merchant. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She hasn't been sleeping well lately.
Motivation: She uses money and sex appeal to get what she needs; and she is greedy
Ideals: Gifted, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Mentor, Rich. Occupation: Junk Dealer
Voice: Slurs words
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 9 (-1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 gp.
Vistra Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who wears an old set of leather armor, nicked and torn by the ravages of time and battle, she is not a threatening figure. Her auburn hair is cut short with large spiked bangs in the front. She is very pretty but has cold, dead eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Vistra lived on a farm with her mother, near the main road leading to a nearby town. She has chosen to use the inheritance that was left to her frivolously. Due to her spouse's obsession with being a Sailor they were divorced and she won custody of their daughter. She worked as a Navigator, and she later adopted a second daughter.
Motivation: Money/treasure; and her relatives are trying to arrange a marriage
Ideals: Optimist. Bonds: Attractive, Family, Rich. Occupation: Navigator
Voice: Speaks in third person
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 79 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 3d10-2, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Skirt Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is constantly adorned with expensive silk clothing, often dyed in bright pastel and red, and wears rings and necklaces with large, colorful gems. She has a penchant for wearing a ring with an oversized topaz on her right hand. She has styled her cinnamon fur well, parting it to the right. Her yellow eyes peer out from beneath her top pastel hat.
Personality: She is fixated on the number 88. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Skirt took refuge in the old dungeon and found the beat up shortbow and armor she uses now. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Flaws: Insane, Fearful. Bonds: Rich, Job, Nature, Guardian. Occupation: Mercenary
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 52 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 |
Possessions: 4000 gp. Fire opal (400 gp). Malachite (10 gp). Violet garnet (1400 gp). Pink pearl (100 gp). Star ruby (400 gp). Lapis lazuli (10 gp). Black pearl (1400 gp). Peridot (30 gp). Hematite (10 gp). Pink pearl (100 gp). Tourmaline (100 gp). Rose (30 gp). Azurite (10 gp). Deep blue spinel (1400 gp).
Luthra Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She has a large tan mantle and cape that has been intricately interwoven into her red robe. Her moppish chestnut hair is in a traditional bowl cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She will rave to anyone who will listen. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: From birth she was tutored by a cruel and relentless mentor. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She is untrained/undisciplined, which makes her dangerous.
Motivation: Marry her brother to traveling adventurers; and her spouse's relatives view her with great suspicion
Flaws: Ugly, Insane, Impulsive. Bonds: Mentor, Family. Occupation: Miner
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Elven, Terran
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Nala Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: She prefers to wear black pants and tee shirts. Her black crest is heavily combed to the left. Her face is scarred and worn.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born in a small mountains village. Her father was a soldier and died while she was still young. Nala was left her father's suit of armor and trained in its use and care. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Nature, Military. Occupation: Fletcher
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 17 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Gnome, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 700 gp. Rich purple corundum (1500 gp). Blue star sapphire (1500 gp). Rich purple corundum (1500 gp). Moss agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fenriz Conviction, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is kept up in a ponytail inside a feathered hat. His red eyes are slightly larger than normal.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He also has developed a complete distrust of the Hunter profession.
History: Gifted from a young age, Fenriz studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted psionic powers by his dying brother.
Motivation: Retire the richest man in the north; and balancing his hectic life and new carpenter responsibilities is difficult
Ideals: Entrepeneur, Gifted. Flaws: Cynical. Bonds: Job. Occupation: Carpenter
Voice: Italian accent
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 4)
Armor Class 8
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. 1 Half-Plate.
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