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NPC Generator

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Advanced [show]


Alston Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His moppish chestnut hair is in a traditional bowl cut. His ears are large.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is frequently practicing swordplay.

History: Born in the north to a Guard, Alston learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Guard soon after.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and he desires power and/or immortality

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Military, Job. Occupation: Guard

Voice: Speaks with a cold

Attributes [hide]

Alston Scheppen, Male Gnome Aristocrat 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)14 (+2) 17 (+3)11 (+0)
Skills Medicine +5, Religion +4
Senses Passive Perception 13
Languages Common, Gnome, Auran, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 6000 sp.


Social Check DCs


Gynnie Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she wears clothing that is held on in multiple layers but all of it is in poor condition. She wears a deerstalker hat to cover her moderate length white hair. She wears round tiny glasses practically rammed into her face.

Personality: She is a hateful person. She taunts others and blames them for her problems. She uses divination through singing.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Gynnie was born on a far northern plains where she grew up under the tutelage of her father, an expert Sage. She was granted arcane powers by her dying brother.

Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Military, Immigrant. Occupation: Sage

Voice: Sighs a lot, exhausted

Attributes [hide]

Gynnie Goodbarrel, Female Halfling Rogue 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 10
Hit Points 35 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)12 (+1) 18 (+4)4 (-3)
Skills Perception +7, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Mardnab Murnig, Female Gnome [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears her white hair down. Her eyes are likewise violet. Her teeth are white and perfect.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Ideals: Gifted. Flaws: Mundane. Bonds: Poor, Attractive, Job. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Mardnab Murnig, Female Gnome Druid 2
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)16 (+3) 10 (+0)9 (-1)
Skills Deception +1, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Orc, Undercommon, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Maynild Tyndall, Female Human [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She is portly but not overly obese. Her golden hair is heavily combed to the right. She has a dull look in her hazel eyes.

Personality: Aggressive, abrasive, and angry, Maynild embodies much of what other species detest in the Humans. She receives visions of the future at random moments

History: She was born to a criminal king-pin and mafia family She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Recently she has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Job. Occupation: Stableman

Voice: Australian accent

Attributes [hide]

Maynild Tyndall, Female Human Ranger 11
Medium (6'1") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 70 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)4 (-3) 8 (-1)5 (-3)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 380 pp. Old masterpiece painting (1400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Jeweled gold crown (7000 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). Brass mug with jade inlays (200 gp). Finely wrought small gold bracelet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has shaved his head bald. His eyes are gray and beady.

Personality: He is very quiet and rarely speaks above a whisper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Shipwright

Voice: Uses sign language

Attributes [hide]

Aramil Suithrasas, Male Elf Commoner 3
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)5 (-3) 10 (+0)12 (+1)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Lance Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is portly but not overly obese. He is bald on top and has large white tufts of hair around his ears. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker, Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Layabout

Voice: Timid voice

Attributes [hide]

Lance Dayton, Male Human Sorcerer 1
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)12 (+1) 10 (+0)16 (+3)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 40 pp.


Social Check DCs


Eleanor Cromwell, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a large brown jacket. She sports a flattop hair cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She never wears the same outfit twice, unless she absolutely has to.

History: She was born on a small isolated farm. She has had some formal painting training, and achieved minor success. She has recently gotten a pet goose that steals things from people.

Motivation: She is a bit of a kleptomaniac.

Ideals: Artistic. Flaws: Shy. Bonds: Nature, Criminal record. Occupation: Dyer

Voice: Deep voice with rolling R's

Attributes [hide]

Eleanor Cromwell, Female Human Expert 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)15 (+2) 12 (+1)12 (+1)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Aquan, Auran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 700 sp. Banded agate (7 gp).


Social Check DCs


Gorga Shelby, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her moppish white hair is in a traditional bowl cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: When she was but 6 years old her parents immigrated from the south. Gorga was born on a far southern desert where she grew up under the tutelage of her father, an expert Layabout. She left for the south, certain she would find work there.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Impeccable. Flaws: Insane, Depressed. Bonds: Immigrant. Occupation: Layabout

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gorga Shelby, Female Half-Orc Warlock 9
Medium (6'4") Half-Orc, Lawful Good (CR 9)
Armor Class 11
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)13 (+1) 17 (+3)11 (+0)
Skills Acrobatics +4, History +4
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 14000 sp. Deep green spinel (130 gp). Onyx (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Abram, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He prefers to wear grey clothing when he does not wear armor. He has moderate length silver hair. His eyes are a pleasant brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He doesn't get along with people that don't share his tastes; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted, Impeccable. Flaws: Shy, Disease. Bonds: Adventurer. Occupation: Engraver

Voice: Laughs frequently while speaking

Attributes [hide]

Theodoric Abram, Male Human Expert 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)10 (+0) 9 (-1)12 (+1)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp.


Social Check DCs

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