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NPC Generator

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Advanced [show]


Riswynn Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has dyed her greying black hair a little too much giving a sharp black color. She wears crescent spectacles with a black brim.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She plays an instrument quite well.

History: Riswynn was raised in a hard working conservative environment. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now owns her own business.

Motivation: She feels threatened by others; and she'd like to take her coworkers down a peg

Ideals: Athletic, Philantrophist, Artistic. Flaws: Fearful. Bonds: Job, Rich. Occupation: Performer

Voice: Low range voice

Attributes [hide]

Riswynn Helcral, Female Dwarf Fighter 1
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Deception +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 110 gp.


Social Check DCs


Warryn Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, marred by teas. His long white hair is drawn into a two foot long braid. He is baby faced.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He never wears the same outfit twice, unless he absolutely has to.

History: Born in a small village he learned the ways of the warrior from his father. He has had some formal poetry training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Entrepeneur, Disciplined, Artistic, Fighting. Flaws: Ugly. Occupation: Carter

Voice: Italian accent

Attributes [hide]

Warryn Gobblefirn, Male Gnome Ranger 3
Small (3'2") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 19 (+4)14 (+2) 15 (+2)12 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1800 sp.


Social Check DCs


Bethrynna Firahel, Female Elf [Permalink]

Personal [hide]

Description: She wears a tan vest and prefers white and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a moderate pudge and is not very fit. She has a very tight haircut. Her hazel eyes lackadaisically let the world flow into them.

Personality: Prone to second guessing herself, she comes off as nervous. She invites people to come help in her community garden.

History: She was born in the south, but her parents moved at a very young age to the east. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She left for the south, certain she would find work there.

Motivation: Marry her brother to traveling adventurers.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Immigrant, Family. Occupation: Roofer

Voice: Mumbles to self between sentences

Attributes [hide]

Bethrynna Firahel, Female Elf Expert 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)7 (-2) 16 (+3)5 (-3)
Skills Acrobatics +4, Persuasion -1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +0

Possessions: Just what you see.


Social Check DCs


Roge Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man likes to wear white tank tops with green pants. His clothes are grease stained in places. He has a long blonde beard with little hanging trinkets. His hazel eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a Shepherd, his father struggled to pay the bills. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Fearful, Disease. Bonds: Poor, Immigrant. Occupation: Bellfounder

Voice: Sore throat, cough

Attributes [hide]

Roge Wildcloak, Male Halfling Monk 9
Small (3'2") Halfling, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 55 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)17 (+3) 13 (+1)9 (-1)
Skills Nature +6, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Orc, Giant, Celestial
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1400 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Old masterpiece painting (1700 gp). A necklace of small pink pearls (4000 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vicky Branson, Female Human [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her shield with her veritable burlap sack of a shirt. Her hair, while still mostly black, has prominent grey streaks. Her eyes are brown and beady.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She misses her home and complains about the freezing weather, even in summer.

History: Vicky was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A gypsy cursed her at a young age, leading to her ugly appearance. She has dedicated herself to building a better kind of golem.

Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Ugly. Bonds: Immigrant, Poor, Adventurer. Occupation: Unemployed

Voice: Uses sign language

Attributes [hide]

Vicky Branson, Female Human Adept 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 15 (+2)4 (-3)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 90 gp.


Social Check DCs


Hecat Cacophony, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her nunchaku with her veritable burlap sack of a shirt. Her hair is white and very short. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her black eyes.

Personality: Abrasive and pushy, she has a hard time making friends. She is frequently practicing swordplay.

History: She was raised in a mountains tribe. Her childhood dream was to be a Courier, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is unsatisfied with her job; and she's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Military, Nature, Job. Occupation: Sellsword

Voice: High pitched and raspy

Attributes [hide]

Hecat Cacophony, Female Tiefling Ranger 4
Medium (4'10") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)13 (+1) 14 (+2)11 (+0)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 25000 cp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Moon Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a faded coat and loose pants complete with small hat. His whole body is exceptionally muscular. He has wavy orange fur. His face is scarred and worn.

Personality: Moon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the north, but his parents moved at a very young age to the west. Moon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He has a crush on the local Slave Trader.

Ideals: Extrovert. Flaws: Ugly. Bonds: Immigrant, Has a crush, Adventurer. Occupation: Sailor

Voice: Gruff and masculine

Attributes [hide]

Moon Of Wine, Male Tabaxi Adept 14
Medium (5'11") Tabaxi, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 47 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)9 (-1) 8 (-1)17 (+3)
Skills Acrobatics +7, Medicine +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 5000 gp. Pink pearl (160 gp). Golden yellow topaz (500 gp). Jasper (20 gp). Blue star sapphire (1400 gp). Sardonyx (20 gp). Zircon (20 gp). Golden yellow topaz (500 gp). Deep blue spinel (500 gp). Onyx (20 gp). Blue sapphire (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Biri Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: She prefers to wear green pants and tee shirts. Her attire stands in sharp contrast to her ceremonial dagger, which is beautifully polished and possesses an ornate carving of a rose on it. Her black crest is smooth and relatively long. Her gold eyes peer out from beneath her Stetson green hat.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Biri hails from a village terrorized by gnolls. She found a children's book about a Dragonborn Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was granted druidic powers by her dying brother.

Motivation: To pay off her debts; and she wants to meet her childhood hero

Ideals: Gifted. Bonds: Job, Enemies, Adventurer, Debt. Occupation: Carter

Voice: High pitched and raspy

Attributes [hide]

Biri Baharoosh, Female Dragonborn Commoner 18
Medium (6'5") Dragonborn, Lawful Evil (CR 18)
Armor Class 14
Hit Points 66 (18d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)11 (+0) 5 (-3)11 (+0)
Skills Animal Handling +3, Persuasion +6
Senses Passive Perception 7
Languages Common
Attacks Melee +7 / 5d6+1, Ranged +10 / 5d6+4, Grapple +4

Possessions: 2000 pp. Violet garnet (400 gp). Banded agate (15 gp). Emerald (700 gp). Jade (60 gp). Star ruby (700 gp). Violet garnet (400 gp). Black pearl (400 gp). Eye agate (15 gp). Moss agate (15 gp). Moss agate (15 gp). Amber (60 gp). Aquamarine (400 gp). Chalcedony (70 gp). Jade (60 gp). Rock crystal (70 gp). Aquamarine (400 gp). Deep green spinel (60 gp). Tourmaline (60 gp). Moss agate (15 gp). Obsidian (15 gp). Clear bright green emerald (3000 gp). Jade (60 gp). Sardonyx (70 gp). Golden yellow topaz (400 gp). Violet garnet (400 gp). Violet garnet (400 gp). Freshwater pearl (15 gp). Tiger eye turquoise (15 gp). Blue sapphire (700 gp). White pearl (60 gp). Zircon (70 gp). Smoky quartz (70 gp). 1 Major magic item.


Social Check DCs


Mella Madden, Female Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'7" and wears a robe, a symbol of her god around her neck, and a ceremonial dagger on her belt. Her chestnut hair has been sun bleached extensively. Her thin eyebrows rest above her beady blue eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Sold as a small child to a slaver, Mella was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was taken from her home at a very young age. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is currently in port desperately looking for someone to get her out

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Slave, Mentor. Occupation: Scribe

Voice: Creaky witch voice

Attributes [hide]

Mella Madden, Female Half-Elf Barbarian 3
Medium (4'7") Half-Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)17 (+3) 11 (+0)13 (+1)
Skills Athletics +5, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Aquan, Goblin, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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