Ar-Beka Carlton, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. His silver hair is kept up in a ponytail inside a Stetson hat. His eyes are likewise gray.
Personality: He is almost excessively polite to everyone, even when angry. He invites people to come help in his community garden.
History: He was born at the edge of vast forest. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.
Motivation: Further expansion of business; and he is greedy
Ideals: Philantrophist. Flaws: Shy. Bonds: Nature, Rich, Job. Occupation: Stableman
Voice: Squeaky
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Conrad Dulmage, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Engraver uniform. His chestnut hair is greasy and uncared for. He wears crescent spectacles with a black brim.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a ruthless business man, a trait he acquired from his mother.
History: He was raised in a mountains tribe. Over the years he perfected his riding and shooting skills. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Retire the richest man in the west; and to be a farmer again
Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Job, Nature. Occupation: Engraver
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Elven, Celestial, Terran, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 600 gp. Eye agate (8 gp). Rhodochrosite (8 gp). Jasper (70 gp). Obsidian (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jasmine Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 2'8". She is dressed in a clean white cloak covering her clean studded leather, and her gloved hand is found clutching a bastard sword. Her long auburn hair reaches down to her waist. She has a tattooed face.
Personality: Overbrimming with self-confidence, Jasmine isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She also has developed a complete distrust of the Carter profession.
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has achieved small success as a Mayor.
Motivation: Expand her business; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Bonds: Job, Religious, Mentor, Adventurer. Occupation: Mayor
Voice: Voice breaks
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 10)
Armor Class 15
Hit Points 75 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 14 (+2) | 15 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Gnoll, Terran
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. Golden yellow topaz (200 gp). Obsidian (16 gp). Aquamarine (200 gp). Lapis lazuli (16 gp).
Vanchu Whitby, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her silver hair is singed and shortened. Her face is scarred and worn.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was raised in a mountains tribe. Like her mother and her brother before her, after school she went straight into learning to become a Dilettante. She struck the Dilettante job and began her own company from there.
Motivation: To be a Slave Trader again; and sabotage a competitor
Ideals: Athletic. Flaws: Ugly. Bonds: Job, In love, Nature. Occupation: Dilettante
Voice: Can't modulate volume
Attributes [hide]
Medium (4'8") Half-Orc, Chaotic Good (CR 6)
Armor Class 11
Hit Points 27 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 10 pp. Emerald (1100 gp). Star rose quartz (50 gp).
River In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her fur is cinnamon and very short. Her fair skin shows little sign of her aristocratic breeding.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. A friendly and beautiful Tabaxi, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: River hails from a village terrorized by brigands. While studying, she fell in love. They married and had a son. Days after completing her studies, news broke out that her hometown was attacked by brigands. River was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: Revenge; and wishes to resurrect an old love
Ideals: Philantrophist. Bonds: Poor, Attractive, Enemies, In love. Occupation: Scribe
Voice: Scandinavian accent
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 3000 cp. Tourmaline (80 gp). 1 Chain shirt.
Alexandre Beckwith, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a grey tunic with violet highlights, and long blue pants that bunch up around his shoes, marred by teas. He has moderate length chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Alexandre took refuge in the ruined castle and found the beat up sai and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Seeks redemption; and he is content
Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Military, Nature, Criminal record. Occupation: Bather
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 120 gp. 2 Tanglefoot bags.
Maagog Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he is well dressed, but even with his fine clothing he looks run-down. His crest, while still mostly brass, has prominent grey streaks. His red unseeing eyes seem to look past you.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. During his travels, Maagog and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Maagog discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Maagog fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He desires power and/or immortality; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Disciplined. Flaws: Disease. Bonds: Has a crush, Adventurer, Nature. Occupation: Dyer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 16 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1700 gp.
Caramip Beren, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many yellow ritualistic tattoos. She wears skinny pants and wears a tan and yellow robe with the hood down. Her black hair is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are blue.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother was very strict, and drilled into her lessons on being the perfect lady. She was always very intelligent and has formed a secret society of specialists.
Motivation: Doesn't want to be a Bricklayer and was forced into it by her family; and she doesn't get along with people that don't share her tastes
Ideals: Philantrophist, Impeccable, Gifted. Flaws: Secretive. Bonds: Family. Occupation: Bricklayer
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Maagog Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a green shirt with thin black vertical stripes and yellow pants. His scarlet crest is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Maagog was born the youngest of three triplets. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Due to his spouse's obsession with being a Body Guard they were divorced and he won custody of their son. He worked as a Dilettante, and he later adopted a second son.
Motivation: Doesn't want to be a Dilettante and was forced into it by his family; and wants to work out more often
Ideals: Athletic, Justice. Bonds: Attractive, Family, Religious. Occupation: Dilettante
Voice: High pitched, excited
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 6)
Armor Class 8
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 11 (+0) | 15 (+2) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +7 / 2d6+4, Ranged +1 / 2d6-2, Grapple +4
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
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