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NPC Generator

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Advanced [show]


Thokk Soames, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears professional attire. His blonde hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to make almost anything out of random pieces of junk.

History: He was always a brilliant, if unscrupulous mind. Cursed with vampirism at a very young age, Thokk has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world.

Ideals: Gifted, Logical. Flaws: Disease, Insane. Bonds: Attractive. Occupation: Carter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Thokk Soames, Male Half-Orc Warrior 7
Medium (6'2") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)11 (+0) 14 (+2)6 (-2)
Skills Animal Handling +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 500 gp. Alexandrite (1100 gp). Emerald (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Murook Blankley, Female Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'10" and wears loose pants and a collared shirt complete with sweater beneath her coat. Her chestnut hair is greasy and uncared for. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Born to a Mason, her father struggled to pay the bills. Murook abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality

Ideals: Philantrophist. Flaws: Ugly. Bonds: Nature, Poor, Adventurer. Occupation: Gardener

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Murook Blankley, Female Half-Orc Ranger 3
Medium (4'10") Half-Orc, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)8 (-1) 8 (-1)16 (+3)
Skills Arcana +1, History +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 4 Holy water. 1 Tanglefoot bags.


Social Check DCs


Medrash Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in earthy colors with a black and pastel handkerchief worn on his left side. He has rusty crest. His gold eyes are passionate and lively.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Immigrant, Military, Rich. Occupation: Masseuse

Voice: pre-pubescent

Attributes [hide]

Medrash Hashphronyxadyn, Male Dragonborn Commoner 6
Medium (6'2") Dragonborn, Lawful Good (CR 6)
Armor Class 10
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)15 (+2) 12 (+1)10 (+0)
Skills Performance +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 20000 cp. Amber (150 gp). Lapis lazuli (4 gp). Alexandrite (1600 gp). Azurite (4 gp).


Social Check DCs


Seebo Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: A 3'8" western man, he wears a fancy blue suit. His moppish blonde hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He plays an instrument quite well.

History: He was born in a small desert village. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has passion for adventuring and risk; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Antagonistic, Insane. Bonds: Attractive, Nature, Adventurer. Occupation: Carpenter

Voice: Soft and melodious

Attributes [hide]

Seebo Silverthread, Male Gnome Rogue 1
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 19 (+4)12 (+1) 9 (-1)11 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Irann Firahel, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She tends to wear a blue poncho over her likewise colored trousers and shirt. She keeps her long red hair kept up in a rat tail. Her face is scarred and worn.

Personality: A skeptical and narcissistic woman, Irann's first love is herself. Her second love is also herself. She is obsessed with a lost civilization.

History: Gifted from a young age, Irann studied abroad. She took every job she could get her hands on, but the opportunities for Elves in the north were limited. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Performer

Voice: Sounds elderly

Attributes [hide]

Irann Firahel, Female Elf Paladin 8
Medium (5'5") Elf, Lawful Good (CR 8)
Armor Class 13
Hit Points 67 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 5000 sp.


Social Check DCs


Gale Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a hand crossbow, but if one is not available she will default to her trident. She is portly but not overly obese. Her cinnamon fur is heavily combed to the right. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to her, and she is able to talk to them.

History: She was born in the east. While studying, she fell in love. They married and had a son. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wishes to resurrect an old love; and she's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, In love. Occupation: Architect

Voice: Breathy voice

Attributes [hide]

Gale Treat, Female Tabaxi Commoner 10
Medium (5'11") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 57 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)14 (+2) 14 (+2)14 (+2)
Skills Arcana +6, Athletics +6
Senses Passive Perception 12
Languages Common, Auran, Terran
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6

Possessions: Fire opal (1200 gp). Deep green spinel (80 gp). Alexandrite (200 gp). Aquamarine (200 gp). Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Woods, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is renowned for his bright brown suits and hats. His chestnut hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trey took refuge in the large cave and found the beat up morningstar and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Logical. Flaws: Insane, Shy, Fearful. Bonds: Job, Nature. Occupation: Server

Voice: Irish accent

Attributes [hide]

Trey Woods, Male Human Warrior 11
Medium (6'5") Human, True Neutral (CR 11)
Armor Class 14
Hit Points 93 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 16 (+3)13 (+1) 7 (-2)12 (+1)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4

Possessions: 170 pp. Smoky quartz (60 gp). Blue quartz (10 gp). Aquamarine (800 gp). Black opal (700 gp). Golden yellow topaz (800 gp). Sardonyx (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fonkin Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'2" and is a bit bulky. He is very muscular particularly in the legs. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he feels threatened by others

Flaws: Ugly, Insane, Fearful. Bonds: Rich, Enemies. Occupation: Server

Voice: Mumbles to self between sentences

Attributes [hide]

Fonkin Raulnor, Male Gnome Adept 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 35 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 19 (+4)10 (+0) 11 (+0)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp.


Social Check DCs


Sapply Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He is typically in his Armorer uniform. He sports a long auburn beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of a Fletcher, who enjoyed hunting, Sapply was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and further expansion of business

Ideals: Optimist. Flaws: Secretive. Bonds: Job, Nature, Immigrant. Occupation: Armorer

Voice: Mumbles to self between sentences

Attributes [hide]

Sapply Scheppen, Male Gnome Fighter 5
Small (3'4") Gnome, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 16 (+3)10 (+0) 13 (+1)9 (-1)
Skills Intimidation +2, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1

Possessions: 4000 sp.


Social Check DCs

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