Vonana Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and prefers to wear flannel. Her skin is also unnaturally pale. With wild brown hair. Her face is covered beneath a completely black helmet.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: Born in a small village she learned the ways of the warrior from her mother. A few years later when the south was not economically sound they moved to her current location. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vonana fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Tailor
Voice: Thin and wheezing
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 130 gp.
Robbie Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light white in addition to tight pants. Her hair is greying and her face has many wrinkles. This blue eyed easterner is not easily forgotten.
Personality: A skeptical and narcissistic woman, Robbie's first love is herself. Her second love is also herself. She is obsessed with a lost civilization.
History: She was born to a criminal king-pin and mafia family There was a wharf not far from home where she often wandered off to fish. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: To protect her home; and nothing but the best is good enough for her
Ideals: Impeccable. Bonds: Adventurer, Criminal record, Nature, Guardian. Occupation: Miller
Voice: Rolls R's
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 19 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 8 (-1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Qemuel Anguish, Male Tiefling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and pastel robe with the hood down. He has a slight overbite and is overall scrawny. His hair is purple and very short. His ears are large.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to raise his children well; and to be a animal trainer again
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer, Family. Occupation: Miner
Voice: Australian accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 63 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Undercommon, Druidic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nadarr Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is dressed in an above average manner. His crest is short and copper. His eyes are likewise gold.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy and tries to find solutions quickly.
History: He is a Lycanthrope in disguise. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Lazy, Fearful. Bonds: Attractive, Adventurer. Occupation: Crown-heir
Voice: American accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 9)
Armor Class 10
Hit Points 66 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 2 |
Possessions: 1800 gp. A necklace of small pink pearls (2000 gp). Cloth of gold vestments (70 gp). Gold music box (3000 gp). 1 Minor magic item. 1 Minor magic item.
Shamash Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His copper crest is kept up in a ponytail inside a small hat. His eyes are a pleasant gold.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Shamash was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Philantrophist, Joker. Flaws: Antagonistic. Bonds: Poor. Occupation: Sellsword
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Dwarven, Ignan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 20000 cp. Golden yellow topaz (500 gp). Red garnet (50 gp). 1 Minor magic item.
Arara Berevan, Female Elf [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She tends to wear a large blue jacket. Her whole body is exceptionally muscular. Her brown hair is drawn into a tight pony tail with a card scrunchie. Her eyes are hazel and she is always smoking a pipe.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She cannot resist a sob story and will often dote over anyone who has one.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She married young, but lost her spouse to orcs. She left for the west, certain she would find work there.
Motivation: Find a way to reverse the transformation of her brother; and expand her business
Ideals: Philantrophist. Flaws: Depressed. Bonds: Immigrant, Job, Enemies, Family. Occupation: Spice Merchant
Voice: Australian accent
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 10)
Armor Class 10
Hit Points 40 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 6 (-2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 140 pp.
Tarak Carlyle, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many tan ritualistic tattoos. He wears a well pressed and immaculate suit (or dress). He is bald on top and has large silver tufts of hair around his ears. His brown eyes dart from person to person to random spaces in the air.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: His parents moved while he was still in utero so he is the first generation to be born here. Like his mother and his brother before him, after school he went straight into learning to become a Priest. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and balancing his hectic life and new priest responsibilities is difficult
Flaws: Ugly, Emotional, Racist. Bonds: Immigrant, Job. Occupation: Priest
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 9 (-1) | 6 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
Beatrice Morley, Female Human [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She typically wears grey cloth garments or leather armor. Her whole body is exceptionally muscular. Her silver hair is braided into rings. Her violet eyes are slightly larger than normal.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a ruthless business woman, a trait she acquired from her father.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bricklayer. She became a Bricklayer soon after.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Ideals: Entrepeneur. Flaws: Disease, Insomniac. Bonds: Immigrant, Job. Occupation: Bricklayer
Voice: American accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp.
Avelina Atterton, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is constantly adorned with expensive silk clothing, often dyed in bright grey and violet, and wears rings and necklaces with large, colorful gems. Her tied-back hair is auburn. She has a tattooed face.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is lazy, self-centered, vain, and jealous.
History: She comes from a rich southern family. Her mother took her hunting and taught her how to get in the mind of other creatures. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To reunite with her old friends; and to share knowledge with the world
Ideals: Passionate, Logical. Flaws: Selfish. Bonds: Rich, Nature, Adventurer. Occupation: Barkeep
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 15 (+2) | 6 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!