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NPC Generator

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Advanced [show]


Griselda Hart, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears bulky violet painted plate armor. She wears a colorful flower in her brown hair. Her half smiles and brown eyes are beguiling and draw you in.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She is the product a well kept family trust fund and as such has never really known need. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She's repulsed by the PC; and money/treasure

Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Butcher

Voice: Pronounces O like U

Attributes [hide]

Griselda Hart, Female Half-Elf Aristocrat 5
Medium (5'5") Half-Elf, Neutral Good (CR 5)
Armor Class 8
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 8 (-1)13 (+1) 15 (+2)13 (+1)
Skills Insight +5, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 300 gp. Obsidian (7 gp). Violet garnet (900 gp). Black star sapphire (500 gp).


Social Check DCs


Makaria Peace, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing left leg. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her dark red hair is singed and shortened. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Makaria was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Body Guard, but doesn't like to broadcast it.

Motivation: Retire the richest woman in the east; and further expansion of business

Ideals: Joker, Entrepeneur. Flaws: Ugly, Insane. Bonds: Job. Occupation: Healer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Makaria Peace, Female Tiefling Expert 8
Medium (4'8") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)15 (+2) 13 (+1)9 (-1)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 100 pp. Sard (40 gp). Star ruby (1600 gp). 1 Minor magic item.


Social Check DCs


Rieta Dignity, Female Tiefling [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her attire stands in sharp contrast to her scimitar, which is beautifully polished and possesses an ornate carving of a dagger on it. Her purple hair is slicked back into a classic pompadour. Her eyes are red and she is always smoking a pipe.

Personality: She is calm most of the time but flees social interaction. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: When she was but 6 years old her parents immigrated from the south. She went to a religious school and was inspired by the priests there in charitable deeds. She ran away from her former home and has been making her living as a Detective for the past few years.

Motivation: Doesn't want to be a Detective and was forced into it by her family; and her spouse's relatives view her with great suspicion

Flaws: Shy. Bonds: Job, Immigrant, Religious, Family. Occupation: Detective

Voice: growls and snarls, animalistic

Attributes [hide]

Rieta Dignity, Female Tiefling Adept 5
Medium (4'10") Tiefling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 4 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 5 (-3)11 (+0) 15 (+2)18 (+4)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kansif Home, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She carries with her a set of ceremonial daggers on her belt, each one with a emerald on the hilt. Her hair is long and blonde with streaks of black, and is pulled back with small white clips. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Her tongue was cut out and she uses sign language. Animals are drawn to her, and she is able to talk to them.

History: Kansif was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kansif took refuge in the old dungeon and found the beat up ceremonial dagger and armor she uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kansif fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with her sister.

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Poor, Nature. Occupation: Ploughman

Voice: Scratchy, weak

Attributes [hide]

Kansif Home, Female Half-Orc Warlock 11
Medium (4'11") Half-Orc, Lawful Evil (CR 11)
Armor Class 12
Hit Points 62 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)6 (-2) 16 (+3)9 (-1)
Skills Athletics +8, Deception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 330 pp. Aquamarine (1100 gp).


Social Check DCs


Kilvar Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a brown small hat and brown clothes. His tied-back hair is auburn. His violet eyes peer out from beneath his small brown hat.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Kilvar and his spouse have recently divorced.

Motivation: To be a Gardener again; and to end his boredom

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Job, Rich. Occupation: Layabout

Voice: Prounounces S like Z

Attributes [hide]

Kilvar Bofdann, Male Dwarf Paladin 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Ignan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 70 gp. 4 Smokesticks.


Social Check DCs


Seraphina Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is well dressed, constantly wearing a red suit, green shirt, and blue tie. Her brown hair is styled in orderly dreadlocks. She has gleaming, smiling brown eyes.

Personality: She is almost excessively polite to everyone, even when angry. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Seraphina was raised in a hard working conservative environment. From her teen years she was always beautiful and desirable, so people have always doted on her. She has gone from town to town working and never settling down anywhere, but has fallen for a local Miller. She hasn't told them the truth, but wants to settle down with them.

Motivation: Find a way to reverse the transformation of her brother.

Flaws: Shy. Bonds: Attractive, Family, Job, Has a crush. Occupation: Dilettante

Voice: Forgets to breathe while speaking

Attributes [hide]

Seraphina Porridgepot, Female Halfling Aristocrat 6
Small (2'8") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)11 (+0) 8 (-1)11 (+0)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 3000 sp. Red spinel (160 gp). Malachite (16 gp). Rose (60 gp). 1 Minor magic item.


Social Check DCs


Jebeddo Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. He wears a wide-brimmed hat to hide his balding. His eyes are green and catlike.

Personality: Confrontational and typically high on some drug or another. He uses divination through singing.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shipwright arts, while his father instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Gifted. Flaws: Addict, PTSD. Bonds: Rich. Occupation: Shipwright

Voice: Old thin voice

Attributes [hide]

Jebeddo Fapplestamp, Male Gnome Cleric 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)17 (+3) 12 (+1)14 (+2)
Skills History +5, Performance +4
Senses Passive Perception 11
Languages Common, Gnome, Giant, Halfling, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 100 gp.


Social Check DCs


Emeny Dayton, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a simple grey robe with brown stripes complete with hood. Her red hair is smooth and relatively long. She wears round tiny glasses practically rammed into her face.

Personality: She has always had a great fascination with Tabaxi culture. She is lazy, self-centered, vain, and jealous.

History: Emeny was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. As a young adult she joined a group advocating for an improvement in Human conditions. She has dedicated herself to building a better trade route.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion.

Flaws: Racist, Selfish. Bonds: Attractive, Poor, Adventurer. Occupation: Locksmith

Voice: Squeaky

Attributes [hide]

Emeny Dayton, Female Human Commoner 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4

Possessions: 120 gp.


Social Check DCs


Damakos Care, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of maces, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His black hair is still thick. His eyes, though not visible through his cowl, are silver.

Personality: Damakos is depressed about a lot of things. He tends to be a nihilist. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Damakos fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Depressed, Fearful. Bonds: Rich, Mentor. Occupation: Navigator

Voice: Sore throat, cough

Attributes [hide]

Damakos Care, Male Tiefling Warlock 1
Medium (6'5") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)12 (+1) 11 (+0)16 (+3)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 40 gp. 1 Banded mail.


Social Check DCs

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