Tim Blyth, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a grey shirt with thin tan vertical stripes and black pants. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.
Personality: Prone to second guessing himself, he comes off as nervous. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist, Fighting. Flaws: Shy. Bonds: Attractive. Occupation: Barber
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 700 sp.
Einkil Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears tight fighting clothing, which leaves very little to the imagination. His golden hair is cut short. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born in a small village he learned the ways of the warrior from his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Ideals: Fighting, Athletic, Disciplined. Flaws: Insane. Bonds: Criminal record. Occupation: Armorer
Voice: Sounds elderly
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 52 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 16 (+3) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 200 gp. Deep green spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ghaliver Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: A 3'3" western man, he is well dressed, constantly wearing a white suit, red shirt, and pastel tie. His silver hair is thinning but still full. He has amber eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was a mechanic, and taught him how to fix just about anything. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions
Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: In love, Religious. Occupation: Barkeep
Voice: Uses sign language
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 7)
Armor Class 13
Hit Points 44 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: Pink pearl (160 gp).
Criella Rage, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in earthy colors with a green and black handkerchief worn on her right side. She has red hair. Her eyes are red.
Personality: Confrontational and typically high on some drug or another. She is able to make almost anything out of random pieces of junk.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When money was particularly tight she was walking through alleys when she overheard a Ruler hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To find somewhere to settle down; and she is content
Ideals: Gifted. Flaws: Addict, Secretive, Mundane. Bonds: Immigrant, Poor. Occupation: Ruler
Voice: Thin and wheezing
Attributes [hide]
Medium (4'8") Tiefling, Lawful Evil (CR 9)
Armor Class 9
Hit Points 49 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 1500 gp. Bloodstone (20 gp). Zircon (20 gp). Freshwater pearl (7 gp). Blue star sapphire (400 gp). Obsidian (7 gp). Black pearl (1100 gp). Black pearl (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Three Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears tattered old clothes. Her brown fur is slicked back into a classic pompadour. Her yellow unseeing eyes seem to look past you.
Personality: Abrasive and pushy, she has a hard time making friends. She also has developed a complete distrust of the Stableman profession.
History: She was born blind and as such lacked many opportunities for work. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was always very intelligent and has formed a secret society of specialists.
Motivation: Balancing her hectic life and new Assassin responsibilities is difficult; and she's repulsed by the pc
Flaws: Ugly, Disease, Antagonistic, Secretive. Bonds: Job. Occupation: Assassin
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Ignan, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +6
Possessions: Hematite (7 gp). Azurite (7 gp). Jade (140 gp). 1 Minor magic item.
Oppah Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She carries with her a set of longswords on her belt, each one with a emerald on the hilt. Her red hair is cut jaggedly and amateurishly. She has gleaming, smiling gray eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. There was a wharf not far from home where she often wandered off to fish. She got away from her former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Antagonistic, Addict. Bonds: Nature. Occupation: Gardener
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 14 (+2) | 18 (+4) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Auran, Halfling, Gnoll, Infernal
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 600 sp. Finely wrought small gold bracelet (20 gp).
Verna Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she dresses in white turtlenecks beneath a yellow coat with black slacks. Her brown hair is wavy and long. She has green eyes.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born in the east, but her parents moved at a very young age to the south. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Detective work with an outfit from a few towns over. Detective work suited her well, and with each successful project, she earned more gold and more respect from her peers. She left for the east, certain she would find work there.
Motivation: Several ex partners dislike her way of doing things and want revenge; and balancing her hectic life and new detective responsibilities is difficult
Ideals: Optimist, Justice. Bonds: Immigrant, Job, Enemies. Occupation: Detective
Voice: Stutters
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 87 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +4
Possessions: 300 pp. Silver pearl (160 gp). Violet garnet (500 gp). Chrysoberyl (160 gp). Carnelian (80 gp). Emerald (1600 gp). Golden yellow topaz (500 gp). Rich purple corundum (1600 gp). Deep blue spinel (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Blossom Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: A 3'0" southern woman, she is well dressed, constantly wearing a white suit, grey shirt, and pastel tie. Her hair, while still mostly brown, has prominent grey streaks. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She snorts whenever she laughs or is feeling confident. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was raised in a island tribe. Her psionic abilities were realized during a raid on her village. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Doesn't want to be a Stylist and was forced into it by her family; and her spouse's relatives view her with great suspicion
Ideals: Gifted. Bonds: Family, Nature. Occupation: Stylist
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 11)
Armor Class 15
Hit Points 48 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 8 (-1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
Possessions: 2200 gp. Chalcedony (20 gp). Black opal (1600 gp). Pink pearl (100 gp). 1 Minor magic item.
Zephan Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them, and he perpetually has his crossbow ready. His blue hair is smooth and relatively long. His eyes, though not visible through his cowl, are red.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Fighting. Flaws: Cynical. Bonds: Religious, Immigrant, Enemies. Occupation: Shepherd
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Good (CR 5)
Armor Class 8
Hit Points 45 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 17 (+3) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
Possessions: 200 gp.
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