Pallabar Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a blue vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his blue boots flare out at the collars. He is bald on top and has large golden tufts of hair around his ears. His face is scarred and worn.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Pallabar was born in the west. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. Since then, he has sought to make the best of life.
Motivation: He is greedy.
Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Slave, Rich. Occupation: Barrister
Voice: Spanish accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Darkwood Shield.
Halander Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears light armors faded through time and improper care. His hair, while still mostly white, has prominent grey streaks. His thin eyebrows rest above his beady amber eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also is a firm believer in the manly ideal.
History: Born to a pair of adventurers, Halander grew up listening to his mother's many stories. Halander abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Flaws: Ugly, Impulsive. Bonds: Guardian, Adventurer. Occupation: Ruler
Voice: Dark and ominous
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 360 gp. Moss agate (9 gp). 1 Magnifying glass.
Tawar Allerton, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a black coat over a violet low-cut shirt, and a small hat upon her head. Her golden hair, when down, is lengthy. She is very pretty but has cold, dead eyes.
Personality: Tawar is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Tawar abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and she desires power and/or immortality
Ideals: Extrovert, Justice. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Body Guard
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 6 (-2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 900 sp.
Marastyr Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She likes to wear darkened spectacles and heavy clothing, no matter the weather. With wild black hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: Overbrimming with self-confidence, Marastyr isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She has all her life been fascinated with poetry.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She found a children's book about a Dwarf Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was granted divine powers by her dying brother.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion.
Ideals: Impeccable, Artistic, Gifted. Bonds: Attractive, Adventurer. Occupation: Bather
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Druidic, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork studded leather.
Aym Dignity, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears many layers of old clothing at all times. She sports a flattop hair cut. She is baby faced.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her father was very strict, and drilled into her lessons on being the perfect lady. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her
Ideals: Impeccable, Logical. Flaws: Ugly, Disease, Insomniac. Bonds: Poor. Occupation: Barrister
Voice: Whispers
Attributes [hide]
Medium (4'11") Tiefling, Lawful Good (CR 8)
Armor Class 13
Hit Points 49 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bryseis Sadness, Female Tiefling [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright green and tan, and wears rings and necklaces with large, colorful gems. She keeps her long blue hair kept up in a rat tail. Her eyes, though not visible through her cowl, are red.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Further she is a bit of a stoner and is frequently out of it.
History: She was born in a small desert village. She was an athlete and attended two major summer competitions. She never won. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To settle down with her crush; and money/treasure
Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Rich, Nature, Has a crush. Occupation: Crown-heir
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 10)
Armor Class 12
Hit Points 28 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 240 pp.
Anselm Mellegaard, Male Half-Elf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he usually wears his violet robe and has his morningstar always slung over his shoulder. He wears a colorful flower in his silver hair. His blue eyes have a joyful gleam in them most of the time.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He receives visions of the future at random moments
History: A powerful brothel owner made him what he is. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was granted druidic powers by his dying sister.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Fighting, Gifted. Bonds: Attractive, Mentor, Criminal record. Occupation: Architect
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 45 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Gnome, Terran
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 190 pp. Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Large well-done wool tapestry (400 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Silver chalice with lapis lazuli gems (30 gp). Silver comb with moonstones (100 gp). A miniature golden chest with tiny emeralds lining the top (30 gp).
Cask Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears a brown costume with the symbols of strength on his torso, he is not a threatening figure. He has wavy brown fur. He tend to wears goggles to shield his eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His mother raised him in a mountain cabin. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He seems to be bored by most things; and he's repulsed by the pc
Flaws: Emotional, Impulsive, Antagonistic, Mundane. Bonds: Nature. Occupation: Bowyer
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Shifting Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her yellow fur down. Her eyes are likewise copper. Her teeth are white and perfect.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Sold as a small child to a brothel owner, Shifting was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She took every job she could get her hands on, but the opportunities for Tabaxis in the west were limited. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Retire the richest woman in the west.
Ideals: Entrepeneur. Flaws: Secretive. Bonds: Attractive, Mentor, Immigrant. Occupation: Spice Merchant
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 9)
Armor Class 12
Hit Points 15 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 5 (-3) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 3000 sp. Deep green spinel (60 gp). Blue quartz (7 gp). Fiery yellow corundum (600 gp). Malachite (7 gp). Bloodstone (40 gp). Jasper (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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