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NPC Generator

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Advanced [show]


Baern Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and is constantly adorned with expensive silk clothing, often dyed in bright brown and yellow, and wears rings and necklaces with large, colorful gems. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his gray eyes scan people very quickly.

Personality: He has a massive crush on the younger sibling of the Bounty Hunter who has hired him part-time. As long as the job gets done he does not care how it got done.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Healer mother left him crippled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Healer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Healer.

Ideals: Athletic, Professionalism. Flaws: Disease. Bonds: Rich, Attractive, Has a crush. Occupation: Bounty Hunter

Voice: Shortens vowels

Attributes [hide]

Baern Torevir, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 18 (+4)11 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: Just what you see.


Social Check DCs


Murook Darlington, Female Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender woman wears tight fighting clothing, which leaves very little to the imagination. Her hair is always cut to a buzz. Her fierce gray eyes like to dwell on things.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born blind and as such lacked many opportunities for work. Over the years she perfected her riding and shooting skills. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Murook fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her religion dominates her actions; and nothing but the best is good enough for her

Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Religious, Nature. Occupation: Carter

Voice: Uses lots of figures of speech

Attributes [hide]

Murook Darlington, Female Half-Orc Paladin 3
Medium (5'9") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)14 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Chem Laughter, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tattered old clothes. His hair is blue and curly. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a very good compulsive liar and kleptomaniac.

History: Born in the west to a Miller, Chem learned a great deal about his mother's area of expertise. He moved out south to avoid the crime he committed. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Flaws: Ugly, Disease. Bonds: Criminal record, Job, Family. Occupation: Miller

Voice: Nasally tone

Attributes [hide]

Chem Laughter, Male Tiefling Monk 8
Medium (5'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)13 (+1) 10 (+0)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3

Possessions: 110000 cp. Alexandrite (200 gp). Iolite (70 gp). Onyx (70 gp). Peridot (70 gp). Amethyst (160 gp). Black pearl (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sapply Gummen, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. His tied-back hair is blonde. He is very pretty but has cold, dead eyes.

Personality: He can speak with the recently deceased. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was raised by priests from a young age. Sapply was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Sapply decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Bonds: Attractive, Criminal record, Religious, Mentor. Occupation: Fletcher

Voice: Voice breaks

Attributes [hide]

Sapply Gummen, Male Gnome Adept 13
Small (3'8") Gnome, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 38 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)15 (+2) 12 (+1)17 (+3)
Skills Athletics +7, History +6
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Halfling
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 900 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). An abacus with copper, silver and gold markers (140 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Darrak Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a worn and beaten armor. His skin is also unnaturally pale. He has moderate length silver hair. He tend to wears goggles to shield his eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Darrak was born on a far northern desert where he grew up under the tutelage of his father, an expert Laborer. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is terrified, and will act out of fear; and he has money and likes to spend it

Flaws: Ugly, Secretive, Fearful. Bonds: Rich, Immigrant. Occupation: Laborer

Voice: Stutters

Attributes [hide]

Darrak Trollbleeder, Male Dwarf Bard 12
Medium (4'5") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 90 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)13 (+1) 8 (-1)7 (-2)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 400 pp. Golden yellow topaz (1400 gp). White opal (1500 gp).


Social Check DCs


Hrathy Benson, Female Half-Orc [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is short and chestnut. She wears round tiny glasses practically rammed into her face.

Personality: She acts crazy and hedonistic. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a slaver, Hrathy was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an athlete and attended two major summer competitions. She never won. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the east.

Ideals: Entrepeneur, Athletic, Joker. Flaws: Hedonist. Bonds: Mentor. Occupation: Barkeep

Voice: Spanish accent

Attributes [hide]

Hrathy Benson, Female Half-Orc Commoner 6
Medium (5'0") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)9 (-1) 12 (+1)10 (+0)
Skills Stealth +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp.


Social Check DCs


Orryn Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'2", this man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is greying and his face has many wrinkles. This hazel eyed northerner is not easily forgotten.

Personality: He is fixated on the number 17. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. When Orryn reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Marshal for hire.

Motivation: To be a Shoemaker again.

Flaws: Insane. Bonds: Rich, In love, Military, Job. Occupation: Marshal

Voice: Switch between two voices

Attributes [hide]

Orryn Boondiggles, Male Gnome Aristocrat 8
Small (3'2") Gnome, Neutral Evil (CR 8)
Armor Class 12
Hit Points 55 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)11 (+0) 13 (+1)18 (+4)
Skills Athletics +2, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1300 gp.


Social Check DCs


Cask Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is renowned for his bright pastel suits and hats. His whole body is exceptionally muscular. His beige fur is matted, messy, and big. His green unseeing eyes seem to look past you.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with finding treasure.

History: Cask lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Tanner mother left him crippled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and doesn't want to be a seamstress and was forced into it by his family

Flaws: Ugly, Disease, Secretive. Bonds: Immigrant, Adventurer, Family. Occupation: Seamstress

Voice: Deep voice with rolling R's

Attributes [hide]

Cask Peak, Male Tabaxi Barbarian 4
Medium (5'11") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)9 (-1) 15 (+2)18 (+4)
Skills Medicine +4, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Chrysoberyl (70 gp). Hematite (7 gp). Deep blue spinel (600 gp). Golden yellow topaz (600 gp). 1 Minor magic item.


Social Check DCs


Oriel Andreantti, Female Half-Elf [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her skin is fair and her fingers are delicate and long. Her golden hair, when down, is lengthy. She has several tiny amethyst earrings on each ear.

Personality: She acts crazy and hedonistic. She is harsh and unforgiving.

History: She was born a particularly ugly child, much to the horror of her parents. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Priest kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has comitted a past crime that haunts her to this day.

Flaws: Hedonist, Antagonistic, Ugly. Bonds: Rich, Criminal record. Occupation: Priest

Voice: Smooth and feminine

Attributes [hide]

Oriel Andreantti, Female Half-Elf Aristocrat 5
Medium (5'6") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Druidic, Auran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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