Vadania Withrethin, Female Elf [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a tight fitting tan shirt and pants. Her hair is greying and her face has many wrinkles. Her brown eyes lackadaisically let the world flow into them.
Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Vadania was born in the north. At a young age she loved to build and create. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Vadania took refuge in the old dungeon and found the beat up greataxe and armor she uses now. She was granted druidic powers by her dying brother.
Motivation: Someone believes her a fraud; and wants to work out more often
Ideals: Athletic, Artistic, Gifted, Persistence. Bonds: Nature. Occupation: Barber
Voice: American accent
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 36 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
Cairn Abstract, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fighting clothing, which leaves very little to the imagination. His hair is white and curly. His face is covered beneath a completely black helmet.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He believes the world needs to unite to get rid of goblins once and for all.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cairn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and a deep hatred of goblins
Ideals: Fighting. Flaws: Shy. Bonds: Poor, Enemies. Occupation: Stylist
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 17)
Armor Class 13
Hit Points 88 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Undercommon
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 4 |
Possessions: 7000 gp. Banded agate (12 gp). Sardonyx (60 gp). Red-brown spinel (110 gp). Golden yellow topaz (1000 gp). White opal (400 gp). Deep blue spinel (1000 gp). Moonstone (60 gp). Violet garnet (1000 gp). Peridot (60 gp). Hematite (12 gp). Black pearl (1000 gp). Hematite (12 gp). Blue sapphire (400 gp). Golden yellow topaz (1000 gp). 1 Medium magic item.
Leucis Conviction, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He sports green clothing, slightly heavier than average wear. He has a hunchback. His red hair is kept up in a ponytail inside a wide-brimmed hat. His face is covered beneath a completely black helmet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He would rather hide behind his crafts than deal with other people.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Layabout and was forced into it by his family.
Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Occupation: Layabout
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 6)
Armor Class 8
Hit Points 27 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 10 (+0) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Elven, Orc
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Moon Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears suspenders and pastel workpants. His shirt is black, and he wears a heavy pastel leather apron most of the time. He has no fur. His eyes are hazel.
Personality: He speaks before he thinks and is too direct. He never wears the same outfit twice, unless he absolutely has to.
History: Moon was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Moon took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He has never given up on his singing dream.
Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and wants to raise his children well
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Family, Nature. Occupation: Fletcher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 12)
Armor Class 12
Hit Points 59 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 7 (-2) | 8 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages
Attacks Melee +2 / 3d10-2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 200 pp. Smoky quartz (80 gp). Zircon (80 gp). Obsidian (9 gp). Deep blue spinel (800 gp). Amethyst (90 gp). Eye agate (9 gp). Black star sapphire (1500 gp). Pink pearl (90 gp). Black pearl (800 gp). Rose (80 gp).
Cockaby Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a simple blue robe with tan stripes complete with hood. Beneath his clothing is a huge mess of scar tissue. His black hair has been sun bleached extensively. His eyes are likewise gray.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Scribe arts, while his father instructed him in etiquette, music and courtly manner. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is currently in port desperately looking for someone to get him out; and to clean up the streets
Flaws: Antagonistic. Bonds: Slave, Guardian, Rich, Religious. Occupation: Scribe
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 11)
Armor Class 10
Hit Points 89 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Terran
Attacks Melee +1 / 3d8-3, Ranged +3 / 3d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2500 gp. Silver pearl (160 gp). Blue sapphire (900 gp). Rhodochrosite (7 gp). Rhodochrosite (7 gp). Obsidian (7 gp). Red-brown spinel (160 gp). Rock crystal (30 gp). Aquamarine (500 gp). Deep green spinel (160 gp).
Numba Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: A 3'1" southern woman, she wears tan trousers with brown and green striped suspenders. She wears various colorful collared shirts. She is bald on top and has large black tufts of hair around her ears. Her blue unseeing eyes seem to look past you.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She has had some formal painting training, and achieved minor success. She has since lost track of the people in her past.
Motivation: Find a way to reverse the transformation of her sister; and her spouse's relatives view her with great suspicion
Ideals: Artistic. Flaws: Ugly, Disease, Shy. Bonds: Family. Occupation: Bowyer
Voice: Can't modulate volume
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 11 (+0) | 13 (+1) | 5 (-3) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 300 gp. Tourmaline (80 gp).
Panana Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She wears a simple tan robe with black stripes complete with hood. She wears a colorful flower in her golden hair. This violet eyed southerner is not easily forgotten.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: The child of southern immigrants she idolized her mother. From her teen years she was always beautiful and desirable, so people have always doted on her. She used her abilities to trick people and travel the world for free.
Motivation: Her spouse's relatives view her with great suspicion; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Bonds: Attractive, In love, Immigrant, Criminal record, Family. Occupation: Baker
Voice: Hollow voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 400 gp.
Grai Thackeray, Female Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears tight fitting clothing which further accentuates her frame, and a wedding ring on her left hand. Her golden hair is still thick. Her amber eyes dart from person to person.
Personality: Prone to second guessing herself, she comes off as nervous. She uses divination through singing.
History: She was born into a rich family. Her first spouse was a Barber, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was granted martial powers by her dying brother.
Motivation: She is greedy; and her relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, In love, Rich, Family. Occupation: Courier
Voice: Mousy voice
Attributes [hide]
Medium (4'10") Half-Orc, Neutral Evil (CR 8)
Armor Class 11
Hit Points 56 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1600 gp. Obsidian (7 gp). Banded agate (7 gp). Alexandrite (1100 gp). Carnelian (30 gp). Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item.
Dondon Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a large red jacket. He wears his hair in dreadlocks. His fierce gray eyes like to dwell on things.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His job bores him to no end. He has decided to make it more interesting.
History: Dondon was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He found a children's book about a Halfling Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Athletic, Justice. Bonds: Adventurer, Criminal record, Poor, Nature. Occupation: Guard
Voice: Posh accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
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