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NPC Generator

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Advanced [show]


Griselda Camden, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears grey trousers with white and grey striped suspenders. She wears various colorful collared shirts. She has done her best to style her white hair to look like a famous performer. Her amber eyes have a joyful gleam in them most of the time.

Personality: Aggressive, abrasive, and angry, Griselda embodies much of what other species detest in the Humans. Animals are drawn to her, and she is able to talk to them.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Brilliant and gifted she never wanted to apply herself. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Bowyer

Voice: Creaky witch voice

Attributes [hide]

Griselda Camden, Female Human Commoner 1
Medium (4'11") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)14 (+2) 11 (+0)10 (+0)
Skills Nature +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Aquan, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 130 gp. Brown-green garnet (130 gp). 1 Holy water.


Social Check DCs


Anselm Flows, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean yellow cloak covering his clean studded leather. His red hair is singed and shortened. His eyes are hazel and catlike.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a white middle class family as the only child. When Anselm reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Logical. Flaws: Ugly, Mundane. Bonds: Military. Occupation: Blacksmith

Voice: Scandinavian accent

Attributes [hide]

Anselm Flows, Male Half-Elf Aristocrat 5
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)16 (+3) 15 (+2)11 (+0)
Skills Arcana +6
Senses Passive Perception 12
Languages Common, Elven, Orc, Ignan, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: Banded agate (12 gp). Moss agate (12 gp). Blue star sapphire (500 gp). Red garnet (80 gp).


Social Check DCs


Traubon Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He tends to wear a large brown jacket. Beneath his clothing is a huge mess of scar tissue. His black hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his violet eyes.

Personality: He is extraordinarily eccentric. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: He comes from a rich northern family. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and a strong sense of loyalty to dragonborn people

Ideals: Impeccable. Flaws: Insane, Racist. Bonds: Slave, Rich, Immigrant. Occupation: Shoemaker

Voice: Hollow voice

Attributes [hide]

Traubon Helcral, Male Dwarf Bard 9
Medium (4'4") Dwarf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 66 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 19 (+4)13 (+1) 13 (+1)11 (+0)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123332

Possessions: 12000 sp. Violet garnet (300 gp). Aquamarine (300 gp). Aquamarine (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Allerton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear grey clothing when he does not wear armor. He is bald on top and has large red tufts of hair around his ears. He tend to wears goggles to shield his eyes.

Personality: Adam is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Adam grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is untrained/undisciplined, which makes him dangerous.

Motivation: Many illithids want him driven away; and to share knowledge with the world

Ideals: Extrovert, Logical. Flaws: Ugly, Insane. Bonds: Adventurer, Enemies. Occupation: Healer

Voice: Sounds elderly

Attributes [hide]

Adam Allerton, Male Human Paladin 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 sp.


Social Check DCs


Akra Hashphronyxadyn, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear black pants and tee shirts. Her crest is short and white. She wears round tiny glasses practically rammed into her face.

Personality: She is overprotective of those who hire her services. She is able to make almost anything out of random pieces of junk.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Akra was born on a far southern desert where she grew up under the tutelage of her father, an expert Sculptor. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To clean up the streets.

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Immigrant, Guardian. Occupation: Sculptor

Voice: French accent

Attributes [hide]

Akra Hashphronyxadyn, Female Dragonborn Aristocrat 3
Medium (6'5") Dragonborn, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)10 (+0) 14 (+2)15 (+2)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +4

Possessions: 17000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Purah Panic, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green costume with the symbols of the four houses of cards on her torso. Her silver hair has been sun bleached extensively. Her fierce white eyes like to dwell on things.

Personality: She hates giants. She views them as having robbed her home of its proper glory. She plays an instrument quite well.

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She ran away from her former home and has been making her living as a Shoemaker for the past few years.

Motivation: She is content; and balancing her hectic life and new shoemaker responsibilities is difficult

Ideals: Artistic. Flaws: Mundane. Bonds: Enemies, Mentor, Job. Occupation: Shoemaker

Voice: Low rumbling, strings words together

Attributes [hide]

Purah Panic, Female Tiefling Aristocrat 9
Medium (5'8") Tiefling, True Neutral (CR 9)
Armor Class 12
Hit Points 76 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)10 (+0) 18 (+4)10 (+0)
Skills History +3
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elizabeth Ramsay, Female Human [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with broad hat. She has a slight overbite and is overall scrawny. Her blonde hair is long and unkept. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Her tongue was cut out and she uses sign language. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in the east her family was never financially stable. A freak accident while working with her Glassblower father left her crippled. Recently she has begun working with bootleggers and crooks.

Motivation: To get a good night's sleep; and she is a bit of a kleptomaniac

Flaws: Ugly, Insomniac, Disease. Bonds: Criminal record, Poor. Occupation: Barkeep

Voice: Shortens vowels

Attributes [hide]

Elizabeth Ramsay, Female Human Wizard 2
Medium (5'10") Human, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)13 (+1) 15 (+2)11 (+0)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 2000 sp.


Social Check DCs


Rosalind Stanley, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is dressed in earthy colors with a brown and grey handkerchief worn on her left side. Her hair is cut close to her head. Her thin eyebrows rest above her beady gray eyes.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born in a small desert village. Rosalind liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Ideals: Philantrophist. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Bowyer

Voice: Hollow voice

Attributes [hide]

Rosalind Stanley, Female Human Rogue 9
Medium (5'6") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 29 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)10 (+0) 17 (+3)15 (+2)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3

Possessions: 900 gp. Violet garnet (700 gp). Moss agate (7 gp). Golden yellow topaz (700 gp). Citrine (60 gp). Azurite (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aura Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. He has cinnamon fur. His half smiles and green eyes are beguiling and draw you in.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the north. Like his mother and his sister before him, after school he went straight into learning to become a Mason. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Artistic, Fighting. Bonds: Attractive, Immigrant, Job. Occupation: Mason

Voice: Relaxed voice

Attributes [hide]

Aura Wing, Male Tabaxi Aristocrat 15
Medium (5'5") Tabaxi, Neutral Evil (CR 15)
Armor Class 13
Hit Points 81 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)10 (+0) 12 (+1)13 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3

Possessions: 1100 pp. Eye agate (12 gp). Deep green spinel (70 gp). Golden yellow topaz (1400 gp).


Social Check DCs

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