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NPC Generator

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Advanced [show]


Dench Birkenhead, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He very much looks the part of a Scribe. His auburn hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He plays an instrument quite well.

History: He was born in the west. He worked as a nervous Scribe and found it very stressful. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Athletic, Disciplined, Artistic. Bonds: Job, Immigrant. Occupation: Scribe

Voice: Voice breaks

Attributes [hide]

Dench Birkenhead, Male Half-Orc Wizard 10
Medium (5'4") Half-Orc, Chaotic Good (CR 10)
Armor Class 13
Hit Points 45 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 14 (+2)10 (+0) 14 (+2)12 (+1)
Skills Animal Handling +6, Arcana +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 250 pp. 1 Minor magic item.


Social Check DCs


Semyaza Revulsion, Female Tiefling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'5" has a big stupid grin on her face most of the time. She wears a simple black robe with violet stripes complete with hood. Her silver hair is lengthy and is close to two feet long. Her gold eyes are passionate and lively.

Personality: Semyaza hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She is searching for what she claims is her rightful reward.

Motivation: She has money and likes to spend it; and obtaining odd cultural halfling artifacts is her passion

Ideals: Artistic, Joker, Gifted. Bonds: Adventurer, Rich. Occupation: Fortune-teller

Voice: Speaks like tongue is numb

Attributes [hide]

Semyaza Revulsion, Female Tiefling Adept 8
Medium (6'5") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 62 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)15 (+2) 10 (+0)10 (+0)
Skills Religion +5, Survival +3
Senses Passive Perception 10
Languages Common, Terran, Elven
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 140 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Paymon Trust, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He is wearing the road beaten gear of a warrior. He keeps his white hair in a flapper bob. This red eyed easterner is not easily forgotten.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the east to a Mayor, Paymon learned a great deal about his father's area of expertise. Paymon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Paymon decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Paymon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Job, Criminal record. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Paymon Trust, Male Tiefling Monk 8
Medium (5'0") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)17 (+3) 11 (+0)13 (+1)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common, Orc, Abyssal, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 700 gp.


Social Check DCs


Nalral Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is always cut to a buzz. His fierce green eyes like to dwell on things.

Personality: Prone to second guessing himself, he comes off as nervous. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Nalral hails from a village terrorized by giants. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by giants. Nalral was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Many giants want him driven away.

Flaws: Shy, Fearful. Bonds: Adventurer, Enemies. Occupation: Bowyer

Voice: Middle-eastern accent

Attributes [hide]

Nalral Rakankrak, Male Dwarf Bard 7
Medium (4'1") Dwarf, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 59 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 20 (+5)9 (-1) 11 (+0)6 (-2)
Skills Performance +1, Stealth +7
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 2d8-2, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Aquamarine (1500 gp). Golden yellow topaz (1500 gp). Iolite (20 gp). Malachite (5 gp).


Social Check DCs


Quarethon Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing right arm. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze. His rusty crest is kept up in a ponytail inside a wide-brimmed hat. This gold eyed westerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Gifted, Opinionated. Bonds: Rich, Criminal record. Occupation: Apothecary

Voice: Eastern European accent

Attributes [hide]

Quarethon Clethtinthiallor, Male Dragonborn Monk 8
Medium (6'5") Dragonborn, Lawful Evil (CR 8)
Armor Class 12
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 11 (+0)13 (+1)
Skills Medicine +3, Performance +4
Senses Passive Perception 10
Languages Common, Gnoll, Halfling
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 180 pp.


Social Check DCs


Mastema Hurt, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green cloak and cross-gartered blue stockings. Her silver hair is still thick. Her face is covered beneath a completely black helmet.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an apprentice working in her mother's forge. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Expand her business; and to end her boredom

Ideals: Disciplined, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Ploughman

Voice: Scottish accent

Attributes [hide]

Mastema Hurt, Female Tiefling Monk 1
Medium (6'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)19 (+4) 15 (+2)10 (+0)
Skills Medicine +4, Performance +2
Senses Passive Perception 12
Languages Common, Abyssal, Orc, Sylvan, Giant
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 30 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp).


Social Check DCs


Murook Beverly, Female Half-Orc [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her brown hair is drawn into a tight pony tail with a rose scrunchie. She has brown eyes.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born a particularly ugly child, much to the horror of her parents. While she appears to be a normal Half-Orc, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Navigator

Voice: Can't modulate volume

Attributes [hide]

Murook Beverly, Female Half-Orc Bard 7
Medium (6'3") Half-Orc, Neutral Good (CR 7)
Armor Class 8
Hit Points 52 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 16 (+3)15 (+2) 13 (+1)8 (-1)
Skills Animal Handling +4, Stealth +1
Senses Passive Perception 11
Languages Common, Orc, Giant, Terran
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valanthe Hardy, Female Half-Elf [Permalink]

Personal [hide]

Description: 4'10" and lanky with angular features, she is an attractive figure. She wears silk and lounges about seductively. She keeps her long white hair kept up in a rat tail. She tend to wears goggles to shield her eyes.

Personality: Aggressive, abrasive, and angry, Valanthe embodies much of what other species detest in the Half-Elves. She pushes her goals aggressively. She is also a coward if confronted.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Valanthe grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Valanthe. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She seems to be bored by most things; and she feels that her past leaves her morally obligated to help

Flaws: Antagonistic, Fearful, Mundane. Bonds: Attractive, Criminal record. Occupation: Ruler

Voice: American accent

Attributes [hide]

Valanthe Hardy, Female Half-Elf Fighter 5
Medium (4'10") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)8 (-1) 12 (+1)12 (+1)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 400 gp. Deep blue spinel (1400 gp). Obsidian (16 gp). 1 Darkwood Shield. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Leaf On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man dresses in brown turtlenecks beneath a black coat with tan slacks and is in decent physical shape. His yellow fur is greasy and uncared for. He has a dull look in his yellow eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not trust anyone and sleeps with one eye open.

History: Born to a Hunter, his father struggled to pay the bills. There was a wharf not far from home where he often wandered off to fish. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Ugly, Insomniac. Bonds: Criminal record, Poor, Nature. Occupation: Merchant

Voice: Spits and sputters

Attributes [hide]

Leaf On the Water, Male Tabaxi Wizard 2
Medium (6'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)13 (+1) 17 (+3)15 (+2)
Skills Nature +3, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 150 gp. Gold and topaz bottle stopper cork (500 gp). Gold and topaz bottle stopper cork (500 gp). 1 Masterwork Common Melee.


Social Check DCs

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