Hamil Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. His blonde hair is lengthy and is close to two feet long. His ears are large.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Energy wise he seems alert and responsive.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents enrolled him in a Warlock school at a young age so that he could practice his necromantic talents. He has never given up on his painting dream.
Motivation: Sabotage a competitor; and marry his sister to traveling adventurers
Ideals: Professionalism, Artistic, Gifted. Flaws: Ugly, Shy. Occupation: Cook
Voice: Old thin voice
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 7)
Armor Class 10
Hit Points 41 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Ignan
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 700 gp. Golden circlet with four aquamarines (1000 gp). Silver ewer (90 gp). Brass mug with jade inlays (100 gp). Gold dragon comb with red garnet eye (900 gp).
Mreksh Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears rags and sports a simple walking cane. His crest is silver, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Mreksh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Mreksh and his spouse have recently divorced.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Attractive, Criminal record, Nature. Occupation: Spy
Voice: Sore throat, cough
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 25 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 18 (+4) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Terran, Infernal, Dwarven, Ignan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +3
Possessions: 40 pp. Carnelian (70 gp). Eye agate (11 gp). Obsidian (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sun Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who is dressed in a clean brown cloak covering her clean studded leather. Her fur is greying and her face has many wrinkles. Her green eyes dart from person to person to random spaces in the air.
Personality: Confrontational and typically high on some drug or another. She is a great chef.
History: Sun was born the youngest of three triplets. Through the years after Sun was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Sun's father didn't care for her much, and the feeling was mutual. She was granted divine powers by her dying brother.
Motivation: Wants her loneliness to end; and she's in love
Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Family, Has a crush. Occupation: Mortician
Voice: German accent
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +2
Possessions: 360 gp. 1 Hourglass.
Elizabeth Hartford, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a robe, a symbol of death around her neck, and a halberd on her belt. She has a very tight haircut. Her thin eyebrows rest above her beady amber eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She misses her home and complains about the freezing weather, even in summer.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Farmer
Voice: Italian accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 7)
Armor Class 13
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 40 pp.
Krûk Hastings, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears a white shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His red hair is styled in orderly dreadlocks. His hazel eyes lackadaisically let the world flow into them.
Personality: Overbrimming with self-confidence, Krûk isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He is obsessed with finding treasure.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To settle down with his crush; and he desires power and/or immortality
Ideals: Impeccable. Bonds: Adventurer, Slave, Nature, Has a crush. Occupation: Barkeep
Voice: Slurs words
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 3000 sp. Rose (60 gp). Fire opal (1000 gp).
Aust Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is physically well-built. His hair is red, silky, and of moderate length. He wears a mask on his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.
History: Sold as a small child to a wizard, Aust was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Due to his spouse's obsession with being a Farmer they were divorced and he won custody of their son. He worked as a Stableman, and he later adopted a second son.
Motivation: Regain custody of his son.
Ideals: Persistence. Bonds: Attractive, Family, Mentor. Occupation: Stableman
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 9)
Armor Class 11
Hit Points 21 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Draconic
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 1 |
Possessions: 800 gp. 1 Minor magic item.
Mary Galanodel, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who wears a robe, a symbol of luck around her neck, and a morningstar on her belt, she is not a threatening figure. Her auburn hair is lengthy. Her fierce blue eyes like to dwell on things.
Personality: She does not believe in betrayal or weakness as things to be tolerated. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She served in the navy to pay for her family's outstanding loans. After coming to the age of reason, Mary took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is compelled to act according to her religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice, Gifted. Bonds: Religious, Military. Occupation: Marshal
Voice: Timid voice
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 14)
Armor Class 10
Hit Points 110 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
Possessions: 3000 gp. Chalcedony (40 gp). Amethyst (100 gp). Aquamarine (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Immeral Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His clothes are grease stained in places. His Stetson hat is riddled with cuts and holes. His eyes are amber and catlike.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He misses his home and complains about the freezing weather, even in summer.
History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his poetry dream.
Motivation: He has comitted a past crime that haunts him to this day; and he is greedy
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Knight
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Druidic, Dwarven, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Eye agate (10 gp). Aquamarine (600 gp). Moss agate (10 gp).
Nadarr Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His broad hat is riddled with cuts and holes. His red eyes dart from person to person to random spaces in the air.
Personality: Overbrimming with self-confidence, Nadarr isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He got into the Shepherd business at a young age. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 8 years.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Shepherd
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
