Wiggens Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: 3'5" and muscular, this southern man is wearing the road beaten gear of a warrior. His black hair is singed and shortened. His face is covered beneath a completely black helmet.
Personality: He acts crazy and hedonistic. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Ugly, Hedonist. Bonds: Religious. Occupation: Hunter
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 400 gp. Red garnet (130 gp).
Paymon Caution, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He dresses well, typically a more casual-formal manner. Beneath his clothing is a huge mess of scar tissue. His chestnut hair, when down, is lengthy. His skin is flawless and his silver eyes scan people very quickly.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.
Bonds: Attractive, Slave, Enemies, Adventurer, Religious. Occupation: Glassblower
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Auran, Celestial, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Kite Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His clothes are grease stained in places. His long cinnamon fur is drawn into a two foot long braid. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born in the west. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well; and marry his sister to traveling adventurers
Flaws: Addict, Sensitive. Bonds: Poor, Immigrant, Family. Occupation: Dyer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 85 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Ignan
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: 5000 sp.
Iados Swift, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a green vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his green boots flare out at the collars. His white hair is drawn into a tight pony tail with a rose scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was always a brilliant, if unscrupulous mind. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Iados took refuge in the old dungeon and found the beat up longbow and armor he uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Iados fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Fighting, Logical. Flaws: Insane. Bonds: Nature. Occupation: Map Maker
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 190 gp.
Herleva Hayley, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She wears a deerstalker hat to cover her moderate length auburn hair. She has a tattooed face.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born to loving parents in a slum to the south. She was an apprentice working in her mother's forge. Due to her spouse's obsession with being a Blacksmith they were divorced and she won custody of their son. She worked as a Farmer, and she later adopted a second son.
Motivation: Sabotage a competitor; and doesn't want to be a farmer and was forced into it by her family
Flaws: Ugly. Bonds: Immigrant, Job, Family, Poor. Occupation: Farmer
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Giant
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.
Beiro Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: 4'8" and muscular, this western man wears tan trousers with yellow and black striped suspenders. He wears various colorful collared shirts. His hair is long and black with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. His eyes are likewise amber.
Personality: Beiro wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Beiro grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Beiro. After months of barely getting by, Beiro managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Seeks redemption.
Ideals: Athletic, Disciplined, Logical. Bonds: Rich, Criminal record. Occupation: Fortune-teller
Voice: Creaky witch voice
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Gnoll, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +5
Possessions: 80 gp.
Fragrant Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears pastel leather gloves, a pastel jacket, and tight pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'3" when asserting herself. She keeps her brown fur in a pixie cut. She has a tattooed face.
Personality: Aggressive, abrasive, and angry, Fragrant embodies much of what other species detest in the Tabaxis. Further she is a bit of a stoner and is frequently out of it.
History: Born to a pair of adventurers, Fragrant grew up listening to her mother's many stories. She has had some formal writing training, and achieved minor success. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is wracked by social anxiety; and meet up once more with her childhood friend
Ideals: Artistic. Flaws: Antagonistic, Addict, Fearful. Bonds: Adventurer. Occupation: Miller
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 13 (+1) | 10 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +2
Possessions: 350 gp. 1 Masterwork Common Melee.
Varis Musumeci, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His head has been shaved. He wears an eyepatch.
Personality: He has a massive crush on the younger sibling of the Weaver who has hired him part-time. The war was a terrible time for him, and Varis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Varis was left his mother's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Has a crush, Military. Occupation: Weaver
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 7 (-2) | 7 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 300 gp.
Heskan Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a faded coat and loose pants complete with wide-brimmed hat. His red crest, when down, is lengthy. His eyes are a pleasant red.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is harsh and unforgiving.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Wants to raise his children well; and to reunite with his absent father
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Junk Dealer
Voice: Posh accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 67 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
Possessions: 3000 gp. White pearl (50 gp). Violet garnet (200 gp). Blue quartz (16 gp). Azurite (16 gp). Red garnet (50 gp). Malachite (16 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
