Zaffrab Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. He has a long white beard with little hanging trinkets. His hazel eyes dart from person to person to random spaces in the air.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered east to less war torn lands. He now travels the world, in search of power and loot.
Motivation: Revenge; and he desires power and/or immortality
Ideals: Gifted. Flaws: Terse, PTSD. Bonds: Adventurer, Enemies. Occupation: Mayor
Voice: Soft and melodious
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Terran, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
Gildmak Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a white tunic with yellow highlights, and long pastel pants that bunch up around his shoes. He has a white handlebar mustache and slicked back white hair. His otherwise smooth face is marked with small tiny scars.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He misses his home and complains about the freezing weather, even in summer.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He seems to be bored by most things; and retire the richest man in the west
Ideals: Entrepeneur. Flaws: Ugly, Shy, Mundane. Bonds: Poor, Immigrant. Occupation: Priest
Voice: Spanish accent
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 89 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 |
Possessions: Black opal (1500 gp). Pink pearl (120 gp). Pink pearl (120 gp). Azurite (5 gp). Tiger eye turquoise (5 gp). Hematite (5 gp). Jasper (50 gp). Jet (120 gp). Blue star sapphire (1500 gp). Obsidian (5 gp). Hematite (5 gp). Citrine (50 gp). Aquamarine (1400 gp). Deep blue spinel (1400 gp). Lapis lazuli (5 gp). Sard (50 gp). Citrine (50 gp). Jasper (50 gp).
Ernest Langston, Male Human [Permalink]
Personal [hide]
Description: This man wears tight fitting clothing which further accentuates his frame, and sports empty pouches on his belt. His blonde hair, when down, is lengthy. His eyes are hazel.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: The child of a Map Maker, who enjoyed hunting, Ernest was taken on many hunting expeditions. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Sailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A need for knowledge about a nearby landmark; and he is a bit of a kleptomaniac
Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature, Criminal record, Adventurer. Occupation: Sailor
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 16 (+3) | 16 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Red-brown spinel (120 gp).
Berrian Dukakis, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is cut short with large spiked bangs in the front. He is baby faced.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Berrian was born in the east. At a young age he loved to build and create. There was a wharf not far from home where he often wandered off to fish. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Philantrophist, Persistence. Flaws: Impulsive. Bonds: Nature, Adventurer. Occupation: Jeweler
Voice: Soothing and warm
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 8)
Armor Class 11
Hit Points 56 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 10000 sp.
Dagger Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears light armors faded through time and improper care. His black fur is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He cannot resist a sob story and will often dote over anyone who has one.
History: Dagger was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he would like to get married and retire
Ideals: Philantrophist. Flaws: Greedy. Bonds: Attractive. Occupation: Bellfounder
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 pp.
Oolah Hackney, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses well, typically a more casual-formal manner. Her hair is always cut to a buzz. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: Eccentric and domineering, Oolah will drive conversation. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. Through the years after Oolah was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Oolah's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Oolah and her spouse have recently divorced.
Motivation: She wants revenge against orcs; and her religion dominates her actions
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Glassblower
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 20 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 6 (-2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90000 cp. Deep blue spinel (1000 gp). Rock crystal (60 gp). Violet garnet (1000 gp).
Geva Evans, Female Half-Elf [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she wears bulky violet painted plate armor. She wears a deerstalker hat to hide her balding. Her face is scarred and worn.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a bit of a xeno-phobe, disliking non-Half-Elves.
History: She was born several months after her mother was called into army service. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of her sister; and she wants nothing more than to rejoin the army
Flaws: Ugly, Depressed, Racist. Bonds: Military, Family. Occupation: Ploughman
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 170 gp. 1 Masterwork Heavy wooden shield.
Oblar Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright red suits and hats. His auburn hair has been sun bleached extensively. He wears a mask on his face.
Personality: He is extraordinarily eccentric. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his mother out around the business and became quite the natural. He became a Ploughman soon after.
Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new ploughman responsibilities is difficult
Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Attractive, Job, Religious. Occupation: Ploughman
Voice: Aggressive tone
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 5 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 5 (-3) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Abyssal, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 330 gp. Large well-done wool tapestry (200 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp).
Morthos Vigil, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his blue hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: Stoic and calm, he prefers to meditate than take action. He enjoys reading and quiet.
History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has passion for adventuring and risk; and to share knowledge with the world
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Dyer
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: Banded agate (7 gp). Red spinel (40 gp). Golden yellow topaz (1600 gp). Black star sapphire (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!
