Eberk Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'5" when asserting himself. His brown hair is greasy and uncared for. His eyes are blue.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eberk fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of his daughter.
Ideals: Persistence, Fighting, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Mortician
Voice: Excited and jittery
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 700 sp.
Lezre Prescott, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a black vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her black boots flare out at the collars. Her chestnut hair is still thick. Her face is covered beneath a completely black helmet.
Personality: A deeply religious woman she believes everything happens for a reason. She is obsessed with finding treasure.
History: She was born the only child of a wealthy merchant. In her 10th year, her parents were killed by a drow raid, leaving Lezre alone in the world. After a stint in an orphanage, she was adopted. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: A deep hatred of drow.
Ideals: Entrepeneur. Bonds: Religious, Adventurer, Enemies. Occupation: Fletcher
Voice: Timid voice
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Good (CR 5)
Armor Class 10
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 7 (-2) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 20000 cp. Alexandrite (1000 gp). Rock crystal (80 gp). 1 Minor magic item.
Hirrathak Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He tends to wear a black poncho over his likewise colored trousers and shirt. His green crest is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: He speaks before he thinks and is too direct. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with vampirism at a very young age, Hirrathak has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found.
Ideals: Gifted. Flaws: Impulsive, Disease. Bonds: Attractive, Family. Occupation: Gardener
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 45 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1800 gp. Hematite (9 gp). Rhodochrosite (9 gp). Golden yellow topaz (300 gp). Lapis lazuli (9 gp). Hematite (9 gp). Violet garnet (300 gp). Jasper (50 gp). Aquamarine (300 gp). 1 Minor magic item.
Uraim Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a hunchback. He sports a long silver beard, and similarly colored long hair. His face is covered beneath a completely black helmet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now spends his time doing works of charity.
Motivation: Wants to open a new tavern.
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Job, Poor. Occupation: Dilettante
Voice: Indian accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: Azurite (9 gp).
Naal Meliamne, Male Elf [Permalink]
Personal [hide]
Description: Standing 4'9", this man is generally shirtless and showing off his tattooed chest. His hair is cut close to his head. His skin is flawless and his violet eyes scan people very quickly.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He got into the Sellsword business at a young age. Naal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to raise his children well; and to reunite with his old friends
Ideals: Logical. Bonds: Attractive, Job, Adventurer, Family. Occupation: Sellsword
Voice: Low range voice
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
Possessions: 80 gp. 1 Chain shirt.
Leaf Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a brown costume with the symbols of the four houses of cards on her torso. Her gray fur is knotted and matted. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. The war was a terrible time for her, and Leaf does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father had invested heavily in several trade routes and wanted her to inherit them. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Money/treasure; and she has money and likes to spend it
Flaws: Ugly, Antagonistic, Depressed. Bonds: Military, Rich. Occupation: Doctor
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 63 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +2
Possessions: 1200 gp. Tourmaline (150 gp).
Shane Alby, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is cut short. His eyes are amber and beady.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to loving parents in a slum to the west. His mother was a soldier and died while he was still young. Shane was left his mother's suit of armor and trained in its use and care. He was granted martial powers by his dying sister.
Motivation: Someone believes him a fraud; and he wants revenge against illithids
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Poor, Military, Enemies. Occupation: Farmer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
Possessions: 150 gp. 1 Good lock.
Isabella Tindall, Female Human [Permalink]
Personal [hide]
Description: She very much looks the part of a Herbalist. Her attire stands in sharp contrast to her dagger, which is beautifully polished and possesses an ornate carving of a dagger on it. She keeps her red hair in a flapper bob. She has several tiny amethyst earrings on each ear.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: When she was but 3 years old her parents immigrated from the north. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She left for the north, certain she would find work there.
Motivation: Further expansion of business; and she has money and likes to spend it
Bonds: Job, Rich, Nature, Immigrant, Military. Occupation: Herbalist
Voice: Slurs words
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: Coral (40 gp). Deep blue spinel (900 gp).
Uzza Peace, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 6'3", this woman likes to wear ponchos typically of a light green in addition to tight pants. Her white hair is lengthy and is close to two feet long. Her skin is flawless and her gold eyes scan people very quickly.
Personality: A skeptical and narcissistic woman, Uzza's first love is herself. Her second love is also herself. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: When she was but 6 years old her parents immigrated from the south. Like her mother and her brother before her, after school she went straight into learning to become a Roofer. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uzza fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and she is unsatisfied with her job
Ideals: Impeccable, Fighting. Flaws: Insomniac. Bonds: Attractive, Immigrant, Job. Occupation: Roofer
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 12)
Armor Class 12
Hit Points 44 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Gnome, Terran
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 4000 gp. Lapis lazuli (14 gp). Golden yellow topaz (600 gp). Tiger eye turquoise (14 gp). Obsidian (14 gp). Red garnet (150 gp). Red spinel (150 gp). Alexandrite (600 gp). Obsidian (14 gp). Deep blue spinel (600 gp). 1 Minor magic item.
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