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NPC Generator

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Advanced [show]


Glim Timbers, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'6" and wears tattered old clothes. He wears his blonde hair up in a very large beehive style do. He has gleaming, smiling amber eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Flaws: Ugly, Sensitive, Antagonistic, Disease, Insomniac. Occupation: Tanner

Voice: Russian accent

Attributes [hide]

Glim Timbers, Male Gnome Cleric 3
Small (3'6") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)13 (+1) 7 (-2)12 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 8
Languages Common, Gnome, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Veit Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is constantly adorned with expensive silk clothing, often dyed in bright grey and blue, and wears rings and necklaces with large, colorful gems, marred by teas. He sports a long blonde beard, and similarly colored long hair. His brown eyes dart from person to person to random spaces in the air.

Personality: He speaks before he thinks and is too direct. He is obsessed with his god.

History: Veit was born in the west. At a young age he loved to build and create. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Rich, Religious, Immigrant. Occupation: Courier

Voice: Pronounces difficult words wrong

Attributes [hide]

Veit Rubyeye, Male Dwarf Ranger 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)9 (-1) 16 (+3)11 (+0)
Skills Athletics +3, Deception +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Bertram Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has red hair. His violet eyes are passionate and lively.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Bertram was born with his mother's beautiful face. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his son; and to reunite with his absent mother

Ideals: Entrepeneur. Flaws: Emotional. Bonds: Family, Attractive, Rich. Occupation: Sailor

Voice: Sleepy voice

Attributes [hide]

Bertram Greenbottle, Male Halfling Wizard 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 11 (+0)14 (+2) 8 (-1)11 (+0)
Skills Arcana +4, Nature +4
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Sarah Carlton, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a worn and beaten armor. Her golden hair is wavy and long. Her face is covered beneath a completely black helmet.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Energy wise she seems alert and responsive.

History: Sarah was born the youngest of three triplets. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarah fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and her relatives are trying to arrange a marriage

Ideals: Professionalism, Fighting. Flaws: Antagonistic, Greedy. Bonds: Family. Occupation: Roofer

Voice: Slurs words

Attributes [hide]

Sarah Carlton, Female Human Druid 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 12 (+1)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Quick Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman is renowned for her bright pastel dresses and hats. Her red fur is unkempt and raggedy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She also has developed a complete distrust of the Glassblower profession.

History: She was born a particularly ugly child, much to the horror of her parents. When Quick reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She struck the Barrister job and began her own company from there.

Motivation: Marry her brother to traveling adventurers; and doesn't want to be a barrister and was forced into it by her family

Ideals: Passionate. Flaws: Ugly. Bonds: Poor, Job, Military, Family. Occupation: Barrister

Voice: Pronounces difficult words wrong

Attributes [hide]

Quick Of Ivory, Female Tabaxi Sorcerer 14
Medium (5'0") Tabaxi, True Neutral (CR 14)
Armor Class 14
Hit Points 62 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)12 (+1) 9 (-1)16 (+3)
Skills Acrobatics +9, Survival +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666

Possessions: 900 pp. Freshwater pearl (7 gp). Silver pearl (90 gp). Deep green spinel (90 gp). Red spinel (90 gp). 1 Medium magic item.


Social Check DCs


Don Windsor, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this northern man is dressed in an above average manner. He has a long red beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He is witty, but his monotone delivery comes off as unnerving Animals are drawn to him, and he is able to talk to them.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He then took over the family business and is one of the better Assassin for hire.

Motivation: Wants to work out more often; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Joker, Gifted. Bonds: Attractive. Occupation: Assassin

Voice: Irish accent

Attributes [hide]

Don Windsor, Male Human Wizard 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 15 (+2)11 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp.


Social Check DCs


Althaea Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her black hair is greasy and uncared for. Her brown eyes lackadaisically let the world flow into them.

Personality: She will rave to anyone who will listen. She is frequently practicing swordplay.

History: Her father raised her in a mountain cabin. Her mother took her hunting and taught her how to get in the mind of other creatures. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Military, Nature. Occupation: Herbalist

Voice: Pronounces O like U

Attributes [hide]

Althaea Sylvaranth, Female Elf Monk 8
Medium (5'1") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)9 (-1) 15 (+2)5 (-3)
Skills Insight +5, Performance +0
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 400 gp. Hematite (4 gp). Obsidian (4 gp). Aquamarine (1100 gp). Black star sapphire (1400 gp).


Social Check DCs


Vistra Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear brown clothing when she does not wear armor. She is bristling with hidden weapons, mostly clubs and shortspears. Her brown hair is singed and shortened. She has a tattooed face.

Personality: A deeply religious woman she believes everything happens for a reason. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the west her family was never financially stable. Vistra was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Vistra decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Gnomish people; and her religion dominates her actions

Ideals: Logical. Flaws: Ugly, Racist. Bonds: Criminal record, Religious, Poor. Occupation: Weaver

Voice: Shortens vowels

Attributes [hide]

Vistra Holderhek, Female Dwarf Monk 4
Medium (3'11") Dwarf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)10 (+0) 9 (-1)12 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Golden yellow topaz (500 gp). Aquamarine (500 gp). Rose (50 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Drifting Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He keeps his long orange fur kept up in a rat tail. He has a dull look in his yellow eyes.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Drifting hails from a village terrorized by dire rats. He has had some formal music training, and achieved minor success. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Artistic, Persistence. Bonds: Attractive, Enemies, Family. Occupation: Bellfounder

Voice: Aggressive tone

Attributes [hide]

Drifting Of Winter, Male Tabaxi Commoner 7
Medium (6'0") Tabaxi, Neutral Good (CR 7)
Armor Class 11
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)15 (+2) 15 (+2)18 (+4)
Skills Deception +7, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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