Hugolina Flows, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is very fat, and wears light armors faded through time and improper care. Her red hair is unkempt and raggedy. She wears large thick round spectacles.
Personality: Hugolina speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born to loving parents in a slum to the west. When money was particularly tight she was walking through alleys when she overheard a Crown-heir hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Impeccable. Flaws: Ugly, Forgetful. Bonds: Poor. Occupation: Crown-heir
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 8)
Armor Class 8
Hit Points 22 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 10 (+0) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Goblin, Infernal
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oren Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is renowned for his bright red suits and hats. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business
Ideals: Opinionated. Flaws: Insane. Bonds: Criminal record, Military, Adventurer, Job. Occupation: Fortune-teller
Voice: Raspy
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 20 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: Just what you see.
Eberdeb Timbers, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tan painted combat armor at almost all times. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He also has developed a complete distrust of the Layabout profession.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents enrolled him in a Barbarian school at a young age so that he could practice his necromantic talents. He's also a talented Layabout, but doesn't like to broadcast it.
Motivation: Sabotage a competitor.
Ideals: Gifted. Bonds: Attractive, Job, Religious. Occupation: Bricklayer
Voice: Switch between two voices
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 160 pp. 1 Masterwork Common Melee.
Seven Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed axe, just in case. Her fur, while still mostly lavender, has prominent grey streaks. Her copper eyes have a joyful gleam in them most of the time.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was raised in a white middle class family as the only child. Seven liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has since lost track of the people in her past.
Motivation: She loathes her own lifestyle; and to find somewhere to settle down
Ideals: Entrepeneur. Flaws: Mundane, Depressed. Bonds: Family, Nature. Occupation: Spy
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 34 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 4 (-3) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Ignan, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sun Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears silk and lounges about seductively. He has styled his red fur well, parting it to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. The war was a terrible time for him, and Sun does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When Sun reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels kind of lost in life.
Flaws: Antagonistic, Depressed, Disease. Bonds: Attractive, Military. Occupation: Adventurer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 230 gp. Coral (60 gp). White pearl (60 gp).
Carlin Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: This woman is very fat, and wears tattered old clothes. Her brown hair is slicked back into a classic pompadour. Her face is scarred and worn.
Personality: She dislikes all the random violence that takes place in the north. Energy wise she seems alert and responsive.
History: She comes from a rich northern family. She has chosen to use the inheritance that was left to her frivolously. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Carlin was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: A deep hatred of gnolls; and many gnolls want her driven away
Ideals: Pacifist, Professionalism. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Fortune-teller
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 13 (+1) | 4 (-3) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 18000 cp. 1 Minor magic item.
Bertram Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a long, yellow cloak. His golden hair is drawn into a tight pony tail with a card scrunchie. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Bertram was born with his father's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To settle down with his crush; and wants his loneliness to end
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Military, Religious, Has a crush. Occupation: Dyer
Voice: Slurs words
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 14 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 5 (-3) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 40 pp. A small bag of saffron. (10 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp).
Beloril Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Beloril was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now owns his own business.
Motivation: Wants to have a good time and be beloved.
Ideals: Entrepeneur, Optimist. Bonds: Job, Poor, Adventurer. Occupation: Adventurer
Voice: Switch between two voices
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 70 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +3
Possessions: 2000 gp. Jeweled gold crown (6000 gp). 1 Minor magic item.
Simon Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his blonde hair up in a very large beehive style do. He has violet eyes and a brown hat with a grey feather.
Personality: He has always had a great fascination with Human culture. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Gifted. Flaws: Racist. Bonds: Rich, Religious, Slave. Occupation: Roofer
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!